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SYSTEM
REQUIREMENTS: P133, 24MB RAM, Win95
SIMILAR TO: Interstate '76
CATEGORY: Car Combat
RELEASE: January 23, 1999
Features
Built on the pop-culture influences
of the '80s Engaging vigilante characters.
Ambitious humor-filled plot 40 minutes of rendered
cinematic New Wave music. Intense 3D car combat. Balance
of action and simulation elements In-depth car
customization. Choose mode of transportation, weapons,
shielding, and special items. A variety of immense
3D environments. LAN and Internet multiplayer connections
Hardware-dedicated graphics engine for incredible visuals
If the characters are the spiritua l core
of the series, the car combat is its thumping
pulse. The fast-paced, lead-pumping, flame - tossing
action of the original might be hard to top, but the team
is doing it. The group is adding to the
concoction more leaps, rolls, and spectacular
stunts, and sifting in a scorching arsenal of weapons.
Before tearing into Las Vegas, though, gamers will
need to forge a killer set of wheels. The selection
process will be tormenting, since there will be a
large selection of '80s sports cars and other means
of transit from which to choose. According to Brian
Jennings, who hails from the design team, the car
customization model has been stripped and
rebuilt from the first bolt to the final spit
and polish for the sequel. Cars are adjusted on a
visual grid that represents the space in the auto.
Components all take up a specific amount of space, as
well as require a certain amount of cash, and add weight
to the car. This includes weapons, such as machine guns
and industrial cutting lasers, special items like fire
extinguishers and car-launching gadgets, and shielding .
To lug the huge, turreted acid thrower, gamers will
need to set aside ample space, and expect the car to
perform a little sluggishly. When coupled with the
combat, this tactical approach wil generate some great
customization dilemmas, such as speed versus armor, and
the number of weapons against the caliber of the gunfire.





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