Riven - Myst 2 Company : Cyan Reviewed By : Lonelines |
around. Many loved the idea of the myst games and the game became a hit, and naturally when there's one good hit many clones follow. Some good (Like Zork: Nemesis), Some are fairly good (like RAMA), and some awful (Like Lighthouse).After 4 years waiting, the sequel to myst is out with the name RIVEN. To me it was the biggest disappointment from a sequel ever. Don't get me wrong, |
along. So what makes this game a disappointment you ask? First of all the puzzles. What I really liked about Myst were the four unique individual islands, each with its own UNIQUE puzzles and thoughtline. In Riven most of the puzzles on a specific island is usually somehow connected to the other islands. For Example: I found out how to travel to the "Village Island" (called that way because there are villagers there who flee away at the sight of you, your alter ego must be REALLY ugly). In Village Island I roamed around figuring out various puzzles and finally reaching a tower, |
here through a different island... Now roaming around from island to island wouldn't be so bad... Except there are four (or if you wish five) islands. AND EACH ISLAND IS ON A SEPARATE CD!!! Which gives you a total of like a 100 CD SWAPS in order to go from island to island to island to island... Now after I kept going (while swapping CD's like mad), I got really really annoyed at this disk swapping that I just looked more and more in the UHS so that I would go to a particular island only and continue only to necessary islands. However, the puzzles in the game are simply inhumane... There are 2 puzzles in the game that if you want to solve all by yourself demand a |
Great sound, great
graphics and animation, pretty good plot that continues where myst left
off. | ||
Most puzzles are linked through the islands, some puzzles way TOO hard for normal player (like the animal circle), WAY TOO MUCH SWAPPING, no map system to link you to other islands already visited instantly (a real shame on you guys). |