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About SSCU Death Star Battle

This zone is based on the scene of the third (The Return of The Jedi) Star Wars movie. When you first spawn into the zone you will be in a green safezone. Around it will be green prizes that may be picked up. Normally these prizes would be used to upgrade your ship, but in this zone each ship is already fully equiped for its ship class. The prizes are meant only to raise your bounty 5 points so you'll be able to attach to other players. The main target, and sole purpose of this zone looms to your left and slightly up... the Death Star.

Unlike the movie, the purpose of this zone is to penetrate into the Star (or attach to another player) and take all the flags that reside within. There are a total of 100 flags, each giving 100 points when the reward bell rings. If your team is good enough and work well together, you may even be able to completely kick the other team out of the star, at this time you defend the three entrances, sit back and rack up those points.

There are two teams on this zone, team 0 which are the Imperials and team 1 which are the Rebels. Both teams have their strengths and weaknesses, the zone is very balanced when it comes to that matter. The Imperials do a lot of damage but don't have a whole lot of energy. The Rebels have more 'armor' but their ships are slightly 'weaker' when it comes to bullet speed and distance. For either team, you must work together to be able to take over the star.

Your Win/Loss ratio isn't very important in this game, what matters most and the main thing squad recuriters SHOULD be looking for is how many points you have. Unfortunately lots of people care only for their ratio and 'jump teams' depending on which team is doing better to insure they don't die as often. This is the same for squads, not only do they look for points but also ratio.

This zone may not be for some, as it will probably get boring doing the same thing over and over, as well as the lag problem that comes with the zone. But I've enjoyed the zone since I started playing it and can't seem to bring myself to play in another arena.

Here's a map of the zone,well pretty much..

Here are some screenshots I took of certain situations, including my record bounties and such. Here is how the bounty situation for DSB works:

You start with a bounty of 500 points, meaning if someone kills you they get 500 points plus a flag bonus if they have the flags of the Death Star. Every time you kill someone your bounty rises 50 points. There are 8 ships that are playable in the game, four are Imperial ships and Four are Rebel ships. Click on the hyperlinks to view a screenshot of my record bounty for each ship...

*note* My shipset is diffrent from others.

Imperial Ships (freq 0)

TIE Fighter (Warbird)

Pros: The warbird is probably the most used ship in the game. It turns fast and has a really fast recharge rate. The bullets it fires are level 2 (yellow) guns and it fires them at a very fast rate of speed. The bullets are also propeled quickly away from the ship which makes this ship ideal for newbies and experts alike.

Cons: This ship has the smallest energy value in the game, being only 850 points. It can be easily taken out with an accurate bomber or an experianced X-wing player.

TIE Interceptor (Javlin)

Pros: This ship has an excellent energy value, being 1200. This ship has the second most energy in the game. It shoots blue level 3 guns at a normal rate of speed. It also lets you use your afterburners at no cost making it a very fast ship and highly manueverable.

Cons: The bullets it shoots take quite a bit of energy away from this ship. Although powerful when they hit it leaves the Javlin somewhat weak after firing. It may also be a bit tough to turn with this ship at high rates of speed as well. I'm not sure but I think this ship's recharge rate is somewhat slow...

TIE Bomber (Spider)

Pros: The Imperial bomber can do the second most damage in the least amount of time. It fires it's bombs at a VERY high rate of speed and the bombs move very quickly. It can also lay the most mines in the game, being four mines at once. Ideal for those working at a high resolution. This ship also gets 5 rockets to use unlike all other ships that only get 3.

Cons:This ship only comes with an energy value of 950 points. Although it can launch those bombs with such speed it can only launch a maximum of four bombs before the energy is spent completely and becomes a sitting duck. This ship is either the slowest or second most slowest ship in the game. Its turning rate is probably just a bit worse than the Javlin. It's guns (level 2) fire at a very slow rate and are nearly useless.

Imperial Gunboat (Leviathan)


Pros: This ship is a tank! It has the most energy in the game, being 1250 points. This is the offical ass kicker of the Imperial team IF USED RIGHT. This ship is NOT for newbies. Unlike all the other ships in the game it only shoots a single barreled level 3 (blue) laser while other ships all have duel barreled guns. You must have good aim when using this baby. This ship has the fastest rate of fire in the game and does the most damage in the least amount of time. This ship is probably the third fastest ship in the game. And to top it all off, it can fire EMP bombs which stop the enemy from recharging their energy for a time. It can lay 3 EMP mines max.

Cons: The rate of fire is so fast that sometimes people overfire. It's hard to control how much energy to use when firing which makes this ship is very vunerable after each burst. Also the acceleration/decceleration is terrible, lots of people try to slow this beast down before plowing into a minefield or tons of gunfire and just can't stop it. Also cornering and taking sharp turns in this ship is tough to do as well. The EMP bombs it fires do next to no damage when they hit.

 

Rebel Ships (freq 1)

A-Wing (Terrier)

Pros: The second most used ship in the game. This ship is like the TIE fighter as it fires level 2 yellow bullets at a high rate of speed and The recharge rate for this ship are just a small bit below that of the TIE. It's turning rate and speed are very good, and like the Javlin can use its afterburners at no cost making it the most manuverable ship in the game.

Cons: It has the second least amount of energy in the game, being only 900 points. The bullets it fires don't have anywhere near the distance of most of the other ships, being above the bombers but less than the fighters.

X-Wing (Weasle)

Pros:This ship is also a tank in some respect. It comes with 1200 energy and shoots level 3 blue bullets. The cost of firing these bullets, I believe, is less than the Javlin. A good aim with an experianced player will result in an easy 3 wins to 1 loss ratio. This ship is mostly used by vetrans of the game.

Cons: The recharge rate of this ship is pretty slow, if it gets attacked by a large number of people (which is common) it more than likely wont survive that long. The acceleration and decceleration is just a bit better than the Imperial Gunboat. I don't find this ship particularly manuverable myself though others may disagree with me.

Y-wing (Lancaster)

Pros: This is the least used ship of the game. It is an EMP bomber, like the levi but only it fires level 2 bullets at a decent rate of speed and distance. This ship should mostly be used as a support ship rather than by itself. It comes with an moderate 1100 energy points. I think it can drop 3 or 4 EMP mines as well.

Cons: Being a support ship it can't take care of itself too well. The cost for firing its EMP bombs and firing is quite high and will leave it drained afterward. In 1-on-1 combat it has a fair chance of surviving, but if attacked by two or more people you can kiss it good-bye. Unless your team is acting like a well oiled machine I wouldn't advise the use of this ship. There is a big lack of skilled Lancaster players in the zone.

B-Wing (Shark)

Pros: This is the Rebel bomber ship. It comes with a nice 1150 energy points and can fire it's level 2 guns at no cost as it's recharge rate is fairly quick. If used correctly this ship can be a real pain in the ass to kill and is regarded as the best ship the Rebels have to offer by lots of people. This ship can shoot more bombs total than the Imperial bomber but in a longer period of time.

Cons: Although this ship is a bomber it can only lay a max of 2 mines at a time which can really hinder its performance. Also this ship may be the slowest in the game, maybe even slower than the Imperial bomber. The B-wing doesn't shoot it's bombs as fast or as far as the Imperial bomber either (this may actually be a good thing to some people though). It's guns shoot at a very slow rate of speed and don't go too far either.