Tekken 2

Frequently Asked Questions (PlayStation)


==============================================================================
			   MODIFIED TEKKEN 2 FAQ V 1.75
			by LORD ZOR ([email protected])  
		     ORIGINAL FAQ by K W Amico ([email protected])     
	       
==============================================================================


     This is a modified version of the abstract version released by LukeJedi.
     It has many of the errors corrected and the correct order in which to do
     many of the multipart throws.  I also added sections for Kazuya and Devil
     and Angel.  Full credit has to go to K W Amico for finding most of this
     information. I just modified it as I feel that the net is in need of a
     COMPLETE text FAQ for TEKKEN 2.  Enjoy.


==============================================================================

**************
* What's New *
**************

    -Have now confirmed all of the moves in the FAQ.  Added a few moves that 
    were missing for Jun and Lei.

    -Added a character rankings section

    -Added some common moves for all characters

==============================================================================


******************
* THINGS TO COME *
******************

    The FAQ is now almost complete.  I am planning to add codes for the 
    playstation version and possibly some general stratigies for the game.
    There are many good combo FAQS ot there so I will not be adding combos 
    to the FAQ.  (I might put a few of the big ones in though :)  If you
    have any comments E-mail me at [email protected].  Thanks


==============================================================================


*******************
* CHARACTER CODES *
*******************

---CODE CONVENTIONS:

$$      - Put in your quarters
start   - Tap the "START" button *once*
START   - Press and *hold* start until you see [START] in the instructions
[START] - Release the "START" button you were holding.
move    - Move the character selection cursor to the designated fighter
d       - Tap the stick down once
u       - Tap the stick up once
l       - Tap the stick left once
r       - Tap the stick right once
LP      - Hold Left Punch until you see [LP] in the instructions
RP      - Hold Right Punch until you see [RP] in the instructions
LK      - Hold Left Kick until you see [LK] in the instructions
RK      - Hold Right Kick until you see [RK] in the instructions
[LP]    - Release Left Punch
[RP]    - Release Right Punch
[LK]    - Release Left Kick
[RK]    - Release Right Kick

For the puropse of standardization, all the code instructions are given with
the assumption that no one is playing on the machine and there are no credits
in there.  When a code is executed properly, you will see the secret fighter's
picture in the portrait box.  These codes can be executed from either player's
side.

---CODE TO PLAY ALEX [the lizard]
$$, RK, start, u, u

---CODE TO PLAY ARMOR KING (King's Boss)
$$, start, move to King, l, START, l, r, [START], r

---CODE TO PLAY BRUCE IRVIN (Lei Wulong's Boss)
$$, start, move to Lei Wulong, start, start, start, start, r

---CODE TO PLAY GANRYU (Michelle Chang's Boss)
$$, start, move to Michelle Chang, START, d, u

---CODE TO PLAY KUMA (Paul Phoenix's Boss)
$$, RP, start, move to Paul Phoenix, d, start, d

---CODE TO PLAY KUNIMITSU (Yoshimitsu's Boss)
$$, RP, move to Yoshimitsu, r, start

---CODE TO PLAY PROTOTYPE JACK (Jack-2's Boss)
$$, start, move to Jack-2, d, d, START, u, u

---CODE TO PLAY ROGER [the kangaroo]
$$, LK, start, u, u

---CODE TO PLAY WANG JINREY [Baek/Jun's Boss]
$$, start, move to Baek/Jun (whichever is the default), start, d, r, u, l

---CODE TO PLAY KAZUYA [The Main Boss]
$$, start, move to Heihachi, d, u, U, start, start, [U], u

  
=====}END SECRET CODES{=====

==============================================================================

***************
* CONVENTIONS *  (Explanation of the abbreviations used in this document)
***************

     Herafter, the document will utilize simplified terms to describe control
methodology.  The purpose of this is to make economical use of the page's lim-
ited width.  I am fairly sure that it will become intuitive for you in time.
If this does not happen after a while and you are still having problems under-
standing the technique entries, please feel free to send Electronic Mail to
the address at the beginning of the FAQ.  I am always open to suggestions re-
garding the FAQ's format and content.


* d,u,f,b (*tap* stick down, up, toward opponent, away from opponent)

* D,U,F,B (*HOLD* stick down, up, toward opponent, away from opponent)

* d/f,d/b,u/f, etc (tap stick diagonally)

* D/F,D/B,U/F, etc (HOLD stick diagonally)

* N (return stick to Neutral position)

* QCT Quarter-Circle Towards (circle stick from down to forward)

* HCT Half-Circle Towards) (circle stick from back to down to forward)

* 1,2,3,4 (tap a button.  They are arranged on most machines
	 like so: L.PUNCH  R.PUNCH
			1  2
			3  4
		  L.KICK    R.KICK

* A plus sign (+) indicates that the things on either side
  of it must be done together.  1+3 would mean press
  L.PUNCH and L.KICK at the same time.

* A comma (,) indicates that the things on either side are
  of it must be done one after the other.  f,f would mean
  tap the joystick right two times.

* (WC), While Crouching, basically means tapping the joystick
   down.  (WC)+1 would mean tap the joystick down and press
   L.PUNCH at the same time.  This is important, because the act
   of crouching is not instantaneous.  A move executed during the
   crouching process is almost always different from what happens
   when you wait until you are fully crouched to hit the button(s).

* (WS), While Standing, means return the stick to neutral
  while you are in a crouch and press the button after the
  plus (+) sign.

* A tilde (~) between two buttons means to press the second
  one IMMEDIATELY after the first.  It is almost like pressing
  the buttons together.

* Brackets ([]) surrounding an item indicate an optional input.

* A pound sign (#) after a joystick direction means that the
  direction indicated before it is to be held for a little while
  before the button is pressed.  You will often see this after a
  "D" in a D+(something) move, meaning that you have to wait until
  your fighter is in a full crouch before doing the next controller
  input.

* An underscore (_) between items means "or".


==============================================================================

***********************************
* Common Moves for Each Character *   Moves may have other effects if noted
***********************************   under character moves

d/f+1               Left uppercut  (Does'nt knock down)
d/f+2               Right uppercut (Sends opponent airborne)
d/f+3               Side Kick
d/f+4               Front Kick
u or u/f of u/b     Hop
{+any attack}       Hopping attacks
U or U/F or U/B     High Jump
{+any attack}       Jumping attacks
{before landing 3}  landing sweep
{before landing 4}  landing sidekick

After Being Knocked Down    (Some big characters like Jack 2 cannot do all
------------------------     of these rising moves.) 

d+1                     roll over
3                       get up with sweep
4                       get up with sidekick
tap B                   roll backwards
tap 4                   roll forwards
{while rolling F+1+2}   dive at opponent
1                       roll sideways
B#,F+3+4                rising double leg kick

{all of these moves can be linked together for some rising attack combos}
{ex.  1,tap B,3  causes you to roll sideways than backwards then get up}
{with a sweep}


**************
* ALEX/ROGER *  [CODE OR TIME RELEASE ONLY]
**************

---CODE TO PLAY ALEX
$$, RK, start, u, u
  
---CODE TO PLAY ROGER
$$, LK, start, u, u


GRAPPLING TECHNIQUES
1+3                  Animal Head Butt
2+4                  Powerbomb
d,d/f,F+1            Jaguar Driver
d/b,d/b+1+2          DDT
d/b,f+1+2            Tombstone Piledriver
f,HCT+1              Giant Swing
{behind} 1+3 or 2+4  Back Drop

SPECIAL TECHNIQUES
1,2,1                  1-2,Uppercut
d/f+1                  Short Hammer Strike (often stuns on guard)
d/f+2                  Short Gut Punch
D+1~(N+2)              Low jab, Uppercut
(WC)+3+4,4,4,4,4       Ali Kick(s)
f,f+2                  Middle Smash
f,f+1+2                Flying Cross Chop
f,f+4                  Jail Kick
f,f+3+4                Drop Kick
3+4                    Delayed Drop Kick
f,f,F+3+4              Satellite Drop Kick
D#,d/f+2               Dynamite Uppercut
(u/f)_(F)+1+2        Knuckle Bomb
f,f,N+2                Stomach Smash (stuns on counterhit)
U/B or U or U/F +2+4   Elbow Drop
U/F+3+4                Double Knee Drop
d/f+3+4                Frankensteiner (often a throw, depending on usage)
f,N,d,D/F+1            Animal Uppercut
d/b+3                  Tail Cutter (hits ground only)
d/b+4,3,4,3,4          Animal Kick Rush (B rolls back during)
d/b+4,1,3,4,3,4        Animal Kick, Rolling Animal, Animal Kick Rush
b+3+4,3,4,3,4          Falling Kick, Animal Kick Rush
f,F+1,2,1,2,1          Animal Punch Rush, Rolling Punch
f,N+1                  Rolling Punch

B+1                    Animal Gigaton Punch (unblockable)

Roger and Alex do not have any known Tenstrings :(


==============================================================================

*****************
* ANNA WILLIAMS *  [CODE OR TIME RELEASE ONLY]
*****************

---CODE TO PLAY ANNA
unknown at this time


GRAPPLING TECHNIQUES
1+3                    Arm Turn
2+4                    Lifting Toss
F+1+3                  Neck Throw
d/f,d/f+1              Embracing Elbow Strike
{behind} 1+3 or 2+4    three limb break


MULTIPARTS   

QCT+(1+2 or pause,1+2)              Palm Grab
  {during palm grab} 3,4,3,1+2        Reaping Arm Bar
  {during palm grab} 1,3,2,1          Standing Reverse Arm Lock
    {during SRAL} 3,1,4,1+2,1+2         Rear Gatelatch Falcon-Wing Squeeze
    {during SRAL} 2,1,3,4,1+2           Falling Reverse Arm Lock
    {during SRAL} 2,3,1+2,3+4,1+2       Gatelatch Throw
  {during palm grab} 1+3,4,1+2        Arm Sprain, Standing Cross Lock
    {during SCL} 1+2,4,3,1+2,1+2,1+2    Arm Break, Rear Cross Lock

SPECIAL TECHNIQUES
f,f+1+2                      Double-Palm
1,2,f+1+2                    2 Punches, Double-Palm
f,f+4                        Kneeling Kick
D#,D/F+2                     Cold Blade
D#,f+1                       Cat Thrust
D#,f+2                       Right Hand Stab
f,f,(f or F)+3               Bone Cutter
B+1,1,1                      Cross Cut Saw
1,2,3 or 4                   Triple Smash
D#,(u/b_u_u/f)+4             Flip Kick Low
D#,(U/B_U_U/F)+4             Flip Kick High
(WC)+1~N+4 or (D#+1)~N+4     Rib Kick Combo (mix-up)
4,3,2                        High Kick, Lowkick, Uppercut
2,3                          P-K Combo
2,4                          Double Smash
(2,d+3) or (1,4)             P-lowkick combos
(WC)+3,2                     Low Kick, Uppercut
(WC)+4,1                     Lock Kick, Back Spinning Chop
d or D+3,2                   Lowkick, Uppercut
1 or d/f+1,2,1,4             3 punches, sweep
1 or d/f+1,2,u/f+3           2 punches, Jumping Kick
d/f+1,2,d+3,2                Two punches, lowkick, uppercut
1 or d/f+1,2,4               Uppercut+Punch, Kick
3,4                          Head Ringer
1,4                          Reverse PDK combo
d/f+3,1,2                    Flash Combo
d/f+3,3,3,(4 or 1,2)         Rapid Kick Combos
d/f+3,2,(3 or d+3 or 4 or 1) Swan Combos
d/f+3,3                      creek attack and high kick
u/f+4,3,4                    Hunting Kicks

(WC)+1+2                     Bloody Scissors (unblockable)
d/b+1+2 [u,u to cancel]      Hunting Swan (unblockable)

b+1+4 or b+2+3               Attack Reversal

(1 or d/f+1),2,1,2,3,3,2,1,2,4    Tenstring

==============================================================================

**************
* ARMOR KING *  [CODE OR TIME RELEASE ONLY]
**************

---CODE TO PLAY ARMOR KING
$$, start, move to King, l, START, l, r, [START], r

GRAPPLING TECHNIQUES
1+3             Coconut Crush
2+4             Backfall Suplex
2+4,d,d,D+1+2   Steiner Screwdriver
d/b,d/b+1+2     DDT
d/b,f+1+2       Tombstone Piledriver
HCT+1           Jaguar Driver
f,HCT+1         Giant Swing
{behind} (1+3 or 2+4) Reverse DDT

SPECIAL TECHNIQUES
1,2,1                  1-2,Uppercut
2,1                    Right Straight, Left Uppercut
(WC)+3+4,4,4,4,4       Ali Kick(s)
d+3+4,2                Ali Kick[s],Smash Uppercut
f,f+2                    Middle Smash
f,f+1+2                Flying Cross Chop
f,f+4                  Jail Kick
f,f+3+4                Drop Kick
3+4                    Delayed Drop Kick
f,f,F+3+4              Satellite Drop Kick
D,D/F+2                Dynamite Uppercut
u/f+1+2                Knuckle Bomb
u or u/f,N+1+2         Jump-In Knuckle Bomb
(WC)+1+2               Short Elbow Drop
D+1~(N+2)              Low jab, Uppercut
f,f,N+2                Stomach Smash (stuns on counterhit)
u/f or u,N+3+4,4,4     Jumping Ali-Kick(s)
U/B or U or U/F +2+4   Elbow Drop
U/F+3+4                Double Knee Drop
d/f+3+4                Frankensteiner (often a throw, depending on usage)
f,N,d,d/f+2            Black Smash
f,N,d,d/f+1            Dark Smash
(WC)+1,N+2             LowPunch-Uppercut
b+1+4                  Straight Arrow
f+1+4                  Black Shoulder

u/f+1+2,D              Super Knuckle Bomb (unblockable)
u/f or u,N+1+2,D       Jump-In Super Knuckle Bomb (unblockable)
u/f or u,N+1+4         Jump-In Moon Drop (unblockable)

1,2,1,1,2,4,4,4,1,3  Tenstring
***can be started from the second attack by holding the
   stick forward and pressing 2***
ex: F+2,1,1,2,4,4,4,1,3  Ninestring

==============================================================================

****************
* BAEK DOO SAN *  [CODE OR TIME RELEASE ONLY ON SOME SYSTEMS]
****************

---CODE TO PLAY BAEK
unknown at this time


GRAPPLING TECHNIQUES
1+3                   Hammerhead Throw
2+4                   Blue Shark Claw
f,f+2                 Cobra Bite
d/b+1+3               Swordfish Throw
{behind} 1+2 or 3+4   Starfish Throw

SPECIAL TECHNIQUES
f+2                   Backfist
1,2                   Jab and Straight
2,f+2                 Right Punch and Backfist
f,N,d,d/f+3           Wing Blade
3,4,3                 Break Blade
3,3,3,(4 or d+4)      Butterfly Combos
3,3,4,4,3             Black Widow Combo
3,3,4,4,4,3           Mantis Combo
(WC)+4,3,3,(3 or d+3) Baek's Rush Combos
(WS)+4,4,4,3          Flaming Hawk
(WS)+4,4,3            Albatross Combo
(WC)+3,3,(3 or d+3)   Snake Combos
(WS)+3,3,4            Wave Needle
(WS)+3,4,4,3          Heat Distraction
(WS)+3,4,4,4,3        Hurricane Distraction
f+4,3                 Knife Heel
f+4,4,3               Triple Threat
f,f+3                 Axe Kick
f,F+4                 Hammer Heel (hits ground level)
f,f,(f_F)+3           Killing Blade
u/f+3,4,3             Hunting Hawk
u/f+3,d+4,3           Starlight Blade
F+4,4,3               Triple Threat
b,b+3,N               Flamingo
{flamingo},B or F       Flamingo Movement
{flamingo},3            Cutting Heel
{flamingo},B+3          Hunting Heel
{flamingo},d+3          Flamingo low kick
{flamingo},3,3,4        Flamingo Wave
{flamingo},3,4,4,3      Flamingo Distraction
{flamingo},3,4,4,4,3    Flamingo Hurricane

d/b+3+4               Heel Explosion (unblockable)

4,3,3,4,3,3,3,4,3,3   Tenstring
4,3,4,3,3,3,3,3,4,3   Tenstring


==============================================================================

***************
* BRUCE IRVIN *  [CODE OR TIME RELEASE ONLY]
***************

---CODE TO PLAY BRUCE IRVIN
$$, start, move to Lei Wulong, start, start, start, start, r

GRAPPLING TECHNIQUES
1+3              Knee Bash
2+4              Ribcrusher
{behind} 1+3 or 2+4  Backward Fling

MULTIPARTS

f,d,D/F+1+2+4             Embracing right knee
  {embracing} 1+2,1+2,1+2   Tumblweed
  {embracing} 3,1+2+3       Left Knee
  {embracing} 4,1+2+3       Left Knee
    {left knee} 1,3,1+2+4     Turning Knee
      {turning} 2,4,1,1+2+3     Jumping Knee Kick

SPECIAL TECHNIQUES
f,F+4            Bazooka Leg
f,f+3            Slice Knee
f+1+2            Slice Elbow 
1+2              Sledgehammer
b,b,N+3+4,[4]    Handspring Escape, [Bazooka Leg]
d/f+3,1          Cyclone Edge, Tornado Uppercut
f,f,f+3          Sniper Slash
d/f+3+4          Step-In Middle Kick
d/f+1,2          Double Facebreaker
f+4,3,4          Triple Kick Combo
1,2,1,2          4-punch combo
3,3              Quick Kicks
(WC)+3+4,3       Side Low & Side High Kick
F+1,2,1          Triple Sock Combo
1,2,(N or d or f)+4  1-2 punch, (middle or low or high) Kick
1,2,d+4,3        1-2 punch,low kick,crecent kick
b+4,3,4          Triple Knee
b+4,3,d+4        Double Knee, Low Kick
3,2,1,4          Gatling Combo
b+3              Stopping Kick
b+3,4            Stopping Kick, Knee
b+3,2            Stopping Kick, Feint Straight
1,4,3            Southern Cross Combo
1,2,3            Northern Lights Combo

B+2+3            Sidewinder (Unblockable)


==============================================================================

*********************   [CODE OR TIME RELEASE ONLY]
DEVIL OR ANGEL KAZUYA   (to pick angel just select devil with a kick button)
*********************

---CODE TO PICK DEVIL/ANGEL
unknown at this time


GRAPPLING TECHNIQUES

2+4                 shoulder throw
1+3                 bitch kick
f,f+1+2             headbutt
{behind} 1+3 or 2+4 atomic drop

SPECIAL MOVES

1,2                     one two punches
u/f+4,4                 jumpkick, sweep
f,N,d,D/F+1             dragon punch
f,N,d,D/F+2             power uppercut
f,N,d,D/F+4,4           hell sweeps
f,f,f+3                 jumping side kick
f,f+3                   left axe kick
f+4                     right axe kick
4,3                     flipkick
(WS),4,4                double axe kick
d/f+1,2                 double uppercuts
1,2,2                   backfist combo
1,1,2                   punch combo

1+2                     ground laser (unblockable)
3+4                     air laser    (unblockable)

f,F+2,1,2,2,3,4,4,1,2,1 tenstring

==============================================================================

**********
* GANRYU *  [CODE OR TIME RELEASE ONLY]
**********

---CODE TO PLAY GANRYU
$$, start, move to Michelle Chang, START, d, u

GRAPPLING TECHNIQUES
1+3              Jizo Hug
2+4              Body Drop
F+2+4            Lifting Toss
f,F+2+3          Jaw Breaker
{behind} 1+3 or 2+4   Upside-Down Drop

SPECIAL TECHNIQUES
{lying} D+1+2           Spring Hammer Punch
(WC)+4                  Thigh Quake
1,1,1                   Ganryu's Combo
1+2,1+2                 Double Uppercut, Hammer
(WS)+1+2,1+2            Double Uppercut, Hammer
D/F#+(1,2,1 or 2,1,2)   Nodowa Combo 
b,d/b,d,D/F+2           Megaton Palm
b,d/b,d,D/F+1           Megaton Float
(f,f or F)+1+2          Scissors
u/f+3+4                 Hip Press
D#,d/f+1,2,1,1          Wild Swing, Backfist 
(WC)+2,2,2,2....        Kabuki Palm (infinite)
d/f+2+3                 Thunder Palm
D#+1+2                  Palm Lift
D#+1,1,1,2,(F or D/F or D)+1   Sumo Rush (middle or low ending)
F+2,1                   punch, elbow
F+1,2,1,2,1,2,1,2       Devil Thrusts
2,1,2,1,2,1,2,1         Devil Thrusts
d/f+2,1,1,1             Uppercut, Devil Thrusts

B+1+2                   Giant Tackle (unblockable)

Ganryu has no known tenstrings.  He didn't have any in Tekken 1 either.


==============================================================================

********************
* HEIHACHI MISHIMA *
********************

GRAPPLING TECHNIQUES
1+3                    Neck Breaker
2+4                    Powerbomb
f,f+1+2                Super Head Butt
{behind} 1+2 or 3+4    Atomic Drop

SPECIAL TECHNIQUES
1,1,2                     Shining Fists
1,2,2                     Devil Fists
f+2                       Backfist
2,2                       Punch, Backfist
d/f+1,2                   Double Uppercut
f,N,d,d/f+1               Thunder Godfist
f,N,d,d/f+2               Wind Godfist
f,N,d,D/F+4,4,4,N+4,4     Hell Sweeps - Axe Kick
f,f+3                     Left Axe Kick
f,f,F+3                   Sky Foot Slice
u/f+3,4                   Screw Blade Leg Attack
u/f+4,4                   High-Low Jumping Spin Kicks
f+4                       Right Axe Kick
4~3                       Crushing Kick
(WS)+4,4                  High Kick, Axe Kick
U/F+2+4                   Corpse Splitter
QCT+2                     Death Fist
(WC)+1                    Tile Splitter
(WC)+1,2                  Tile Splitter, Death Fist
f,f+2                     Demon Godfist
f,N,d,d/f+3,N             Slice Kick
f,N,d,D/F+3               Low Slice Kick
b,b,N+3+4                 Shadow Foot
(WC)+4                    Demon Stomp (opponent must be lying down)

(WC)+1+4                  Demon Tile Splitter (unblockable)


f,F#+2,1,2,2,3,4,4,1,2,1        Tenstring (the pause=1 second)
d/f+3,2,2,4,4,1,4,1,2,(1_4)     Tenstring
d/f+3,2,2,4,4,1,2,1,2,1         Tenstring


==============================================================================

**********
* JACK-2 *
**********

GRAPPLING TECHNIQUES
1+3,1+2              Hell Press, Face Basher
2+4                  Gorilla Press
d/b,f+1+2            Piledriver
QCB+2                Backbreaker
QCT+1                Pyramid Driver
d/f+2+4              Catapult
d/f,d/f+1+2          Modified Catapult (*allows you to combo airborne opp*)
{behind} 1+3 or 2+4  Death Shot

SPECIAL TECHNIQUES
1,1,1                  Hammer Combo
2,1,2                  Punch,Elbow,Uppercut
b,b+1,1                Gigaton
b,d/b,d/D/F+1          Megaton Sweep
b,d/b,d,D/F+2          Megaton Knuckle
d/f+1+2                Hammer Knuckle
D+1+2                  Bravo Knuckle
f,f+1+2 or F+1+2       Power Scissors
(WS)+1+2,1+2           Double Uppercut, Double Hammer
1+2,1+2                Double Hammer, Double Uppercut
D#+1+2                 Meltdown
f+1+2,1+2              Scissors, Meltdown
f+1+2,d/f+2            Scissors, Megaton Punch
D#,D/F+(1,2,1 or 2,1,2) Hammer Rush (stick D_D/F_F to change end attack level)
D#+1,1,1,2,(D_D/F_F)+1  Hammer Rush (Low or Medium or High ending)
d/b+1,1,1,1,1,d/f+2     Machine-gun Knuckle
D+1,2                  Megaton Strike
u/f+3+4                Hip Press
(WC)+3+4               Sit Down
{sit down} U            Quick Jump
(WC)+3+4,3+4           Sit Down, Hop Forward, Sit Down
{sitting} 1,2,1,2 or 2,1,2,1  Blood Fan
(WS)+1                 Violent Uppercut
d/b+3,4,3,4,3,4        Cossack Kicks
D#,d/f+1,2,1,1         Wild Swing, Backfist
{lying down} D+1+2     Spring Hammer Punch
d/f+(1,2,1,2)_(2,1,2,1) Uppercut Rush

HCF(1-5 times)+1       Gigaton Punch (unblockable after 3-5 windups)

D+2,1,1,1,2,1,2,1,1+2,1+2      Tenstring
D+2,1,1,1,2,1,2,1,d+1+2,1+2    Tenstring
u/f+1,1,4,3,4,1,2,1,1+2,1+2    Tenstring
u/f+1,1,4,3,4,1,2,1,d+1+2,1+2  Tenstring


==============================================================================

**************
* JUN KAZAMA *  [CODE OR TIME RELEASE ONLY ON SOME SYSTEMS]
**************

---CODE TO PLAY JUN
unknown at this time


GRAPPLING TECHNIQUES
1+3                  Arm Bar
2+4                  Serpent Twist
d/f+2+3              Striking Oshi Taoshi (striking push down)
{behind} 1+3 or 2+4  German Suplex

SPECIAL TECHNIQUES
1,1                   Punch, Middle Screw Punch
1,3                   Punch-Kick Combo
1,2                   Punches
F+2                   Charging Strike
(WC)+3+4              Can-Can :)
1,4,4,4               Punch, 3 sweeps
1,1,4                 Punch, Middle Screw Punch, Can-Can
1,1,3                 Punch, Middle Screw Punch, front Kick
		      (this can be repeated for an infinite string)
F+1,4                 Middle Screw Punch, Can-Can (hits low)
F+1,3                 Middle Screw Punch, Front Kick (hits medium)
N+3+4                 Cartwheel Kick
F+4                   Lightning Crescent
B+3                   Backflip Kick
B+3,4,4,4,3           Backflip Kick,Sweeps,Cartwheel Kick
B+3,2                 Backflip Kick, Charging Strike
(d/b+4)_(3~4),4,4     Leg Sweeps
(d/b+4)_(3~4),4,4,3   Leg Sweeps, Cartwheel Kick
F+3,3                 Spinning Roundhouse

***Leg Sweeps can be interrupted at any time by a White Heron Combo***
***This allows many options for creating infinite strings***

1+4                   White Heron (a low kick and high punch combined)
1+4,2,1,1,4            +Punches, Can-Can
1+4,2,4                +Punch, Lightning Crescent
1+4,2,D+4              +Punch, Crescent Low
1+4,2,1,4,4,4,3        +Punches, Leg Sweeps, Cartwheel Kick
1+4,2,1,1,3            +Punches, Front Kick
1+4,2,1,3              +Punches, lowkick
1+4,2,1,2              +punches, uppercut

B+(1+3 or 2+4)         Attack Reversal

(F+3)#,4,4,4           Spinning Heel Drop (unblockable)

(WS)+2,1,1,1,2,1,4,3,3+4   Tenstring
(WS)+2,1,1,1,2,1+4,1,3+4   Tenstring
(WS)+2,1,1,3               Fourstring


==============================================================================

**************
KAZUYA MISHIMA   [CODE OR TIME RELEASE ONLY]
**************

--CODE TO PLAY KAZUYA: 
  $$, start, move to Heihachi, d, u, U, start, start, [U], u         
 
GRAPPLING TECHNIQUES

2+4          Shoulder Throw       
1+3          Bitch Kick           
f,f,1+2      Headbutt         
(d or D/B)1+2  Ultimate Tackle     {2+4} to escape being tackled
  {tackle} 2,1,2,1,2  Mounted Punches

{behind} 1+3 or 2+4  neck throw

Special Moves

1,2            One Two punches
u/f+4,4        Jumpkick, sweep
f,N,d,D/F+2    power uppercut
f,f,f+3        flying kick
f+4            right axe kick
(WS)+4,4       double axe kick
d/f+4,4        standing double axe kick
1,1,2          rushing punch combo
4~3            flipkick
f,N,d,D/F+1    dragon punch
1,2,2          backfist combo
d/f+1,2        double uppercuts
f,N,d,D/F+4,4  hell sweeps
f,f+3          left axe kick
f,N,D/F+2      Alternate Power Uppercut     {The alternate moves are actually no different
f,N,D/F+1      Alternate Dragon Punch        than the normal ones.  This is just a slightly
f,N,D/F+4,4    Alternate Hell Sweeps         easier motion to do them} 
f,N,d,D/F+1,3  dragon punch, side kick
f,N,d,D/F+1,4  dragon punch, sweep
u/f+4,4,4,4    jumpkick, two sweeps, sidekick
(WS)+2         gut punch (stuns)
f              sidestep

b+1+4          spinning dragon punch (unblockable)
B+1+4          long spinning dragon punch (unblockable)

f,F+2,1,2,2,3,4,4,1,2,1    tenstring
f, F+2,1,2, 2,3,4,4,3,2,1  tenstring
f, F+2,1,4,4,2,4,3,2,1     ninestring

       

==============================================================================

********
* KING *
********

---Counters for MultiParts are listed in enclosures {}---
GRAPPLING TECHNIQUES
1+3             Coconut Crush
2+4             Backfall Suplex
d/b,d/b+1+2     DDT
f,HCT+1         Giant Swing
d/b+1+2         Figure-4                         {3+4}
d/b,f+1+2       Tombstone Piledriver
{behind} 1+3    Half-Crab
{behind} 2+4    Cobra Twist

MULTIPARTS (Pauses for multiparts are just until you see King start to crouch)

HCT+1                         Jaguar Driver
  {jaguar driver} 1+2           Flying Press
  {jaguar driver} 1+2,3,4,1+2   Boston Crab {after apex of driver}

  D/F#+(1+3 or 2+4)            Reverse Arm Clutch [1+3] or [2+4] USED:
  {reverse arm clutch} 2,1,1+2  Backdrop           {1+2} or {2+4}
    {backdrop} 3+4,1+2            German Suplex      {3+4} or {1+3}
      {german suplex} 1,2,3+4       Powerbomb
	{powerbomb} 2,1,3,4           Giant Swing        {2+4} or {1+2}

D/F#+2+3                  Standing Achilles Hold (was Ankle Lock)
  {achilles} 1,2,3,1,1+2     STF                   {1+3}
  {achilles} 1+2,3,1,1+3     Scorpion Death Lock   {2+4}
  {achilles} 1+2,1,3,1+2+4   Indian Death Lock     {1+2}
    {indian} 1+2,3,4,1+2,ALL   Romero's Special

SPECIAL TECHNIQUES
1,2,1                  1-2,Uppercut
2,1                    Punch, Uppercut
(WC)+3+4,4,4,4,4       Ali Kick(s) (see notes for Octopus Special)
(WC)+3+4,2             Ali Kick, Middle Smash
D#,D/F+4,2             Ali Kick, Middle Smash
f,f+2                    Smash Uppercut
f,f+1+2                Flying Cross Chop
f,f+4                  Jail Kick
f,f+3+4                Drop Kick
3+4                    Delayed Drop Kick
f,f,F+3+4              Satellite Drop Kick
D#,D/F+2               Dynamite Uppercut
u/f+1+2                Knuckle Bomb
(WC)+1+2               Short Elbow Drop
D+1~(N+2)              Low jab, Uppercut (mix-up)

f,f,N+2                             Stomach Smash (stuns on counterhit)
  {stomach smash stun} 1+2            Backbreaker
  {stomach smash stun} N+1+2,u,d+3+4  Powerbomb

U/B or U or U/F +2+4   Elbow Drop
(WC)+1+2               Elbow Sting
U/F+3+4                Double Knee Drop
d/f+3+4                Frankensteiner (often a throw, depending on usage)
F+1+2                  Jaguar Impact (unblockable)
F+1+4                  Moon Press (unblockable)

Octopus Special:  Press (4,2,1,3) very quickly between the third and fourth
		  Ali Kick hit.  The button presses go: (WC)+3+4,4,4,4,4,2,1,3


1,2,1,1,2,4,4,4,1,(1 or 3)     Tenstring
1,2,1,1,3,3,4,4,1,(1 or 3)     Tenstring
1,2,1,1,3,3,4,3,2,1+2          Tenstring  (ends with a powerbomb)
***These can be started from the second attack by holding the
   stick forward and pressing 2
ex: F+2,1,1,2,4,4,4,1,(1 or 3) Ninestring


==============================================================================

********
* KUMA *  [Bear-CODE OR Bear-TIME RELEASE ONLY]
********

---Bear-CODE TO PLAY KUMA
$$, RP, start, move to Paul Phoenix, d, start, d

GRAPPLING Bear-TECHNIQUES
1+3               Hell Press
2+4               Bear Hug
F+2+4             Bear Bites
{behind} 1+3 or 2+4    Bear Shot

SPECIAL Bear-TECHNIQUES
f+1,1,1                 Bear Heaven Cannon
{lying} d+1+2           Spring Hammer Punch
2,1,2                   Elbow, Uppercut
1,1,1                   Bear Punch Combo
1+2                     Bear Knuckle
(WS)+1+2,1+2            Double Uppercut, Hammer
D/F#+(1,2,1 or 2,1,2)   Bear Swing
d/f+(1,2,1,2 or 2,1,2,1)  Uppercut Rush
b,d/b,d,D/F+2           Megaton Claw
(f,f or F)+1+2          Bear Scissors
u/f+3+4                 Hip Press
D#,d/f+1,2,1,1          Wild Swing
D#,D/F 2, (F or D/F or D)+1    Short Bear Rush (H, M or L ending)
D#,D/F 1,2,(F or D/F or D)+1   Medium Bear Rush (H, M or L ending)
D#+1,1,1,2,(F or D/F or D)+1   Long Bear Rush (H, M or L ending)
3+4                     Sit Down
{sitting} (1,2,1,2)     Bloody Claws
b,f+2+3                 Salmon Hunter

B+1+2         Terrible Claw (unblockable ... can be cancelled with
		 f,d/f,d,d/b,b,u/b,u,U/F on stick for Rolling Bear)

D+2,1,1,1,2,1,2,1,1+2,1+2      Bear-Tenstring


==============================================================================

*************
* KUNIMITSU *  [CODE OR TIME RELEASE ONLY]
*************

---CODE TO PLAY KUNIMITSU
$$, LP, start, move to Yoshimitsu, r, start

GRAPPLING TECHNIQUES
1+3           Flying Press
d/b+1+3       Hip Lock (Hip Sweep)
2+4           Jawcrusher
{behind} 1+3 or 2+4   Back Drop

SPECIAL TECHNIQUES
f,f+3+4,1+2          Spiral Launch, Spiral Dive
F+2                  Backfist (turns opponent around)
B+1 (6 times)        Spinning Hilt Strikes
D/B+3 (5 times)      Spinning Leg Sweeps
{spinning leg} f+4   Falling Tree Kick
4,4,4                High Kicks
u/f+3+4              Flipping Stomp
f,f+4                Jumping Knee
3,4                  Lightning Kick[s]
D#,d/f+3             Spinning Sweep
2,(3 or D+3)         Punch (high kick or low kick)

d/b+2                Kunai Stab (unblockable)
b+2                  Kunai Murder (unblockable)
f,f,N+2              Kunai Advance (unblockable)

1,2,1,4,4,4,1,2,3,2  Tenstring
1,2,1,1,2,4,4        Sevenstring

==============================================================================

***************
* LEE CHAOLAN *  [CODE OR TIME RELEASE ONLY]
***************

GRAPPLING TECHNIQUES
1+3          Neck Fracture
2+4          Chastisement Punch
f,f+3+4      Knee Bash
{behind} 1+3 or 2+4   Bulldog

SPECIAL TECHNIQUES
2,2                     Double Knuckle
1,2                     1-2 Punch
d/f+3                   Step-In Middle Kick
d,d/b+4                 Blazing Kick
D#,(U/B_U_U/F)+4        High Flipkick
D#,(u/b_u_u/f)+4        Low Flipkick
D#,(u/b_u_u/f)          Feint Kickflip
4,3,4                   Spinning Kick Combo
1,1,1,1,1               Left Fist Flurry
F+2,2,2                 Dragon Knuckle Combo
D#,(U/B_U_U/F)+3+4      Flip Drop
(WC)+3                  Shin Kick
3,3,3                   3 High Kicks (F stick to switch to middle kick)
D#,d/f,d/f+3            Dragon Slide
(N+4)~(u+3)             High Kick, Flip Kick
f,f,N+3+4               Dropping Slide Kick
D+4,N+4                 Lowkick, High Kick
(WC)+4,4,4,4               Razor Edge Combo
f,f+3                   Heel Drop
b,b,N+3+4               Back Handspring
f,f,N+3,4,[4]           Shredder Combo (ends high)
	 ,[(f_d/f)+4]         -        (ends middle)
	 ,[(d_d/b)+4]         -        (ends low)
(WS)+3,3,D+3,3....      Infinite Kick Combo
			 Punctuating the combo with up stick
			 yields an occasional heel drop. Down
			 stick will give you occasional low kicks. 


(WC)+3+4                Silver Cyclone (unblockable)
d/b+1+2                 Silver Fang (u,u cancels;unblockable)

d/f+1,2,2,1,3,3,3,4,3,4   Tenstring


============================================================================== 

**************
* LEI WULONG *
**************

GRAPPLING TECHNIQUES
1+3         Jumping Bird (Drawing Legs)
2+4         Sleeper (Neck Breaker)
f,f+1+2     Tai Trip
{behind} 1+3 or 2+4 bulldog

SPECIAL TECHNIQUES
1,2                      Punch, Turning Fist
1+2                      Spinning Punches
3,3                      High Crescent, Turning Heel Sweep
4~3                      Flying Wheel Kick, Quick Drop
{FWK to drop} 4~3        another Flying Wheel kick
{FWK to drop} 3~4        Sweep to Quick Drop
f+3,4                    Crescent Kick Low
3~4                      Crescent Kick
3~4,U                    Jumping Crescent(s) [as many as three]
(WS)+4                   Front Kick
f,f,F+3                  High hook Kick
b+3+4                    Quick Turn
{turned} 2               Turning Uppercut
{turned} 1               Backfist
{turned} D+1             Sweeping Backfist
{turned} 3+4,3+4,3+4     Back Handspring Kicks
{turned} D+4,4           Turning Foot Sweep, Jumping Hook Kick
d+3+4                    Quick Drop (lies you on your back initially)
{back} 1                 Turn over (so that you're lying on face)
{face} D+1               Turn over (so that you're lying on back)
{face} 4~3               Slide (only after you have rolled over from back)
{lying} 3+4 _            Kangaroo Kick (if opponent is at your head)
	    |__}         Quick Rise (if opponent is at your feet)
{lying} 3,4              Footsweep,Jumping Hook (if opponent is at your head)
f,N+4,1,2,3,4 or d+4     Step-In Crescent,2 punches,kicks
F+4,1,2,3 or 4           Step-In Crescent,2 punches,low/mid kick
d/b,4,4                  Foot Sweep, Jumping Hook Kick
4~4,3,3                  Dropping Ankle Kick, Rolling Kicks
F,N+2,1,2,1              Guard Melting Punches
f,N+1,2,1,2,3 or 4       Running Punches, low kick or snap kick
f,N+3,4 or d+4           Charging Crescent, Front kick (or sweep)

B+1+4,4 or 3,3,3,3,3     Phoenix Kick (unblockable) or Hopping Sidekicks
*Phoenex kick can be initiated by pressing 4 during hopping sidekicks*

1,2,1,3+4,2,1,4,1,2,3    Tenstring
1,2,1,3+4,2,1,4,1,4,4    Tenstring  
1,2,1,3+4,3+4,3+4,1,1,1  Ninestring

==============================================================================

****************
* MARSHALL LAW *
****************

GRAPPLING TECHNIQUES
1+3         Dragon Dive

2+4                       Chastisement Punch
  {chastisement} 1,2,1+2    Dragon Fall (Bulldog)

f,f+3+4               Dragon Knee
{behind} 1+3 or 2+4   Bulldog

SPECIAL TECHNIQUES
2,2                    Double Knuckle
1,2                    1-2 punch
1,1,1,1,1              Left Fist Flurry
F+2,2,2                Dragon Knuckle Combo
d/f+3                  Step-In Middle Kick
3,3,3                  3 high kicks
3[,3],F+3              High kick[s], Middle Kick
(WC)+3                 Shin Kick
(WC)+3,3[,3],F+3       Shin Kick, High kicks, Middle kick
f,f,(f_F)+3            Dragon Slash
D#,(U_U/B_U/F)+4       High Flip Kick
D#,(u_u/b_u/f)+4       Low Flip Kick
D#,(u_u/b_u/f)+3+4     Flip Drop
(WC)+4,3               Low Kick, Flip Kick
d+4,3                  Low Kick-Flip Kick
3+4,3                  Double Flip Kicks
4,u+3                  High Kick, Flip Kick
(WS)+4,3               Front Kick, Flip Kick
(WS)+3,4               Side Kick, Flip Kick
3,4                    High Kick, Flip Kick
D#,d/b+3,4             Low Spin Kick, Flip Kick
3+4 after lowkick      Lowkick, Flipkick
(WC)+2,3 or D#+2,3     Lowpunch, Flipkick
d/b+4                  Dragon's Tail
u+3,4                  Jumpkick, Flip Kick
d+3,3,[3],[3_F+3],4    Shinkick, Highkick(s), Middle Kick, Flipkick
4,3,4                  Spinning Kick Combo
D#,d/f,d/f+3           Dragon Slide

d/b+1+2 [u,u cancels]   Dragon Fang (unblockable)


d/f+1,2,2,1,3,3,3,4,3,4           Tenstring
d/f+1,2,2,1,3,D+3,3,(3_4),4,4   Tenstring
d/f+1,3,2,2,3,D+3,3,(3_4),4,4   Tenstring
d/f+1,3,2,2,3,3,3,4,3,4         Tenstring

==============================================================================

******************
* MICHELLE CHANG *
******************

GRAPPLING TECHNIQUES
1+3                        Front Suplex
2+4                        Fisherman Suplex
d/f+1+2                    Nelson Suplex
(while going behind) 1+2   German Suplex
{behind} 1+3 or 2+4        German Suplex

SPECIAL TECHNIQUES
f+1                        Rushing Uppercut
(1~1,1) or (d/f+1,1)       Catapult Combo
D#,d/f+4                   Back Leg Sweep
D#,d/f+4,3                  +Penetrating Bow Leg
3+4,4,d+4                  Side Spin, High Kick, Leg Sweep
d/f+1,1                    2-punch Combo
d/f+3                      Punt Kick
d/f+2,1 (1st must connect) Death Push, Big Punch
d/f+2,3                    Death Push, Axe Kick
1+2                        Double Strike
d/f+2,3 or 4               Death Push, lowkick or high kick
(WC)+4                     Front Leg Sweep
(WC)+4,1                    +Uppercut
(WC)+4,N+4                  +High Kick
(WC)+4,D+4                  +Fan Kick
1,1,4,3                    Catapult, Sweep, Bow Leg
4,4,N+4                    Kick, Leg Sweep, High Kick
4,4,D+4                    Kick, Leg Sweep, Fan Kick
4,4,1                      Kick, Leg Sweep, Uppercut
d/f+1,4,3                  overhead chop,back sweep,fan leg
f,f+1                      Dashing Left Elbow
D#,D/F+1                   Dashing Punch
D#,d/f+2                   Dashing Right Elbow
1~2,1                      Dashing Punch, Heaven Cannon
1~2,3                      Dashing Punch, High Kick
1~2,4                      Dashing Punch, Low Kick                        
f,f+1,4                    Dashing Elbow, Kick
1+4,3                      Club Fist, Sweep, Bow Leg
2+3,1                      Death Push, Punt Kick, Uppercut
3~2                        Instant (WS)+2
			    can be used to start her (WS)+2 combos
(WS)+2,2                   Slice Uppercut, Elbow
(WS)+2,1,1                 Slice Uppercut, Catapult Combo
(WS)+2,4,N+4               Slice Uppercut, Sweep, High Kick
(WS)+2,4,D+4               Slice Uppercut, Sweep, Fan Kick
(WS)+2,4,1                 Slice Uppercut, Sweep, Uppercut
(WS)+2,1,4,3               Slice Uppercut, Club Fist, Sweep, Bow Leg
(WS)+4                     Blue Sky Cannon
1,1,4,3                    Punches, Sweep-Bow Leg
U/F+3+4                    Earthquake Stomp
2,b,1+2                    hit,rear sneak,German Suplex (can be ducked)
f+2,1,1+2                  hit,rear sneak,German Suplex (can be ducked)
f,f,f or while running +3  Jumping kick

F+1+4                Heaven Cannon (unblockable)

2,1,1,2,3,3,3,4,4,1        Tenstring
2,1,1,2,3,3,2,3,2,1        Tenstring
2,1,1,2,3,3,2,1,4,3        Tenstring


==============================================================================

*****************
* NINA WILLIAMS *
*****************

---Counters for MultiParts are listed in enclosures {}---
GRAPPLING TECHNIQUES

1+3                 Arm Turn
F+1+3               Neck Throw
d/f,d/f+1           Embracing Elbow Strike
{behind} 1+3 or 2+4 Three Limb Break

MULTIPARTS

2+4                    Lifting Toss
  {lifting toss}  1,2,1  Falling Elbow
    {falling elbow} 2,1,3  Arm Lock

QCT+(1+2 or pause,1+2)               Palm Grab
  {palm grab} 3,4,3,1+2                Neck Cutter, Arm Bar             {1+2}
  {palm grab} 1,3,2,1                  Standing Reverse Arm Lock        {1+3}  
    {SRAL} 3,1,4,1+2,1+2     Rear Gatelatch Falconwing Squeeze          {1+2}
    {SRAL} 2,1,3,4,1+2       Falling Reverse Arm Lock
  {palm grab} 2,3,4,2,2                Knee Bash-Neck Snap              {2+4}
    {knee bash} 1,3+4,1,2,1+2            Falling Neck Snap

QCT+(3+4 or pause,3+4)      Crab Claw
  {scissorleg} 3+4,3,4,1+2    Arm Bar
  {scissorleg} 3+4,4,2,1+2    Achilles Tendon Lock
    {achilles} 3,1,4,2+4        Knee Cross Lock
    {achilles} 1,3,2+4,3+4,1+2  Rolling Achilles Tendon Lock

NOTE: the throws after the Achilles tendon lock can also be done after the
      bone cutter (f,f,F+3) when it connects as a counter hit 

SPECIAL TECHNIQUES
f,f+1+2                      Double-Palm
1,2,f+1+2                    2 Punches, Double-Palm
1,2,1,2,f+1+2                4 punches, double-palm
f,f+4                        Kneeling Kick
f,f,(f_F)+3                  Bone Cutter (is a throw on a counterhit)
B+1                          Downward Chop
B+2                          Forearm Chop (stuns)
1,2,3 or 4                   Triple Smash
(WS)+4                       Rib Kick
(WS)+1,4                     Rave Kick
4,3,2                        High Kick, Lowkick, Uppercut
4,3,4                        Jamming Combo
4,3,D+4                      Jamming Combo Low
3,4                          Two High Kicks
d/b+3                        Lifting Back Kick (juggles)
d/b+4,[3]                    Falling Ankle Kick, [Back kick]
2,3                          P-K Combo
2,d+3                        P-lowkick combo
2,4                          Double Smash
3,3,2                        Spike Combo and right Uppercut
3,3,(4_D+4)                  Spike Combo and Right Kick (high or Low)
d or D+4,1                   Lowkick, Spinning chop
d or D+2,4                   Frozen Kick
d or D+3,2                   Lowkick, Uppercut
d or D+3,N+4                 Lowkick,Highkick
d or D+3,4                   Sweep, Lowkick
1 or d/f+1,2,u/f+3           2 punches, Jumping Kick

*all combos starting with d/f+1 can be started with just 1*
d/f+1,2,d+3,2_4              Two punches, lowkick, uppercut or highkick
d/f+1,2                      Uppercut+Punch
d/f+1,2,4                    Triple Smash
d/f+1,2,1,4                  Spark Combo
d/f+3,4                      Head Ringer
d/f+3,1,2                    Flash Combo
d/f+3,1,2,f+1+2              Assult Combo
d/f+3,3,3,(3 or 4 or 1 or 2) Rapid Kick Combo
d/f+3,3,3,1,2,f+1+2          Rapid Combo,Two Punches,Double Palm
d/f+3,2,(3 or d+3 or 4 or 1) Swan Combo 1
d/f+3,2,1,4                  Swan Combo 2
d/f+3,2,d+3,(1_4)            Alternating Swan Combo
d/f+3,2,u+3                  Winds Edge Combo
u/f+4,3,4                    Hunting Kicks


d/b+1,2 [u,u to cancel;unblockable] Hunting Swan

b+1+4 or b+2+3               Attack Reversal

(1 or d/f+1),2,1,2,3,3,2,1,2,4   Tenstring
(1 or d/f+1),2,1,2,3,3,2,1,4,3   Tenstring
(1 or d/f+1),2,1,2,4,3,4,2,4,3   Tenstring


==============================================================================

****************
* PAUL PHOENIX *
****************

GRAPPLING TECHNIQUES
1+3       Shoulder Throw
2+4       Shoulder Popper
1+3+B     Stomach Throw
f,f+1+2   Shoulder Ram
d/f+1+2   Striking Shiho-Nage

d/b+1+2             Ultimate Tackle   {2+4} to remain standing when it hits
  {tackle} 1,2,1,2,1  Mounted Punches
  {tackle} D+2,1,1,N+4,1,1+2  Ultimate Punishment

{behind} 1+3 or 2+4 neck throw

{when tackled} 1+2       Ultimate Escape (when opponent is trying to punch you)

SPECIAL TECHNIQUES
1,2              1-2 Punches
2-3              P-K Combo
2,D+3            P-lowkick Combo
1,D+3            Reverse Punch/Lowkick Combo
u/f+3,4          Double Jumpkick
f,f+4            Somersault Kick
f,f+3,4,   (4)            {---  TRIPLE
	   (f or d/f + 4) {---  KICK
	   (d or d/b + 4) {---  STRINGs
QCT+2            Death Fist
(WC)+1           Tile Splitter
(WC)+1,f+2       Tile Splitter, Death Fist
(WC)+4,2         Falling Leaf Combo
D,f+2            Elbow Strike
(WC)+2           Stone Splitter (Enemy on Ground)
(WC)+1,4,2       Tile-Splitter, Falling Leaf Combo
f,f+2            Flash Elbow
QCT              Ducking Dash
D,d/f+2,1        Elbow Strike, Death Fist
D,D/F+2,2        Elbow Strike, Lifting Leg Punch

b+1+2            Super Death Fist (unblockable)

b+1+3 or b+2+4   Attack Reversal

1,2,3,2,1,2,1,4,2,1   Tenstring
1,2,3,1,4,2,1,4,2,1   Tenstring
1,2,3,1,2             Fivestring

==============================================================================

******************
* PROTOTYPE JACK *  [CODE OR TIME RELEASE ONLY]
******************

---CODE TO PLAY PROTOTYPE JACK
$$, start, move to Jack-2, d, d, START, u, u

GRAPPLING TECHNIQUES
1+3                  Hell Press

2+4                         Punishment Drop
  {punishment} b,d/b,d,D/F+2  Gigaton Punch

D/B+2+3              Slap Down
{behind} 1+3 or 2+4  Reverse Slam

SPECIAL TECHNIQUES
{lying} 1+2             Spring Hammer Punch
2,1,2                   Straight Punch, Elbow, Uppercut
1,1,1                   Hammer Combo
d/b+1,1,1,2             Machine Gun Knuckle
1+2                     Hammer Knuckle
(WS)+1+2,1+2            Double Uppercut, Hammer
D#,D/F+(1,2,1 or 2,1,2) Knuckle Swings
b,d/b,d,D/F+2           Megaton Punch
(f,f)_F+1+2             Power Scissors
D#,d/f+1,2,1,1          Wild Swing
u/f+3+4                 Hip Press
D+3+4                   Sit Down
{sitting} (1,2,1,2)_(2,1,2,1)  Blade Fan (may be done after a Hip Press also)
b,d/b,d,D/F+1           Exploder
(WC)+1,2                Blast Combo (tile-splitter,death fist)
D#,D/F 2, (F or D/F or D)+1    Short Hammer Rush (H, M or L ending)
D#,D/F 1,2,(F or D/F or D)+1   Medium Hammer Rush (H, M or L ending)
D#+1,1,1,2,(F or D/F or D)+1   Long Hammer Rush (H, M or L ending)
d/f+(1,2,1,2)_(2,1,2,1) Uppercut Rush
(f_F)+3+4               Head Slide

HCF (1-5 times) + 1     Gigaton Punch (unblockable after 3 spins)
3+4                     Dive Bomber (unblockable)
f+4,1                   Dark Cutter (unblockable)


D+2,1,1,1,2,1,2,1,1+2,1+2   tenstring


==============================================================================

***************
* WANG JINREY *  [CODE OR TIME RELEASE ONLY]
***************

---CODE TO PLAY WANG JINREY [Baek/Jun's Boss]
$$, start, move to Baek/Jun (whichever is the default), start, d, r, u, l

GRAPPLING TECHNIQUES
1+3              Neck Throw
2+4              Reaping Throw
D/F+1+3+4        Whirlwind Throw
		  throw occurs when Wang makes contact with standing opponent
d/f,D/F+2+4      Waning Moon (renders opponent helplessly backwards)
{behind} 1+3 or 2+4   Back Drop

SPECIAL TECHNIQUES
QCT+2                      Death Fist
1,1,1 or d/f+1,1           Catapult Combo
(WC)+4                     Front Leg Sweep
(WC)+4,1                    +Uppercut
(WC)+4,N+4                  +High Kick
(WC)+4,D+4                  +Fan Kick
(WS)+4                     Sky Cannon
U/F+3+4                    Earthquake Stomp
(WS)+2,1,1                 Slice Uppercut, Catapult Combo
f,f_F+1+2 or 1+2           Double Strike
d/f+2,1 (1st must connect) Death Push, Big Punch
d/f+3                      Punt Kick
2,b,1+2                    hit,rear sneak,German Suplex (can be ducked)
D#,d/f+4                   Back Leg Sweep
D#,d/f+4,3                  +Penetrating Bow Leg
d/f+1+2                    Lunging Double Fist
f+2                        Right Front Strike
4,4,N+4                    Kick, Leg Sweep, High Kick
4,4,D+4                    Kick, Leg Sweep, Fan Kick
4,4,1                      Kick, Leg Sweep, Uppercut

b,B+1                      Heaven Cannon (unblockable)
B+1+2                      Indigo Punch (unblockable)

B+(1+3)_(2+4)              Attack Reversal

2,1,1,2,3,3,3,4,4,1        Tenstring



==============================================================================

**************
* YOSHIMITSU *
**************

GRAPPLING TECHNIQUES
2+4       Jawcrusher
1+3       Flying Press
QCB+1+2   Missile Press
{behind} 1+3 or 2+4   Spinning Missile Press

SPECIAL TECHNIQUES
2,3                       Punch-Kick Combo
2,D+3                     P-lowkick Combo
3,[4]                     Lightning Kick[s]
f,f+4                     Jumping Knee
u/f+3+4                   Flipping Stomp
f,f+3+4                   Spiral Launch
1+2 (during Spiral Launch)Spiral Dive
3+4 (during Spiral Dive)  Kangaroo Kick
B+1 (1-6 times)           Spinning Hilt Strikes
D/B+3 (1-5 times)         Spinning Leg Sweeps
f+4 after (during leg strikes 1-4) Falling Tree Kick
D/B+2                     Spinning Fist Strikes
D#,d/f+3                  Spinning Sweep
B+3+4 (1-6 times)         Teleport (takes off life)
(WC)+3+4                  Sit Down, F or B to teleport (N to heal)
4~3                       Kangaroo Kick
4,4,4                     High Kicks
F+2                         Backfist (turns them around)
f,F+1+4,N                 Fake Suicide

f,F+1+4                   Turning Suicide [unblockable]
(WC)+1+4                  Standing Suicide [unblockable]
D#,d/b,b+1                Samurai Cutter [unblockable]
U/F+1+2,D                 Helicopter Stomp [unblockable]
d/b+1                     Shoulder Cut [unblockable]
d/b+1,N,D/B,1             Charging Shoulder Cut [unblockable]
b,B+1                     Sword Thrust [unblockable]
b,B+1,N+1                 Saw Blade [unblockable]


1,2,1,4,4,4,1,1,1,1   Tenstring
1,2,1,4,2,2,2,4,1,1   Tenstring
4,4,2,2,1             Fivestring
4,4,2,2,4,4,1,1,1,1   Tenstring
1,2,1,4,4,4,1,3+4     Eightstring
4,4,2,2,4,4,1,3+4     Eightstring


**********************
* CHARACTER RANKINGS *
**********************

      Here are the observations I have made on the respective powers of the    
   characters in the game.  I have devided them into three tiers which are     
   explained below.
      Keep in mind that the skill of the player plays a huge part in weather 
   or not he/she will win.

Tier 1 : The Winners  (These are the characters that are the most powerful
--------------------   in the game.  A master of one of these characters
Jack 2                 can more or less walk over a user of a tier 2 or 3
Paul                   character)
Lei
King
Bruce
Nina
Jun

Tier 2 : Playable   (These are the average characters.  An expert in one of
-----------------    these characters is still a formidible foe but not as
Baek                 much as a master of a tier 1 character)
Alex/Roger
Armor King
Law
Wang
P-Jack
Devil/Angel
Yoshimitsu
Michelle
Heihachi
Kazyua
Kuma
Lee

Tier 3: The Losers  (These characters are lacking strongly in some way.  Even
------------------   an expert will be hard pressed to win with these 
Anna                 characters)
Kunimitsu
Ganryu



********************
* ACKNOWLEDGEMENTS *
********************

K W Amico for putting alot of time and effort into finding out the incredible
amount of moves in this game and getting them into written format

Tilt at Annapolis Mall in MD for having a Tekken 2 set to 3 rounds and lots
of competition so I did not have to drain my entire bank account on the game

GOOSE for maintaing the Tekken 2 WWW site that I frequent.  The source of most
of my info.

[email protected] (Alex Linde)  for Bruce's 1,2,d+4,3 combo

[email protected] for several moves and corrections and much E-mail input about the FAQ

Namco for making this game so great

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