This guide will hopefully speed up the character creation process. Of these three basics I allow the players to choose any two and the third one is randomly assigned to them (as long as it fits with the other choices, ie if they choose a human paladin then they have to be given LG). Since Alignment plays such a minor role in my campaign I would recomend that you choose the other two aspects and let that one be assigned to you.
Here is what I allow for my PC's to be.
Boldfaced Linked choices are open to the PC's. Follow the link for the next steps.
Boldfaced choices are open to PC's but I have not added the link yet. Email me for the next step. Once the link is working go ahead and follow it to go to your next choice.
Italicized choices are open to PC under certain circumstances. Email me for info on what the circumstances or ristrictions are.
Underlined choices aren't open to PC's but may be encountered by them. and may be available in the future.
These are the classes I'll allow:
- Warrior
- Fighter
- Paladin aka Knight
- Ranger
- Enforcer
- Avenger
- Wizard
- Mage
- Specialist Wizard
- Abjurer
- Conjurer
- Diviner
- Enchanter
- Illusionist
- Invoker
- Necromancer
- Transmuter
- Elementalist
- Earth Elementalist
- Fire Elementalist
- Water Elementalist
- Air Elementalist
- Chronomancer
- Wild Mage
- Necromancer
- Hokomon
- Priest
- Cleric
- Cleric of ...
- ... an Immortal
- ... a church or pantheon
- Churches include but are not limited to: The Church of Traladara, The Church of Karameikos, The Church of Thyatis, The Church of Darokin, etc.
- Pantheons include but are not limited to: Atruaghin pantheon, Sindhian pantheon, Hulean pantheon, Nithian pantheon, Minean/Milenian pantheon, Traldar pantheon, etc.
- ... an ethos
- ... a Sphere
- The Spheres are: Animal, Astral, Chaos, Charm, Combat, Creation, Divination, Elemental (general), Elemental Air, Elemental Earth, Elemental Fire, Elemental Water, Guardian, Healing, Law, Necromantic, Numbers, Plant, Protection, Summoning, Sun, Thought, Time, Travelers, War, Wards, & Weather. Some can be reversed.
- Death Priest
- Clerical Seer
- Priestly Healer
- Shaman
- Rouge
- Thief
- Bard
- Rake
- Merchant
- Seducer/Seductress
- Specialists
- Apothecary
- Appraiser
- Blacksmith
- Cartographer
- Engineer
- Guide
- Healer aka Doctor
- Historian
- Scribe
- Oriental
- Monk
- Mystic
- Ninja
- Shinobis
- Scholar
- Psionicist
- Clairsentient
- Psychokineticist
- Psychometabolist
- Psychoportationist
- Telepath
- Metapsionicist
- Empath
- Sonomancer
- Crossover
I may allow others, contact me to discuss it.
This is the Alignments I allow:
- LG - Lawful Good
- LN - Lawful Neutral
- LE - Lawful Evil
- NG - Neutral Good
- N or NN - True Neutral
- NE - Neutral Evil
- CG - Chaotic Good
- CN - Chaotic Neutral
- CE - Chaotic Evil
These are the races I will allow:
- Human
- Demihuman
- Half-Elf
- Elf
- Halfling
- Dwarf
- Gnome
- Shadow Elf
- Humanoid
- Rakasta
- Lupin
- Tortle
- Half-Orc
- Half-Ogre
- Aarakocra
- Alaghi
- Aranea
- Beastmen
- Bugbear
- Bullywug
- Centaur
- Fremlin
- Firbolg
- Voadkyn
- Gnoll
- Flind
- Goblin
- Hobgoblin
- Kobold
- Lizard Man
- Minotaur
- Ogre
- Ogre Magi
- Orc
- Pixie
- Satyr
- Sauriel
- Bladeback
- Finhead
- Flyer
- Hornhead
- Swanmay
- Wemic
- Actaeon
- Baldanar
- Diabolus
- Half-Diaboli
- Folan
- Hutaakan
- Pegatuar
- Lightning Zombie
- Nosferatu
- Lycanthrope
Humans can become Dual-Clased
DemiHumans and some Humanoids can be mu;lti-classed.
I might allow others, contact me to discuss posibilitys.