Macintosh Network Gaming
Updated3/16/08
I've acquired another Mac and wanted to connect them in a network to do head-to-head gaming. My first attempt didn't work as I was only able to exchange files. But I asked a coworker about it and he told me what to do, and it worked! I'm writing this not only because I couldn't find step-by-step directions on the internet, but by publishing this article (and hopefully there ARE others out there on this), hopefully I can get others into doing these incredibly simple steps. Mac networking for games can be done by four ways. This page will go over using standard Ethernet connections, but to see the pages for networking using Firewire, a crossover cable, or connecting wirelessly, please click here. First off is standard Ethernet networking. What you'll need are: 1. Two Macintosh computers - They both have to be running the same operating system, either OS 9 or OS X. I'll go over adding more computers and combined Mac and PC computers later. |
10. There's very little left to do now since all the routing and firewall software is configured. Now take the fastest Mac of the two, start the game, and there should be an option for multiplayer. I don't have any screenshots here because the games differ in their menu and where the multiplayer options are. In Quake III for instance you choose the multiplayer option, and then you can choose between "Start Server" and "Join Server". You choose Join Server, name the game as it will appear on the list of other servers (no matter if you're connecting to the internet or limiting it to the other computer nearby), then you can set boundaries as to how many players can join, if weapons take a while to regenerate or if they will remain there after a player picks it up, a frag limit (how many kills one must achieve before the game ends), a time limit (how long the game lasts before the game is over), what map is used, and more! 11. Once that is finished you can go to the other Mac, start the same game, but instead of going to "Start Server" you want to select the "Join Server". I believe that Quake III defaults to the internet, but you can select it and choose "local", and you should see the name of the game you created on the other computer. Once joined the graphics and map will load on both computers, and you can now play head-to-head. Even if you're playing solo, you can approach the opponent using the main computer, then go over to the other computer and see the main computer's character appear on the screen. Congratulations! You've now setup your own Macintosh gaming network. This is only the beginning. Q: What if I have friends coming over who want to add their Macintosh to my network to play games? A: That's still very easy. Simply follow step 2 which only involves hooking up another Ethernet cable from the back of that Macintosh, and hooking it into another port on the router. Then on the new Mac, go to the game that everyone else is playing, join the server, and they're good to go. Q: If I have a Windows computer, can I play the same games on the same network that the Mac guys are on? A: Of course! You do have to have an Ethernet port on the Windows machine though. Today's PCs have an Ethernet port built right in, but if not you'll have to get a PCI network card that has an Ethernet port, which can be picked up for $5-$15. Like all networked computers you'll need a regular Ethernet cable to connect to the router that the other Macs are connected to. When it comes to software you'll need to have the PC version of the same game that the Mac users are using. Some games come on a CD which work on both a PC and a Mac, but others have their PC version on one CD and a Mac version on a different CD. Also note that for some games to run, the game CD or DVD must be kept in the computer while the game is running. These rules also apply if you're using Linux as your operating system. If the PC that's being used has a faster processor than the Macs, you'll have to go into the PCs network control panel and configure it accordingly, but the Belkin screens used in the above examples would depend on the router being used. |