Foot Units

Zealot
100
0
2

Requires: Gateway

The Zealot is our main ground force. He is powerful, cunning, and loyal to the bitter end. These units, guided by the Khala, and with special suits that enhance they're psonic capabilities, are a force to be reckoned with on the field of battle. With the Cidadel of Adun upgrade, these become the most powerful foot unit in all the galaxy. They can mow through anything on the ground. Their only weakness being their inability to attack air targets.


Dragoon

150
50
2



Requires: Cybernetics Core

The Dragoon is a worrior that has been wounded in the course of battle, and now serves the Conclave in a mechinized shell. They move about in these mechanical bodies as if they were their own. And they are quite deadly. The fact that they can attack air targets makes them invaluble, and a perfect addition to a Zealot force. These two make a lethal combination, and are almost unstopable.

High Templar

50
150
2




Requires: Templar Archives

The High Templar is a Worrior who has reached the end of the Khala. They are not like the battle hungery Zealot, but instead hang back from the fighting, and use other tactics like psionic storm to desimate the enemy. They are an invaluble addition to your ground forces, for although they can't attack directly, they have subtler means of diverting the enemies attention, in ways like hallucination.

Archon
100
300
4

Requires: Templar Archives

The Archon is the joining of two High Templars. When they join they form the powerful force of distruction known as the Archon. They only cost what it takes to make the two High Templars involved in the transformation, and although they do not have to increadible spead of the Zealot, they posses more power per blow, then anything on the ground.




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