Roles in Science Fiction, Fantasy & Adventure | |||||||||||||||||||||||
What can we learn about sucessful heroes and flawed heroes? | |||||||||||||||||||||||
Until I figure out how to program message boards, please e-mail me with your thoughts and relevant links at "[email protected]" There seem to be two poles for developed "heroic" heroes and a range of inbetween combinations. One one side there are heroes who have weakness based on good characteristics (i.e. will not kill, misses a loved one), and at the other end there are heroes who have flaws based on darker characteristics (i.e. may lash out in anger, drink heavily). In the middle you have characteristics such as impulsiveness and categories where they are tempted to do the wrong thing/get distracted from their goals and ideals. These are the developed heroes. Then there are characters in stories who may turn out to be heroes later in life; may do something heroic sometime in their lives, but not make a habit of it (if they can possibly help it); and ones who just want to live an ordinary life. I suggest that one of the reasons people of all ages are attracted to reading and viewing science fiction and fantasy stories in a variety of media is to explore the role of the hero and the ordinary in a variety of contexts. The reader or viewer does not have to be the hero or main characters, but can determine how much they wish to model their behavior and decisions after or against the model they were shown. Just as in oral tradition folklore and fable metaphor and allegory in media fiction can be used to compare and constrast to the actual problems, planning or decisions of a real person. A character's resources in problem solving is often effected by their education, or how they were raised. | |||||||||||||||||||||||
What can we learn about humor in stories? | |||||||||||||||||||||||
Humor can point the way of action by showing an opposite action or poking at authority. (more to come) | |||||||||||||||||||||||
What can we learn about violence and confrontation in stories? | |||||||||||||||||||||||
In my opinion the consequences of violence should be shown when violence is a part of the story. This does not necessarily mean on screen graphic gore, especially if you consider age appropriateness for your target audience. Consequences of violence can include separation from loved ones, and other resulting stress or problems. (more to come) | |||||||||||||||||||||||
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