Parameter |
Effect |
AssumePlayAsGhost=yes |
Set this parameter to
"yes", if you do not wish to ever get the Resurrect With Penalties option. |
AllowPathfind=[Yes/No,
On/Off] |
Lets you set whether or not you wish to
have pathfinding available. If it is turned off, then double-right-clicking will do
nothing. |
BarkTimeModifier=[1-999] |
These two options adjust
the duration of player and NPC speech. BarkTimeModifier sets how long all speech remains
on screen (default is 4 seconds) as a percentage. The default is 300% as long for speech
(12 seconds). ScaleBarkTimes is a toggle to adjust whether or not the duration scales
based on the length of the text displayed. The below are the defaults. |
ScaleBarkTimes=[Yes/No] |
ChestOpening=[On/Off] |
Turns off the animation of the
menu-chest, which on some computers can be very slow and painful to watch. |
CombatHueColor=[1-999] |
This option's purpose is to assist the
colorblind. This will let you adjust the combat cursor color when in combat mode. The
numbers are somewhat difficult to set, so you may wish to experiment. (Two sample values:
31 will give a bright blue, 15 bit color 555 RGB and 992 will give a bright green). |
FrameSkipping=[Yes/No,
On/Off] |
This will make the client attempt to
skip draw frames when the time spent drawing becomes too high. (You may notice an
improvement in performance when in crowded areas). Note that this can also cause
"stuttering" in the image if your video card simply cannot keep up. |
HoldTabForCombat=[Yes/No,
On/Off] |
Lets you choose which way it will
operate. If the option is set to yes or on, then holding down the TAB key will keep you in
combat mode, and releasing the key will return you to peace mode. If the option is off,
then the TAB key will work exactly like a combat mode macro toggle: hit it once to enter
combat mode, hit it again to exit. |
JournalSaveFile=[D:\uo\uo.txt] |
This allows you to save all of the text
that appears on your screen for later viewing. This includes system messages, dialogue,
etc. If you use it, just remember to delete it every once in a while, or else it will get
huge and eat up your drive space. You have to enter the path where to save the file to. |
NotorietyQuery=[On/Off] |
A useful feature that will ask you
"Are you sure?" before attacking something that will lower your notoriety. (Not
100% failsafe). |
ObscenityFilter=[On/Off] |
Usually this line exists in the UO.CFG
file anyway, and it can be set from the options menu in-game, but people tend to forget
about it too. Do you want to see what people are actually saying? If so, turn the filter
to "off". |
OffsetGumps=[On/Off,
Yes/No] |
If you set this to on or yes, when you
open a container window it will offset from the place where the last one opened. If you
set it to off or no, then container windows will always open as they do now, all on top of
one another. |
AutoArrangeMinimized=[yes/no,on/off] |
This toggle will turn on automatic
arranging of minimized gumps to preset locations, rather than stacking them all in the
corner. |
ShowIntroAnim=[Yes/No] |
This is automatically set after you've
watched the intro movie the first time, but if you're just reinstalling the game, you can
put it in right away. |
UseCircleTrans=[Yes/No] |
This creates a "circle of
transparency" around your character, so that you can click on people/items that are
obscured by walls, etc. |
CircleTransRadius=[1-999] |
There is an undocumented feature which
allows you to modify the radius of your transparency circle. While requiring a bunch of
processing power, this feature will allow you to have x-ray vision and see into any
structure. |
unicodespeech=[On/Off] |
Changes the font in your Ultima Online
client interface to unicode. The words you say in game will look a little different. You
can even use umlauts with this option (especially interesting for players using a special
character set). |
HighlightColorInnocent=#0000FF |
Highlights the Innocent blue. This is
the Hex RGB value. |
HighlightColorFriend=#00FF00 |
Highlights a Friend green. |
HighlightColorCanAttack=#808080 |
Highlights somebody who can safely be
attacked grey. |
HighlightColorCriminal=#808080 |
Highlights a Criminal grey. |
HighlightColorEnemy=#FF8000 |
Highlights an Enemy orange. |
HighlightColorMurderer=#FF0000 |
Highlights a Murderer red. |
UnicodeSpeech |
Let�s you use �,�,�. |