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Command & Conquer: Tiberian Sun
PUBLISHER: Westwood Studios
SYSTEM REQUIREMENTS: To be determined
SIMILAR TO: Command & Conquer
CATEGORY: Real-Time Strategy
RELEASE: August 1999
Features
New MegaVoxel technology for great terrain and
graphics
Tons of devastating new units
Continue the struggle between the forces of the GDI and
the Brotherhood of NOD
Full multiplayer support
Battle online against thousands of other Tiberian Sun
players on Westwood Online
When you
consider the new graphical enhancements, this
can make for some really exciting gameplay. For example,
the game will feature tense night missions where the
darkness can be your greatest enemy. Using
the cover of night, an enemy unit could slip through your
defenses, into your base, and then capture a key
building. But, imagine mounting bright searchlights
at the gate of your installation, that constantly sweep
the area looking for intruders. If an enemy is
caught within one of the lights, your base's
automatic defenses will lock onto the poor fool and
blow him to bits. Of course, any weapons fire will also
illuminate the surrounding area, allowing for an even
greater range of tactics. Add to all this a new
terrain engine, using Westwood's own MegaVoxel
technology, and one can see the potential this game
holds: fire can consume buildings and trees,
poisonous gas can actually be carried on he wind, the
terrain can be scarred, and units can find cover
behind terrain. Regardless of the type of engine used, or
the quality of the graphics, there seems to
be one constant with real - time strategy
games that keeps players coming back for
more, and that s the promise of
creative and exciting new units
to control in battle. In this respect,
Command & Conquer: Tiberian Sun looks to blow
other real - time strategy games away. Total
Annihilation may be awesome in its own right, and has
plenty of units, but those for the Core and
Arm are, unfortunately, pretty much the same. Not so
in Tiberian Sun Units for the GDI and Brotherhood
of NOD will be completely different, each with its
own specialty and weapons. For example, because of the
new terrain engine, some units wil actually be able to
burrow underground to reach their targets. Of course, you
can always use the Mobile Sonar Vehicle (MSV) to locate
any submerged enemy troops. Other units include
genetically - engineered Cyborgs,
Jump-Jet Infantry, Hunter- eeker
Drones, the Hover Multi-Rocket Launching System (MRLS),
soldiers in Powered Assault Armor (mechs), and the
hardcore Drop Pod Light Battle Infantry.








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