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Command & Conquer: Tiberian Sun
PUBLISHER: Westwood Studios

SYSTEM REQUIREMENTS: To be determined
SIMILAR TO: Command & Conquer
CATEGORY: Real-Time Strategy
RELEASE: August 1999 

Features

New MegaVoxel technology for great terrain and graphics 
Tons of devastating new units 
Continue the struggle between the forces of the GDI and the Brotherhood of NOD 
Full multiplayer support 
Battle online against thousands of other Tiberian Sun players on Westwood Online 

When  you consider the new graphical enhancements, this can make for some really exciting gameplay. For example, the game will feature tense night missions where the darkness can be your  greatest  enemy. Using the cover of night, an enemy unit could slip through your defenses, into your base, and then capture a key building. But, imagine  mounting bright searchlights at the gate of your installation, that constantly sweep the  area looking for intruders. If an enemy is caught within one of the lights, your base's automatic  defenses will lock onto the poor fool and blow him to bits. Of course, any weapons fire will also illuminate the surrounding area, allowing for an even greater range of tactics. Add  to all this a new terrain engine, using Westwood's own MegaVoxel technology, and one  can see the potential this game holds: fire  can consume buildings and trees, poisonous gas can actually be carried on he wind, the terrain can  be scarred, and units can find cover behind terrain. Regardless of the type of engine used, or the quality of  the graphics, there  seems to be one constant with real - time  strategy  games that  keeps players coming  back for more, and  that  s the promise of  creative  and  exciting  new units  to control  in  battle. In this respect, Command & Conquer: Tiberian Sun  looks to blow other  real - time strategy games away. Total Annihilation may be awesome in its own right, and has plenty of units, but those for  the  Core and Arm are, unfortunately, pretty much the same. Not so in  Tiberian Sun Units for the GDI and Brotherhood of  NOD will be completely different, each with its own specialty and weapons. For example, because of the new terrain engine, some units wil actually be able to burrow underground to reach their targets. Of course, you can always use the Mobile Sonar Vehicle (MSV) to locate any submerged enemy troops. Other units include genetically - engineered   Cyborgs, Jump-Jet  Infantry,  Hunter- eeker  Drones, the Hover Multi-Rocket Launching System (MRLS), soldiers in  Powered Assault Armor (mechs), and the hardcore Drop Pod Light Battle Infantry.