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JAMES D. LYNCH

1421 West Cornelia  Apt #3

Chicago, Illinois 60657

Ph. (773) 248-6405

Cell (773) 882-6405

E-mail: [email protected]   

Web: www.imaxx.net/~jiml _________________________________________________________________________________________________

OBJECTIVE

Integrate 10 years of C++ UNIX software programming experience with multifaceted engineering principles, mathematics, or scientific visualization.


KEY SKILLS

- 10 years of C, C++, and Visual C++ software programming.

- 10 years of 3D scientific visualization development (GL, OpenGL) and GUI development.

- UNIX, Windows platforms (coding and administration experience).

- 6 years of commercial software development experience.

- M.S. in Mechanical Engineering: multibody dynamics (physics) and 3D motion software development (Patent US5835693).

- Strong numerical, mathematical algorithm, and physics programming background and experience.


EXPERIENCE

Engineering Animation, Inc. (subsidiary of EDS) 1988-1999

Senior Software Engineer  Chicago, Illinois 1993-1999

- Senior developer of a commercial 3D computer graphics package (C++, UNIX, OpenGL).  Designed visualization and e-Business solutions for Fortune 500 engineering companies.  Developed, debugged, maintained, and extended software through multiple releases.

- Designed in-house C++ UNIX software tools used daily by over 50 employees.

- Developed interactive visualization, motion simulation, inverse kinematics software, and GUI interfaces.

- Designed and implemented mathematical motion code based on physics algorithms.

- Created Windows PC game prototypes, production tools, and technical gaming code.

- Exposure to X/Motif, HTML, LINUX, Visual C++, shell scripting, motion picture special effects, image processing, 3D CAD design, Java, Visual Basic, software training, technical support, and UNIX administration. 

- 11 years success in a high-tech startup company.  Experienced IPO and growth from 5 to over 1000 employees.  Completed time-sensitive projects to ensure growth of the company.  Adapted quickly to succeed in a rapidly changing environment.

- Interfaced with many professionals including attorneys, physicians, artists, and engineers.

- Designated as the go-to-person when time-sensitive projects fell behind schedule.

- Recognized with responsibility of projects that were designated as vital to the survival of the company.

Research & Development Engineer  Ames, Iowa 1992-1993

- Programmed geometry translators for SDRC, Pro/E, IGES, and DXF files.

- Managed custom litigation projects including vehicle simulations for accident reconstruction and patent infringement cases.

- Implemented specialized data manipulation and animation software tools in order to complete projects more efficiently.

Project Engineer  Ames, Iowa 1988-1992

- Responsible for entire scope of animation projects including data gathering, software coding, and presentation.

- Designed and modeled 3D vehicle geometry models with SDRC I-DEAS CAD package.

- Developed physical simulations and visualizations of 3D dynamic systems and related C software.


ICEMT Visualization Lab  (VRAC: Virtual Reality Applications Center) 1988-1993

Research Assistant  Ames, Iowa

- Developed C++ software for interactive dynamics and force analysis of 3D multibody systems.

- Teamed with the Mayo Clinic and Johns Hopkins to develop a visual system for biomechanical simulation allowing interactive tendon placement and force analysis in the human hand.

- Developed software for segmenting CT volumetric data into NURBS 3D surfaces.

- Assisted UNIX System Administration of SGI and HP workstations and network.

- Assisted in NDE radiography research for Ames Labs, ISU.


ADDITIONAL EXPERIENCE

World Travel and Self Study 2000-2001

- Took advantage of founder stock options (after 11 years with a successful startup company) to fulfill a once-in-a-lifetime travel opportunity.

- Developed communication and problem solving skills in unique environments, cultures, and languages.

- Wrote custom software (C++, MFC) to efficiently automate production (HTML pages, image processing, and other content) of my travel web site from thousands of travel photos: http://members.fortunecity.com/jlynch

- Practiced and studied books on COM, ATL, JAVA, Visual Basic, LINUX, physics, mathematics, etc.

- Fully dedicated toward joining a company for another successful long-term career.


ACHIEVEMENTS

- Patent US5835693: Lynch, et al., "Interactive System for Simulation and Display of Multi-body Systems in Three Dimensions", Nov 10, 1998.

- Obtained $2,000,000 Advanced Technology Program (ATP) grant based on thesis research.

- Outstanding Master's Thesis; representing all Iowa State University departments for the year 1994.

- Network television, magazine, and technical conference coverage of engineering simulations and scientific visualizations.


EDUCATION

M.S., Mechanical Engineering, Iowa State University, 1993 

- GPA 3.88 / 4.0

- Thesis title: "An Interactive Environment for Multibody Simulation" (Patent US5835693).

- Applied engineering and mathematical principles with computer visualization to develop new techniques in interactive dynamics and force analysis of 3D multibody systems.

B.S., Mechanical Engineering, Iowa State University, 1990 

- GPA 3.76 / 4.0

- Graduated with distinction.


PAPERS AND PRESENTATIONS

- Lynch, J.D., Vanderploeg, M.J. "An Interactive Environment for Multibody Simulation."  Advances in Design Automation, ASME Vol. 2, De-Vol.65-2, (1993): 569-582.  Presented at the 1993 ASME Design Technical Conferences-19th Design Automation Conference Albuquerque, N.M., Sept. 9-22, 1993.

- Chao, E.Y.S., Lynch, J.D., Vanderploeg, M.J. "Simulation and Animation of Musculoskeletal Joint System."  J.Biomech Engr., V115, No. 4b  (Nov. 93): 562-568