Wave 11
Wave 11
Once again, get the lower ones first.

Wave 11 #2
At the end of this wave, try to position yourself here, so you can be ready to kill the flying beer bottle and the mechanical hot dogs at the top that are going to flood the screen with bombs in ...

Wave 12
Wave 12
If you get these guys in the middle fairly quickly, you've cleared a safe zone for yourself. Then you can devise your plan to get the rest.

Wave 12 #2
Try not to panic when this happens, the red bomb moves faster than the power-up and will be easy to get.

Wave 12 #3
Then you get the squeek gun that enables you to kill aliens faster.

Wave 13
Wave 13
Start this wave on one side or the other to get the flying beer bottle first, then work across the screen to get the rest. They die very quickly at this point.

Wave 13 #2
I try to end this wave on one side to get the aliens cleared out of one area to create a safe zone in...

Wave 14
Wave 14
Now I can get these low flying spiny ships.

Wave 14 #2
Stop here and get the flying beer bottle, and probably the power-up.

Wave 14 #3
And the rest is obvious...

Wave 15
Wave 15
This one's tricky to get the power-up on, if you're not careful.

Wave 15 #2
Get the bear to follow you away from the power-up.

Wave 15 #3
Then zip through a space in the bombs and get the power-up, then you can get the remaining Pacmen. As you can see, I screwed up and got hit on this one, but the theory still works. It gets distracting stopping and getting screenshots. That's my excuse, and I'm sticking to it!

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Last update: 01/23/2000

And, yes, the copyright crap still remains on the homepage.