// Management functions
static void Setup( int nEntries );
static void Cleanup( void );
static void ReadPool( int file
);
static void FlushHandles( void );
// Set the light level on the specified palette
static void LightPalette( int id, Tcolor *light );
static void LightBuildingPalette( int id, Tcolor *light );
static void LightReflectionPalette( int id, Tcolor *light );
// Check if palette ID is within the legal range of loaded palettes
static BOOL IsValidIndex( int id );
public:
static Palette *PalettePool;
static int nPalettes;