Wave 6
Wave 6
Do as much damage as you can right off the bat, then, on this level, you can go after the slower moving ones while still imposing damage on the faster moving ones up top.

Wave 6 #2
I saved the power-up for last, since there are no extra points unless you get the power-up before killing any aliens in the wave, it gives you more time to get ready for the next wave. In this case, I accidentally hit the power-up too soon, there are going to be bombs from this wave left over when the next wave hits.The "X" indicates the only place that I can safely go. There are a couple of other choices, but that's the only surefire one. I can only hope that the next wave doesn't bomb that spot and leave me to lose a life.

Wave 7
Wave 7
Not rocket science, just shoot...Lots!

Wave 8
Wave 8
Now that I got through those bombs, I'll get as many of the easy ones as I can get first.

Wave 8 #2
Then I'll kill this one...

Wave 8 #3
Then I'll get that one and, oh, bonus, I get the power-up at the same time without changing positions.

Wave 9
Wave 9
I guess I got the easy ones already with the shots left over from the last wave... Now these fast moving ones should go... Note the positioning of my ship, the inverted Pacman with a hat is going to drop right into my trap. If you can, start this wave just to the right of center, and you'll get this guy first.

Wave 10
Wave 10
Start wave 10 in approximately this spot, and you can get the Pacman, the flying beer bottle, and anything else that's around.

Wave 10 #2
Looks like a bunch of the green ones got in my way... Look out for the incoming shots though. Take out as many as you can while staying out of harm's way, if the Pacmen were to shoot now, I have plenty of space to the left after those 2 bombs go by.

Wave 10 #3
Whoops!... Exit stage right! But, the rest is easy from here...

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Last updated 1/21/2000... The day we looked for a new car, and found a nice one within the budget. LOL

The copyright thingy is still in effect from the homepage, right?