NBA Inside Drive 2000

 

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PUBLISHER: Microsoft
DEVELOPER: High Voltage Software 
SYSTEM REQUIREMENTS: P166, 32MB RAM, 3D Accel. Rec.
SIMILAR TO: NBA Live 99
CATEGORY: Sports
ESRB: Everyone 

 

Graphics: Drop dead gorgeous. If you've got a powerful enough system to crank the details up, Inside Drive 2000 is one of those games you show off to your parents or next door neighbor -- the graphics are amazing. Running in high detail at 1024x768, players are as easily recognizable on screen
as they are on television. One of the nicest features is the transparent images on the floors and glass backboards. There are a ton of camera angles you can choose from and all of them present a unique and productive vantagepoint from which you can play. There are not many games that look better than this one does. Graphically, it does just about everything right, but you do have to have a pretty hefty system to appreciate it.

Interface: As I described earlier, the interface's main problems are associated with what it doesn't do rather than it what it does. Many of the advanced simulation-style features such as those things associated with a GM mode have been left out. There is no player or play editor for those looking to run their own X's and O's camp. The coaching screens are not powerful enough and could have been easier to navigate. There is also no mid-game save feature or an option to shorten the season. Last but not least, there is no career mode or option for downloading updated rosters and stats from the Internet. Stat-loving statisticians will be fairly pleased with this title, as it does make a worthy attempt to provide game and season-based statistics such as averages on points per game, rebounds, steals, assists and
so on. During a match, Inside Drive 2000 will report on things like a player that scores a double-double or how hot or cold a player is based on his shooting percentages. There is potential with this interface, but when stacked up against recent offerings from EA, it just isn't robust enough to compete on the same level.
Gameplay: In a vacuum, the gameplay in NBA Inside Drive 2000 is perfect. When mixed together with the interface and difficulty, it's severely less than perfect, but still a lot of fun. There is a lot of exhilaration associated with playing a match. Much of what makes basketball fun can be found in this title. Great moves including dunks, finger-rolls, drains from way downtown, and the signatures of the NBA's marquee players are all over. The design team made a solid effort to please the arcade, simulation and statistics hungry fans -- their balance is just a little off.
Sound FX: The commentary provided by the two announcers is some of the best ever for a sports title. It's clear, colorful and timely, and is hardly ever repetitive. Other sound effects are also effective and well-orchestrated. I would have preferred to hear some trash talking amongst the players, and the crowd could have been more intricately involved in the pace of the game, but overall, the sound in Inside Drive 2000 is well done.


Musical Score: Since there is no music during gameplay, this criterion has not been rated. Intelligence & Difficulty: The biggest flaw, as is the case with most sports titles, is the utter preposterousness of the defensive model. It's way too easy to score against the computer, and is even easier against another human opponent. Mediocre players have been given abilities normally associated with superstars, and the superstars themselves might as well be super-human, for they are infallible. The likes of Malone, Duncan, Shaq, Bryant, Iverson, Hill, Mourning and Kidd can unrealistically dominate a match, routinely scoring above 100 points in a single game. Another detractor from this criterion is the skewed foul calling system. The computer either calls too many fouls or far too few, but never the appropriate amount. Any way you slice it, the AI and difficulty level of Inside Drive 2000 are severely flawed, but aren't bad enough to stop the game from being fun to play.
Overall: Playing NBA Inside Drive 2000 is akin to eating day old donuts -- they're still good, just a little on the stale side. This game is not perfect, and before you buy it, you should be aware that it's not the magnum opus combination of simulation, statistics and action you've been waiting for. What it is is a basketball title with some really nice graphics, great action and a lot of personality.