Resident Evil

Walkthrough

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RESIDENT EVIL - Players Guide by Mark Stephenson.([email protected])
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This guide is for both Jill & Chris.

   Your first objective is to find some clues. After speaking to Barry go
to the far door and go through it. You should now meet your first zombie
so arm your gun(or knife if you`re feeling a bit handy) and shoot it down.
After a few shots it will fall down, but it isn`t dead so aim down and blast
it to make it stand up again and then shoot it some more. The body is Kenneths
, this is the first clue. Collect the clips and go back to talk to Barry.
   Barry will still be where you spoke to him(still `examining` the blood).
A zombie will now burst in and Barry will take care of it automatically. Now
go to the Main Hall. Barry will now give you a lock pick and tell you where
to go next, so go through the blue doors. In this room are 2 moveable objects
(a desk and some steps), move the steps next to the statue and collect the
map, now move the desk away from the door and enter. Inside there is a zombie
on the floor, you can either shoot him on the floor or have some fun and boot
his head off(Chris crushes his head), collect the ribbon on the shelf and
exit.
Now go through the other door.
   As you walk down the corridor a dog will burst through the window and
head towards you. Stay calm and shoot him with timed shots, it takes 5-6
shots.
Around the corner is another dog, do the same thing to kill him and exit
through the door. The first door you see is a bathroom, ignore it(unless
you are Chris in which case you should drain the water and find a cabinet
key). Carry on down the corridor and you will come across two doors. The
door on your left leads to a room with a shotgun in it. If you are Jill then
go inside and get it, it will trigger a trap but don`t worry because Barry
will save you. If you are playing Chris don`t go in this room yet as you
will be killed by the trap.
   Going through the other door you will meet 2 more zombies, if you Jill
you can get some good practise at blowing zombies heads off(aim high).Go
through the Grey Door and kill the zombie by the stairs. Collect the green
plant and use it if you have been hurt. Going through the door you will
find a save room containing some Earth and a chest with 2 clips inside.
Save the game using the ribbon you found and then dump it in the chest.
Collect the Earth and then exit and go up the stairs. To your left will
be a zombie, quickly take him out and then take out the other one behind
you. Now go through the door at the end of the corridor.
   Shoot the zombie and turn right into a small study. Examine the Botany
book and then leave. Head along the corridor, you should see a pair of
green doors, you cannot enter these yet so continue down the corridor.
After shooting another zombie you should find another 2 doors, go through
the unlocked door. You are now back in the Main Hall. Barry will meet you
(Jill only)and give you some bazooka ammo. Now you have to find the bazooka.
   The bazooka is being guarded by some vicious crows in the door next to
the one you just came through. Investigate the body and you will find the
bazooka(Chris will find 2 clips).Don`t bother killing the crows as they
are a pain to kill. Exit and go across the hall to the other door.
   You are now on the balcony above the Dining Room, there are 2 zombies.
After killing them push the stone statue off the balcony and go through
the far door. You will find 2 more zombies by some stairs, kill them and
then go down the stairs. 2 more zombies await you so be ready. Go through
the door at the bottom of the stairs. Inside is a save room with a chest,
(If you are Chris you meet Rebecca for the first time, she will volunteer
to help you, if you say `Yes` she will prepare some medicine for you which
is handy as Chris has it quite tough and helps you out later in the game, if
you say `No` she will prepare some medicine but won`t help you out later
in the game). Collect the ribbon on the bed(Chris gets a key) and save.
Remember this room as it is important later in the game. Exit this room
and continue down the corridor encountering another zombie. the door on
your right contains a clip, shotgun shells and a rusty shotgun(Chris
needs this to get the shotgun) but can`t be entered yet. Go through the
other door shoot the zombies and head down the narrow corridor towards the
plant room.
   In this room is a nasty plant which won`t let you near the key behind
it. To kill it put the Earth in the pump and then collect the key behind
it. Use the green plants if you have been injured. Now go back to the rusty
shotgun room and collect the items(Chris has to use the rusty shotgun to
get the new shotgun). Now go back through the doors and turn right.
   Go through the door on your right and you will find a bedroom. On the
bed is a clip. Upon investigation of the desk a zombie will burst out of
the cupboard and try to eat you. Show him who`s boss and blow his head off.
In the cupboard is some more handy shotgun ammo. Exit and continue down the
corridor(ignore the left turning, it leads to a small room with a tiger
statue in it). Going through the door you will find yourself in the place
where you found the first zombie. Go into the Dining room and collect the
wooden shield above the fireplace and the Blue Gem in the debree of the
fallen statue. Now go back to the Tiger statue and use the Blue Gem to get
the first Amulet. Go back to the corridor, turn left and go through the
Red doors into the Piano Room.
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VARIATIONS
JILL-Jill can play the piano so all you have to do is find the music sheet
and play the piano to reveal the hidden entrance.

CHRIS-Chris can`t play the piano so Rebecca comes in. She has some knowledge
of
the piano but needs to practise. Now is a good time to go and get the shotgun.
When you return Rebecca has learnt the score and opens the hidden entrance.
========================================================================
   Once the hidden room has been found go in and pick up the gold shield, the
door will now close trapping you. Replace the Gold Shield with the Wooden
Shield and the entrance will open up again. Now take the Gold Shield to the
Dining Room and slot it into the hole above the fireplace, this will move the
clock to reveal another key. Use these 2 keys to open the doors in the
upstairs
part of the eastern wing of the mansion.
   Go through the pair of Green Doors to find the second Amulet. The puzzle
inside is quite easy(cover the vents, switch the switch). Exit and turn left.
   Inside the next door you`ll find Richard, he`s been attacked by a giant
snake and needs the serum. Jill has to now find the serum, remember that
important room?, go back there and get the serum(Chris doesn`t have get the
serum as Richard is already dead). When you return you find that Richard
dies anyway, before he dies he gives you a radio(which is pretty
useless but neccessary) and if you search his body you will find another clip.
Collect some green plants and go through the door.
   After entering the room wait a second, a zombie will stumble out of
the side straight into your sights. Going down the corridor where the zombie
came from you`ll find a room with a clip. When you get the lighter come back
to this room. Exit and go up the stairs.
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The Giant Snake
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As you walk around the room a Giant Snake will appear, use the automatic aim
(R1) to shoot him. After you have shot him a few times he will run away
leaving another Amulet. Search the room to find some shotgun ammo and use
the green plant if you are hurt.
Death Sequence
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If you are low on energy the snake will kill you by swallowing you in a
most gory way!.
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  Once you have killed the snake exit the room, you will be poisoned.
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VARIATIONS
JILL-Jill collapses and Barry will take her to the serum room.

CHRIS-Chris collapses, you now have to control Rebecca. She now has to get
the serum. Chris wakes up in the Serum Room with Rebecca.
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   You should now have 3 Amulets ,head towards the Grey Door(Eastern Wing,
Floor1)
and enter the opposite door. You should find yourself in the Gallery, there
are paintings on the wall and Crows up above. The solution to this room lies
in the paintings. Each painting has a switch behind it, switch them in the
right
order will reveal an amulet behind the farthest painting. The solution is(in
the order you encounter them) 2 4 5 3 1 6, and then the farthest painting.
You now have all the Amulets. Exit the Gallery and go straight forward out
of the door to go outside.
   Outside is a dog, waste him with your shotgun and put the Amulets in the
slots, the door will now open.
   Inside is a room containing a crank(move the steps to get at it), now go
outside.
There are 2 dogs out here so do some careful shooting otherwise they will be
all over you. After killing the dogs go through the rusty gates and use the
crank on the sluese gate. This will drain the water so that you can now go
across to the other side. On the other side run because snakes appear and they
will poison you. Go down the lift.
   Stepping off the lift you will find yourself by 2 dogs, kill them from a
distance and go through the other rusty gates(ignore the other lift for now).
Through these gates are 2 more dogs, the first one can be tricky because
of the camera angle but the other one is easy. Enter the door.
   In front of you should be a stone statue, push this over the hole down
the corridor(this prevents a vine monster from grabbing you). Go through
the door on your right to find a save room. Save here and dump any
unnecessary items(keys, plants, ribbons), collect the bazooka ammo and
exit. Go into the door opposite to find 2 zombies, some shotgun ammo(in the
drawer) and an important red book. Go into the other door to find an
important key in the bath. The Red door at the end of the corridor contains
2 spiders, a clip and a save ribbon. Go through the door past the statue.
Enter the first door you see. In this room are 3 doors, one is the door to
the Chemical room which is protected by a security lock(light all the lights
to open the door),the next door is the `003` door which you need to find the
key for later and the last door is a one way door of no importance yet.
Venturing into part of the room you will find a wasps nest, by this nest is
a `002` key, grab it and run as wasps start to appear. Exit out of the
door you came through and turn right to find the `002` door. Unlock this
door and enter. Inside are 2 bookcases, move the left bookcase back and
the right bookcase towards where the other one was. This will reveal a
hidden ladder, make sure you have the bathtub key and a space in your
inventory and then go down the ladder.
   Down the ladder are some boxes, push them into the water to make a
bridge. Go across the bridge and through the door.
IMPORTANT-Do NOT go left, the shark will kill you instantly.
Turn right and run through the water until you see 2 doors, head towards
the lefthand door. The shark will be right behind you so don`t waste time.
In this room is a switch which drains the water(leaving the sharks high
and dry, and easy to kill). Switch the flashing switch to open the door
nextdoor. Inside this room is some ammo for your shotgun and beretta and
the `003` key. Take this key back to the `003` and open it. Now put the
Red Book in the bookcase and go through the secret door(if you don`t have
a ribbon and want to save you can find a ribbon in the drawer).
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VARIATIONS
JILL-After Jill has shot the plant and it shrivels up, Barry will come in
     and finish it off.

CHRIS-If you said `Yes` to Rebecca when she offered to help then Chris
      will be grabbed by the plant and Rebecca will appear. You now have
      to control Rebecca. Go to the Chemical Room and make V-Jolt(the
      instructions are on the wall), now use this in the Plant Room(near
      the shark room).

      If you said `No` to Rebecca you have to kill the plant on your own.
      It takes lots of hits with your beretta and shotgun, don`t stay
      in the same place too long as the ceiling will fall on you.
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   When the Tentacle Plant has died you can now investigate the fireplace
to find a key, use this key to open locked doors in the Mansion. Go back
to the Mansion.
   The first door to unlock is the door next to the Grey door(where you
meet the first Hunter). Inside is a dark room, turn the light on and
collect the Red Book and the Python Ammo. This is a clue, life is alot
easier with the Python.
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VARIATION

CHRIS-About this time Chris will hear Rebecca scream, if you make your
      way to the room where you met her you will find that she is about
      to be killed by a Hunter, unless you save her. DON`T go yet as the
      Hunter is hard to kill with the shotgun. Instead find the Python.
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   Your main objective now is to get the Python which is concealed behind
the Tiger Statue. To get the Python you need the Red Gem. The easiest
route to get to the Red Gem room is to go along the ground floor until
you get to the Main Hall, now go upstairs to the Balcony in the Dining
Room and kill the Hunters(if you are low on ammo just shoot one and
dodge the other). Going through the far door you will find 2 more Hunters
either kill these or dodge them. If you are Chris DO NOT go down the stairs.
Enter the door next to the stairs and you will find yourself in a room
full of stuffed animals. On the table are some documents and on the desk
is some ammo for your shotgun and Python. The Red Gem is hidden in the
Stags Head but you cannot see it yet. Push the steps in front of the
fireplace and switch the light off, you will now see the Red Gem, collect
it and go to the Tiger Statue. REMEMBER if you are Chris do not go down
the stairs, instead go the long way round(Balcony, Main Hall, Dining Room,
First Zombie Corridor). You will meet 3 more Hunters, 2 are easy to dodge
but you will have to kill the one outside the Tiger Statue Room. Put the
Red Gem in the Statue and collect the Python, arm it and go kill some
Hunters!(it only takes one shot. If you are playing Chris go and rescue
Rebecca(Serum Room).
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VARIATION
CHRIS-If you save Rebecca she will set off the self destruct sequence at
      the end of the game.
      If you go into Serum Room you hear a scream as Rebecca is killed.
      Chris is deeply saddened by Rebecca`s death, letting out a heartfelt
       `ReeeeebbbeCCCCCCCCaaaaaaa!!!!`. It truly makes you feel guilty!.
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   Your next objective now is to find a Battery for the Broken Lift. Go
to the Eastern Staircase(making sure you have the Tentacle Plant Key
and 3 spaces in you inventory). Go up the stairs and kill the Hunters(one
you can shoot in the back!). the door on your right leads to 2 more rooms.
One has a lighter, shotgun ammo and a Red Plant. the other has some
Bazooka ammo(Chris has more Shotgun ammo). the lighter can be used to
reveal a map in the room down the corridor but it`s not really vital.
Exit and go to the room down the corridor. Enter and go through the Red
Door. Inside is a Piano, go up to it and investigate. The snake you
fought previously will now appear from the fireplace and try to
finish you off. Shoot him with either your Python(!) or Shotgun. During
the battle the Snake will make a large hole in the floor, investigate.
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VARIATIONS
JILL-Upon investigating the hole Barry will come in and help Jill to
     climb down. When Jill climbs down the rope mysteriously drops.
     THIS IS IMPORTANT
     Barry says that dropping the rope was an accident. If you wait for
     him to drop another rope then he will help you out later in the
     game.
     If you do not wait for Barry and continue down the ladder(underneath
     the gravestone) then he will not appear until the end in which he
     dies.
CHRIS-Chris goes down the hole but cannot get back up.
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   Go down the ladder and decapitate the zombies. Around the corner from
the ladder is some more Shotgun Ammo. Go down the corridor through the
doors. You will now hear 2 zombies eating something, approach them slowly
and shoot them on the floor. Collect the Green Plants if you need them.
Going through the next door you will find yourself in a Kitchen. The door
in front of you leads back to the First Zombie Corridor, ignore this for
now. If you are Chris collect the Key on the stove. Turn right and go to
the lift(killing the Zombie on the floor). Exiting the lift you find
another Zombie, kill him and turn right. Go through the door ahead to
find some shotgun ammo and a Battery. Exit and on the immediate left will
be a Zombie, kill him. If you continue down this corridor you will see
a Zombie eating another, creep up to them and kill them both. The door
here is locked so go back to the lift and turn left, kill the Zombie and
go through the Blue Doors. Inside is a Library containing 2 Zombies. the
first Zombie is easy the kill, the second is a bit trickier. Go through
the left opening and turn right, be ready as a Zombie will be right next
to you, blow his head off!. The book contains some useful information.
If you need a Ribbon, Clip or simply want a nice view out of the window
then continue forward and push the bookcase left to find the door. Now go
through the other door. There are no Zombies in here so you can relax, find
the switch and push the statue to where the light is shining. Collect the
CD-ROM and exit. If you want some more Python ammo it can be found in the
drawer. Exit and head towards the Broken Lift(by the Waterfall) making sure
you have the Crank in your inventory.
   Put the Battery in the hole and go up the lift. Use the Crank on the
Water Gate and go back down to the Waterfall using the new lift. You can now
go down the ladder which was behind the Waterfall. Go through the door.
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VARIATIONS
JILL-If you waited for Barry to drop the rope then he will meet you here.
     He will ask to help you.
     If you say `Yes` then he will ask if he should go first. If you say `Yes`
     then he will go first. If you want the ultimate ending then you MUST go
     through the door on the left to meet him otherwise you will find him
     later by the ladder, dying(where he will give you a picture of his
family).
     If you say `No` when he asks to help you then he die at the end of the
     game.
CHRIS-A Flamethrower will now be on the wall, collect it and find Enrico.
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   Exploring this section you will find a Health Spray and Bazooka ammo(Chris
gets Shotgun ammo). Going through another door you will find Enrico. Enrico
is wounded and now talks to Jill(He tries to shoot Chris!), but before he
can reveal who is the traitor he gets shot by a mysterious person who runs
away and drops another crank. A clip can be found on Enrico, collect the
crank(on the floor) and go back towards the ladder. The place is now crawling
with Hunters so be carefull. At the ladder go down the corridor and save if
you have a ribbon on you(the next part can be lethal). Around the corner is
another hole you can use your crank on, this revolves the corridor allowing
you to go through the door. This next bit is tricky, but if you can control
your character well then it shouldn`t be a problem. Go right up to the
boulder and run back to the door, the boulder will now start to roll very
fast towards you, if it catches you it will kill you instantly. Now go
 to where the boulder(this will trigger a Hunter so arm your Python and kill
 him) was and collect the Bazooka ammo(or Python ammo for Chris). Go through
 the wall past the boulder. Inside this next room is a large poisonous
 Spider, kill him with 2 shots of your Python and watch out for the baby
 Spiders(exit the room and come back in and they will be gone). The opposite
 door is blocked by a spiders web so collect the Knife in corner to cut
 through it(or use Chris`s Flamethrower). Go through the door and turn left.
 Go through the door(avoiding the snakes). You should now be in a save room
 ,collect the ribbon and save as there is another boulder section coming up.
 Collect the Heal Spray and put it in the Chest, there is also a Blue Plant
 on the floor, use it if you have been poisoned. Before leaving this room
 make sure you have the Reb Book and the Hexagonal crank. Exit and go through
 the far door(if you are Chris put the Flamethrower back on the wall to open
 the door). Turn right and head towards the hole for the Crank, use the crank
 3 times to turn the corridor. Go up to the boulder and run towards the
 corridor you just made, once the boulder has past go to where it was and
 collect the CD-ROM. Now go back to the corridor you just made and enter
 the door. The puzzle in this room is quite easy(use the crank to push the
 statue away from the wall). Collect the Blue book and exit. You should now
 have a Red and a Blue Book, open them to reveal 2 Amulets. Go back to the
 door and turn left towards the lift. Up the lift is a round pool, use the
 amulets on the holes and go down the steps and the ladder at the bootom.
  You will now be in a room with a chest, dump any unnecessary items and
collect the 2 CD-ROMS. Outside this room are 2 Zombies, careful as they
spit acid at you. CUse the Plants if you get injured. Collect the CD-ROM
on the desk(the door cannot be opened yet) and go down the stairs. This
place is crawling with a new kind of Zombie, they are slow but if they
catch you they will inflict massive damage, use your Shotgun to shoot them.
Turn right at the bottom of the stairs and go through the doors. The first
door on your left is a room containing clues on how to decode a password.
Use the 2 lights to solve the puzzle(the other light is hidden behind the
bookcase). A clip is hidden in the box and there is a plant in the corner.
Go back to the stairs and go straight forwards. Go through the doors into
the Computer Room and login as JOHN, and password ADA. You will now be
given the option to unlock some doors, use the password found in the
previous room(CLUE:Monty ****). Now collect the Slide Reel on the floor
and go back up the stairs to the previously locked door. Use the Slide Reel
on the machine to view some interesting details(is that Wesker?). Look at
the Vent on the wall to find a switch, use it to find a Key. Now go back
down the stairs, turn right through the doors and go to the other door.
Inside you will find a room with 4 Zombies in it, use your Shotgun, Bazooka
or Python to get rid of them. Collect the file in the wall and then use
a CD-ROM on the machine in the corner(past the `interesting` picture).
This CD-Rom machine opens one of the 3 switches that lock the other door
outside, this door leads to a cell containing Chris(or Jill) so if you
want the ultimate ending you have to find all the machines. One is in
Power Room 2 and the other is in a secret room only accessible through
an Air Vent, both of which you`ll find later.
   With the key you found in the Slide Room go to the stairs and find
the door with a Red marking in front of it. Enter and turn left through
the doors. Solve the box-moving puzzle inside(don`t step on the switch)
and go through the Air Vent. Inside is a spooky room containing some
dead corpses, Python Ammo and another CD-ROM machine. Exit to find
yourself back by the Red door, go back through the door and go straight
ahead. Kill the Zombies and go into the first door you see, this should
be a Save Room. Save here and collect the Bazooka ammo(or Python Ammo).
If you don`t have any Ribbon, one can be found in a crack in the wall
by the Stairs. Arm yourself with the Python and make sure you have the
final CD-ROM before you exit. On the right is a lift butit needs to be
turned on first, go in the opposite direction, into Factory Room 1.
Be ready with your Python as the next Monsters are nasty. these
monsters can climb on the ceiling and slash you from above, use the
automatic aim and shot them down, there are 2 in this room(3 for Chris).
Find the Terminal and switch it on. Exit through the other door. Use the
same strategy as before to kill the monsters in here and then find the
CD-ROM machine and use the CD-ROM(the door leading to the cell is now
open). Go through the next door to find yourself in the Power Room, find
the Terminal and switch it on. You can now use the lift, but before you
go there, go back to the 3 Switch Door and go talk to Chris(or Jill). The
door cannot be opened yet so go back to the (now working) Lift, before you
go up the lift stock up on Python ammo and any Health items. Go to the
Lift.
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VARIATIONS
JILL-If you DID wait for Barry to drop the rope AND he didn`t die in the
     caves he will appear now and go up the lift with Jill.

     If you didn`t wait for Barry to drop the rope AND he didn`t die in
     the caves then he will appear and offer to go with Jill. Jill says OK
     but warns him not to `Screw up` like he did with the rope.

CHRIS-If you said `Yes` to Rebecca when she offered to help(in the Serum
      Room) AND you saved her from the Hunter she will appear now and go up
      the lift with Chris.

      If you said `No` then she will still appear(if she didn`t die of
course).
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   You now meet Wesker, who is the traitor. He now reveals a few surprises.
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VARIATIONS
JILL-If you waited for Barry to drop the rope then Barry will knock Wesker
     out as you go into the Tyrant Room. You now go into the Tyrant Room
     with Barry. He fiddles with the computer letting the Tyrant Free. He
     tries to shoot it but is to slow and the Tyrant hits him before going
     for Jill.

     If you didn`t wait for Barry to drop the rope OR he died in the
     caves you will go in the Tyrant Room with Wesker. He now releases
     the Tyrant and it turns on him ,kills him and then goes for Jill.

CHRIS-If you have Rebecca with you, Wesker will shoot Rebecca(cad!)before
      `escorting` you into the Tyrant Room. He releases the Tyrant and
      it turns on him, kills him and then turns on Chris.
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THE TYRANT(remember to rearm your weapon)
`The Ultimate Fighting Machine` is quite tough if you don`t have any Python
or Bazooka ammo. The best strategy is to run and then shoot him from a
distance, careful though as he sometimes runs towards you. With the Python
he only takes 3 shots.
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VARIATIONS
JILL-If you came in with Barry go back to Barry and talk to him. Collect
     the key(if you`ve used all the CD-ROMS)and/or switch the computer to
     get out. Go to the cell and rescue Chris(careful of new monsters) and
     then go up the ladder(by the Chest). You will now have Chris and Barry
     with you. This is the Ultimate ending for Jill.

     If you came in with Wesker go and rescue Chris from the cell.
     By the ladder(by the Chest) you will find Barry, he will give you
     picture of his family and then die. This is a bad ending as the
     self destruct sequence won`t be set.
     You should have trusted Barry.

CHRIS-As you exit the Tyrant Room you find that Rebecca is still alive
      (Bulletproof jacket), she now sets the self destruct sequence. Free
      Jill and go to the ladder. You will now have Jill and Rebecca with
      you. This is the Ultimate ending for Chris.

      If you didn`t save Rebecca from the Hunter then the self destruct
      sequence won`t be set. This is a bad ending, next time save
      Rebecca.
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   The next part only applies to the endings in which the self destruct
sequence has been set(Barry or Rebecca).

   Collect some heal sprays from the Chest and go up the ladder and out
the door. Collect the Battery and use it on the door.

   This will trigger the 3 minute countdown.

   Your parnters(whoever they are)will stay behind while you send a signal
to the awaiting helicopter. Get the flares from the box and use it.

   The helicopter now comes BUT not before another Tyrant bursts through
the floor and attacks you.

THE SECOND TYRANT
   This one is alot tougher than the first. It is quicker and it takes a
Rocket Launcher to kill.
   The best strategy for this Tyrant is to run around in circles for awhile
,since you cannot kill it yet.
   With around 30 seconds to go ,the helicopter drops a Rocket Launcher.
Run to it, pick it up AND arm it, then AIM, FIRE!.
   Providing you didn`t miss the Tyrant will now explode. Time to sit back
and watch the ending.

POSSIBLE ENDINGS
1-Jill on her own(don`t rescue Chris, Barry dead)              -Bad
2-Jill and Chris(rescue Chris, Barry dead)                     -Bad
3-Jill and Barry(don`t rescue Chris, trust Barry)+Explosion    -Okay
4-Jill, Chris and Barry(rescue Chris, trust Barry)+Explosion   -Best

5-Chris on his own(don`t rescue Jill, don`t save Rebecca)      -Bad
6-Chris and Jill(rescue Jill, don`t save Rebecca)              -Bad
7-Chris and Rebecca(don`t rescue Jill, save Rebecca)+Explosion -Okay
8-Chris, Jill and Rebecca(rescue Jill, save Rebecca)+Explosion -Best

Bad Ending - FMV, Boring credits, picture of Tyrant.

Okay Ending - FMV, Funky credits, no end picture.

Best Ending - FMV, Funky credits, end picture, Special Key

CHEAT AND SPECIAL KEY ENDINGS
   Complete the game in under 3 hours and you will be able to save a game
on your memory card(remember to press the square button). Load this game
and you will find that you have a Rocket Launcher with infinate ammo!!!!.

   Complete the game on the best endings and you will get a Special Key.
This key opens a closet(in the room next to the Blue doors in the Main
Hall) which allows both Chris and Jill to change their clothes!. Check
out Jill!!.

MYSTERIOUS BITS

}Can the doors by the Round Pool or the Helipad be opened?.

}Is it possible to complete the game using only Rebecca?.
 (maybe with a game shark code?)

}Can you control Barry?.

}What is the other Terminal for in the Power Room?.

}What is the meaning of the pool cues?(a clue to the V-Jolt room?)

}Can you use the FlameThrower elsewhere in the game?.
 (Burn a Zombie?)

}Does Rebecca or Barry have a change of clothes?.
 (Whats the excuse for not being able to open the door?)
}I`ve seen a picture of Pick in a magazine(Gamefan), where is it and whats
 it for?.

}Is it possible to kill Chris when you have to control Rebecca?.
 (By waiting around?)
}What is the passcode that Barry gives Jill for?.
 (it opens the 7924 door)

}Is it possible to set the self destruct sequence on your own?.

}Can Chris/Jill get the Bazooka/Flamethrower?.
Maybe if Chris had the Rocket Launcher he could get the rusty shotgun to put
on the wall where the flamethrower is?

}Is it possible to kill the snake and NOT get poisoned.


THE END?

Roll on Resident Evil 2...

(c) Mark Stephenson([email protected])

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