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JET SET WILLY GAME REVIEW Review taken from Crash #4 - May 1984 There were rumors that Matthew Smith was a figment of the Liverpool computing mass psyche, or merely a clever code name for a Tandy computer. There were rumors that Matthew Smith didn't actually exist, and that if he did, then Jet Set Willy didn't and wouldn't. So, after all the waiting, was it worth it? In fact, it's probably worthless reviewing Jet Set Willy, since by the time you read this you will probably have already worked out the boots to cheat the game! It is always difficult to do a sequel to a best-seller. Not only should it have the same style, it should be bigger and better. Jet Set Willy seems to score on all counts. Very sensibly, it is actually a very different game to Manic Miner, much more of an adventure in which the player can move freely between the linking rooms and work out the structure of Willy's strange house. In keeping with a good adventure, there are some random elements that have been thrown in. In some rooms the hazards may change places, or disappear altogether. Some rooms may not be entered from a particular direction - you lose all your lives, and sometimes that does not happen. In all respects, the creation of all the rooms is exceptional, each with its own peculiarities. Some of them are very hard to solve. Software Projects have included a complex colour code with the inlay, which must be looked after at all costs, since the game will not run without a correct code entry after loading is completed. CRITICISM If Manic Miner was maddening, frustrating and fun, then Jet Set Willy should certainly be put on the Governments list of prescribed drugs. The cynical manner in which you are given so many lives to play with is just typical of the extraordinary talent of Matthew Smith - mean through and through! I thought, with so many lives, it must be easy to get a long way. Yet, they disappear before your very eyes. Jet Set Willy is a high point in the development of the Spectrum Game. I hope there will be others, maybe ones of a different kind, but I'm sure nothing will top this game for addictivity, fluent graphics, responsiveness and sheer imagination. The nightmare quality of the events suggests its author should be receiving therapy. Instead, he's probably getting rich. Good Luck to him.... COMMENTS |
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