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- The Clash of Civilizations is a computer strategy game we are developing that attempts to sketch out pretty much the
     whole of history in game form.  The player(s) of such a game make decisions about their civilization’s economic stance
     (guns vs. butter), military and diplomatic actions, and a host of other things.  Moving from antiquity into the current time,
     fostering technological and social progress of the civilization (civ) is generally a main concern of the player.  Arguably, the
     modern progenitor of this sort of game is "Sid Meier’s Civilization", now about a decade old (and its sequel, imaginatively
     named Civilization II or Civ II).

- I started this project because, although fascinated with the general concept, I got disgusted with all the many games of this
     type available.  I had different quarrels with different games, but the biggest problems shared by most of these games
     were fairly poor AI, huge amounts of unnecessary busywork, and that they just didn't feel right in terms of the "history"
     they produced. The Clash of Civilizations will try to answer these defects in the others.  We are now a group approaching
     20 members, with similar views, working to get a game out that fixes these defects.

- We have about 30K lines of Java code in the current version, which I think is about 20% of the way to completion.  Right
     now we are working on the rules framework and the AI.  Unlike most game projects these days, we are putting the
     emphasis on a workable model for the world and AI first, and will figure out how many clock cycles we have left to
     devote to graphics at the end.  Our current target is to have the rough design spec finished by the end of May.  I hope we
     can have a solid beta version out by the end of the year.  A screen shot of the development interface so far is shown
     below.  Clicking on it will get you a higher res version with some detailed information about the interface as it currently
     exists, and plans for it in the near future.

- The Clash project is still looking for people to join.  Especially needed are Java programmers with an interest in this type of
     game, since the biggest bottleneck right now is coding.  As the project gets further along we'll also need more graphics
     people, and playtesters.  We also need people who can criticize all the aspects of the game, from a perspective of
     economics, military history, AI, etc.  The criticism group is needed because I think getting Clash as close to reality as
     possible will make it both a significantly better game and of some educational value.  If the project works out as well as I
     think it will, the game will be put out as shareware (free demo, pay for full version).  Collaborators will earn returns
     depending on the amount of work they've put into the project (TBD).  If you're interested in participating drop me a line. 

- Mark Everson

 

 
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