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Below you can see the full body model with the reference
map applied. You can clearly see where the front faces meet the back,
this is where the red meets the green. Also if you look carefully you'll
see that the sides are stretched out.

Mirrored
Coordinates
At the moment our mapping coordinates
aren't using the map space very effectively, resulting in too little detail
for the size of map. One way of improving the use
of map space (for models that are symmetrical) is to mirror the coordinates.
If two sets of mapping
coordinates are applied to the same piece of map, that texture will appear
in two different places on the model. If one set coordinates are mirrored,
then you'll get a normal and mirrored version of the texture appear on
the model. This means
you need only paint one side of the model texture and the other side can
be mirrored. This effectively doubles the amount of usable space in the
map.
To mirror the coordinates for
our full body model apply an Unwrap UVW modifier and press edit. Zoom
in on the lower right corner and select the right half of the coordinates
for the back faces.
Note: The reference texture
map now appears in the Edit UVW dialog to assist in associating coordinates
here with those on the model in the viewport. Any change made in the Edit
UWV dialog will be updated in the viewport in real time, so it is a good
idea to position the Edit UVW dialog so that it and the model in the view
port can be seen at the same time.

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