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Most items in Temuair may be enchanted or consecrated to a god to provide a mystical boost to the person who wears them. Elemental items can not be consecrated or enchanted, nor can weapons, armor, helms, and some types of boots. See the Smithing chapter for weapon and armor enhancements.
Enchanted and consecrated items are most often found while hunting. If you seek a particular item, powerful wizards can provide enchantments and priests may consecrate items to their deity.
Enchanted and consecrated items are perishable. If you die with one of these items on your person or in your pack, it will break.
Top | Enchantments | Consecrations | Rings | Other |
Top | Enchantments | Consecrations | Rings | Other |
Prayer necklaces do not grant the properties of other consecrated items.
Top | Enchantments | Consecrations | Rings | Other |
Rings enhance the health and mana of aislings. A few have additional properties as well. All rings except the ones with special properties (beyond health and mana enhancements) may be enchanted or consecrated.
Small Spinel Ring: +300 health, +2 hit. Small spinel rings can not be enchanted further. | |
Small Emerald Ring: +300 health, +2 damage. Small emerald rings can not be enchanted further. | |
Talos Ring: Insight 4, +100 health | |
Beryl Ring: Insight 5, +50 mana | |
Ruby Ring: Insight 6, +200 health | |
Coral Ring: Insight 7, +100 mana | |
Lapis Ring: Insight 8, +300 health | |
Red Jade Ring: Insight 10, +100 health, +50 mana | |
Amethyst Ring: Insight 12, +200 health, +100 mana | |
Spinel Ring: Insight 12, +500 health, +2 hit. Spinel rings can not be enchanted further. | |
Emerald Ring: Insight 12, +500 health, +2 damage. Emerald rings can not be enchanted further. | |
Jade Ring: Insight 16, +300 health, +150 mana | |
Grave Ring: +150 mana. There are many rumors about these rings having additional abilities. None have been verified. To debunk two false rumors, aislings still get scars when wearing a grave ring, and grave rings do not noticeably affect undead creatures. | |
Black Pearl Ring: ? | |
Signet Ring: +1 to all attributes! Signet rings can not be enchanted further. | |
Ring of Eternal Love: +20% magic resistance. Rings of Eternal Love can not be enchanted further. |
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Earrings, belts, boots, and bracers also enhance the aisling who wears them. Belts are covered in the Elements chapter. Earrings, boots, and bracers can also be enchanted or consecrated for even greater effects. For example, Luathas coral earrings are very popular. ((+3 Int!))
Beryl Earrings: Stimulate thought processes. ((+1 Int)) | |
Coral Earrings: Greatly enhance memory and problem solving skills. ((+2 Int)) | |
Ruby Earrings: Enhance thinking and strength. ((+1 Str, +1 Int)) | |
Silver Earrings: Increase strength. ((+1 Str)) | |
Gold Earrings: Give a tremendous boost to strength. ((+2 Str)) | |
Cured Boots: Give a minor increase in dexterity. ((+1 Dex)) | |
Shagreen Boots: Give a moderate increase in dexterity.((+2 Dex)) | |
Cordovan Boots: Give a large increase in dexterity.((+3 Dex)) | |
Saffian Boots: Give a major increase in dexterity.((+4 Dex)) | |
Magma Boots: Give a massive increase in dexterity.((+5 Dex)) | |
Enchanted Boots: Give an amazing increase in dexterity.((+6 Dex)) | |
Iron Bracers: Give a minor increase in dexterity.((+1 Dex)) | |
Mythril Bracers: Give a moderate increase in dexterity.((+2 Dex)) | |
Hybrasyl Bracers: Give a large increase in dexterity.((+3 Dex)) | |
Iron Shield: The cold iron used to make this shield grants additional resistance to magic. ((+10% Magic resistance)) |
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