At the end of this wave, try to position yourself here, so you can
be ready to kill the flying beer bottle and the mechanical hot dogs at
the top that are going to flood the screen with bombs in ...
Wave 12
If you get these guys in the middle fairly quickly, you've cleared
a safe zone for yourself. Then you can devise your plan to get the rest.
Try not to panic when this happens, the red bomb moves faster than
the power-up and will be easy to get.
Then you get the squeek gun that enables you to kill aliens faster.
Wave 13
Start this wave on one side or the other to get the flying beer bottle
first, then work across the screen to get the rest. They die very quickly
at this point.
I try to end this wave on one side to get the aliens cleared out of
one area to create a safe zone in...
Wave 14
Now I can get these low flying spiny ships.
Stop here and get the flying beer bottle, and probably the power-up.
And the rest is obvious...
Wave 15
This one's tricky to get the power-up on, if you're not careful.
Get the bear to follow you away from the power-up.
Then zip through a space in the bombs and get the power-up, then you
can get the remaining Pacmen. As you can see, I screwed up and got hit
on this one, but the theory still works. It gets distracting stopping and
getting screenshots. That's my excuse, and I'm sticking to it!
Last update: 01/23/2000
And, yes, the copyright crap still remains on the homepage.