NovaWorld Multi-Player Games
| Home | About Delta Force
| Weapons | Single Player | Multi-Player | Links |
NovaWorld allows you to easily get
into a multi-player game, where up to 50 players can compete with each other. You
can join a multi-player game at any time, and leave whenever you wish. This means
that unless you are the Host, you do not have to be present at the initiation of a Delta
Force 2 game to join in, and if you leave in the middle of a mission, the other players
can continue to play without you. You can host a NovaWorld
game with up to 16 players depending on your internet connection. If the Host
leaves at any point, the game will end.
As a rule of thumb, as Host your connection speed should be at least 8
kilobits per second per player (for example, a 33.3 k modem will support 4 players).
NovaLogic is dedicated to periodically updating NovaWorld with new features
and enhancements. Every time you log onto NovaWorld, it will automatically
check to see if you have the latest software and prepare an update, if needed.
LAN (IPX): Alternatively,
up to 16 players can simultaneously play over a LAN/IPX network. You will need to
type in the correct password if the Host has opted to password protect the game.
Game Name: Type the
name you want your game to appear as to other players.
Game Password: If
you want to limit who can join in your game, type the password they must know to join your
game.
Country: Type the
three letter abbreviation of your country here if you want other players to know where the
game is being hosted from.
Server Type: If you
will be playing the game you host on your computer, choose "Serve and Play".
The host should always be the person with the fastest internet connection and/or
computer setup. If you will have a dedicated server for hosting the game, choose
"Serve Only".
Multiplayer
Hosting Game Options
The host of a multiplayer game will be able to set
several different options to determine how the game functions.
Team Options
Team Selection: "Server Chooses" will override the individual
player's choice of sides and make teams even.
Allow Friendly Fire: You have the option of making your teammates
invulnerable to your weapons by turning Allow Friendly Fire "off".
Friendly Fire Warning: Select
"Off" to remove the safety X that appears when targeting allies for all players.
Friendly Tags: Having this option
"Off" will not allow players to use Friendly Tags.
See Team On GPS: Select
"Yes" if you want members of the same team to be able to see icons representing
the location of their teammates on the GPS map.
Team Lives: For a more realistic
game, you can set this value to zero, which means when you are killed, you're out of the
game. Increasing this value creates a pool of lives that your team can draw from.
When they are used up, your teammates will be dropped from the game when killed.
This setting is defaulted to "Infinite", where you will always respawn
after being killed.
Squadron Password: Use these
boxes to set individual passwords for Squads. Remember to inform your players of
their proper password.
Win Conditions
Time Limit: Determines how long a
game will last.
Score Limit: Determines what
score must be attained before the game ends and a winner is declared.
King of the Hill Time: Determines
the total cumulative amount of time a player must occupy the hot zone in order to win a
King of the Hill game.
Basic Setup
Maximum Players: Determines the
maximum number of players allowed to join the multiplayer game.
Start Delay: The number of
minutes before play can begin. This allows time for new players to join in.
Replay: If this is set to
"Yes", the game will automatically restart after the previous round is finished.
Tracers: Select "Off"
if you don't want any player to see the bullet trail from weapons that fire tracer
ammunition.
Timeout Box: Determines the
amount of time to elapse before a killed player is allowed to re-enter the game.
Destroyable Buildings: By setting
this to "Yes", players can destroy buildings.
Death Messages: Turning this
option "Off" will eliminate the text messages that appear when someone is
killed. This way you won't know if you've killed someone unless you see them die.
Multiplayer Game
Types
Cooperative
In this game, you replay Single Player missions where your computer-controlled squadmates
are replaced with up to 7 human players. Most Delta Force training at Fort Bragg
involves working with a team to overcome simulated terrorist attacks. Play the same
scenario multiple times to see how different team strategies work. Note that you can
play any Campaign or Quick Mission as cooperative regardless of whether you have gotten to
it in single player mode or not. However, in cooperative play the mission will be
harder than the single player version to compensate for additional human players.
Generally, this means an increase in the number of enemies encountered.
Deathmatch
and Team Deathmatch
All players are competing against each other to gain the high score by
eliminating the most opponents. In Team Deathmatch, up to four teams compete against
each other to gain the high score by eliminating the most opponents. |
|
Deathmatch
Score:
Kill Friendly (Team only)............-4
Kill yourself....................................-1
Killed by opponent.........................0
Kill opponent.................................+1
Kill opponent with head shot......+2
Kill opponent using a knife..........+3 |
King of the Hill and Team King of the Hill
In this scenario, players win by occupying a certain area for a specific duration of time
(set by the game host). The hot zone shows up as a red circle on your GPS and
Commander's map. Although your time in the zone is cumulative, leaving the hot zone
will cause your timer to start to count backwards. The size and number of hot zones
will vary depending on which map the host chooses. In Team King of the Hill, up to
four teams can play against each other. You need only one teammate in the zone for
the timer to start. Unlike in regular King of the Hill, as soon as you have no more
teammates in the hot zone, your timer will immediately drop to zero.Capture the Flag
Flags are represented by a triangle symbol on the GPS and Commander's map. You are
part of the red team or the blue team and your objective is to grab the other team's flag
by running over it and return it to your team's Flag Bay (represented by a colored
circle). At the same time, you need to defend your own flags from your opponents.
Some variations have multiple flags that must be retrieved. The waypoint indicator will
help guide you to the flags and back to your flag bay.
Search and Destroy
Each team must enter into each other's territory and destroy specific targets to win the
game.
Attack and Defend
Similar to Search and Destroy, one team wins if they destroy all of their targets
within their opponent's territory. The defenders win if time expires before the
other team can accomplish all of their goals.
Flagball
In Flagball, there is one flag in the middle of the playing field. Up to
four teams compete to grab the flag and return to their base with it to score 1 point.
After a point is scored, the flag is reset to the center of the playing field.
|
|