EDGE
PROJECT #455
CLASSIFICATION: KITBASH
BASE FIGURE: MARVEL VS. CAPCOM STRIDER
MATERIALS USED: HOBBY KNIFE, MACHINE SCREWS, SUPER GLUE, ACRYLIC
PAINTS
"Think I'm just a spoiled prince, huh? The
Royal Family of Eblan are trained as Ninja! I can take care of this
myself, okay?"
Preamble: Our heroes first encountered
Edward "Edge" Geraldine within the mysterious Tower of Bab-il, a lone warrior
who was determined to single handedly take on Rubicant, one of the Four Fiends
of Elements, who was responsible for destroyed his castle home Eblan and
kidnapping his parents. Edge joined forced with Cecil and his crew,
and was forced to dispatch his own mother and father, who had been transformed
into hideous monsters by Rubicant's minions. Edge was the most effective
against combatants when he was given free reign to throw spare weapons from
the party's inventory during a fight, doing significant damage to enemies
but losing those weapons forever (unless he mastered the arcane Ninja magic
of infinite weapon duplication, of course). Despite being a newcomer
to Cecil's quest, Edge's skills proved sufficient that he was among the party
members who assembled for the trip through the subterranean passages of the
Moon and, ultimately, the final confrontation with Zemus.
Although it took me a long time to finally getting
around to making this project, Edge was actually my first Final Fantasy
project idea. The Strider action figure was just so perfect, with the
cape and mask and everything, that I knew it would made the ideal Edge toy.
In fact, had I never seen this toy in stores to begin with, I might
never have done any of these other Final Fantasy projects at all.
Construction: The first thing I did
was take apart this toy to figure out how it worked. Strider had a
gimmick where his right forearm would rotate whenever you turned his
waistconnected by a thick rubber band, as it turns out. I hated
the way his forearm was stuck in the wrong position when the toy was at rest,
though, so I gutted the gimmick and glued his arm together. I also
added some articulation to both his wrists since I wanted him to be able
to hold his swords dynamicallycutting off his hands, cutting off a
section of his wrist, drilling holes into his arm stumps, reattaching the
wrists, and attaching small screws to his hands to serve as pegs.
Some toys require a lot of modifications to make
them look like the characters I'm building, and others
hardly require any. This
was such an ideal toy to turn into Edge that I really didn't have to do much
to itI removed his original belt and the weapon harness on his back,
added some arm guards, hip guards, and a shoulder pad (originally some
leftover armor from a Mystic Knights of Tir Na Nog
figure I used for a previous project) and gave
him a new cape (borrowing the one from a Piccolo figure from Burger King's
old Dragon Ball Z promotion). I also scratchbuilt a new belt
using some assorted odds n' ends (It's a Donatello belt with pieces of Usagi
Yojimbo armor stuck to it).
I wanted him to have identical swords to represent
the Murasame and Masamune, the sister swords Edge finds after venturing into
the Lunar subterranean caverns. I settled on the weapons that
came with the Foot Soldier from the 2003 TMNT line, because I liked how they
were so ornately styled. (I did shorten the handles so they didn't
look quite so huge in his hands.) The design and style of weapons in
this game don't get a lot of love (we don't actually see most of them,
just icons that represent them), but there are game sprites for both the
Masamune and Murasame, so in painting them I remained as faithful to their
game appearance as possible. I admit that a sword with a red blade
is pretty unconventional, but it's also kind of cool. (In the
game, one sword has yellow accents and the other has grey. I couldn't
decide whether to actually use grey and yellow or whether to convert them
to a silver and gold, which seem more likely what the metal swords are "really"
colored like. I compromised and used both, saving the unmetallic colors
for the tassles at the ends of the hilts.)
Comments: Edge's multiple game sprites
don't completely agree with each other as far as their color schemes, though
the disparity isn't quite as jarring here as it is with other characters.
(His cape is red when he's walking around in towns but it's purple
when he's in combat, so I had to compromise and made the inside of the cape
a different color than the outside.) I'm aware that there's much more
detailed and elaborate artwork available of most of the characters these
days, but they're all new interpretations
of Yoshitaka Amano's character designs, and have nothing to do with the original
game experience. The game sprites are highly pixelated and largely
open to interpretation, but Amano's designs are pretty abstract to begin
with, so using them as a reference didn't seem to make much sense. (The
artwork I referred to the most was his super-deformed character illustration,
which was used as the control art for his appearance in the game.) I
wanted to come up with a version of Edge that was authentic to his
true game appearance, as I experienced it for Super Nintendo in
1991. |
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