Main General Info Unit Stats/Info Strategy Resources

 

Advanced Construction Kbot: Level 2 Construction Unit
What's New: Increased build distance. Increased speed.
Strategy Notes: The increase in build distance improves the con-bot's ability to assist in building units or structures.
STATS:
Energy 5784   Max. Velocity 1 (+.4)
Metal 300   Acceleration 0.18
Build Time 13432   Turn Rate 1010
Armor 1040   Line of Sight 249
 
Worker Time 160   Build Distance 100 (+40)
Make Energy 17   Store Energy 100
Make Metal 0.5   Store Metal 100

 

Zeus : Assault Kbot
What's New: Better armor. Minor speed/acceleration boost. Improved weapon.
Strategy Notes: Zeus now packs enough punch to be quite a bargain. They build quick enough that you can have a group before you know it.
STATS:
Energy 2228   Max. Velocity 1.2 (+1)
Metal 267   Acceleration 0.1 (+.01)
Build Time 5478   Turn Rate 960
Armor 975 (+100)   Line of Sight 255
 
Weapon 1 Range Damage Reload Time Area
Lightning Gun 220 (+40) 200 (+20) 1.45 8
  Energy Guided Type  
      Line of Sight  

 

Fido : Skirmish Kbot
What's New: Switchable cannon. Does more damage.
Strategy Notes: The Fido can now switch it's cannon into "Ballistic" mode to attack structures behind DT or lob shells over wreckage/terrain. To use ballistic fire, click the Special button (or D key) then select the target. After each shot it will return to normal firing mode--use D repeatedly if necessary.
STATS:
Energy 3556   Max. Velocity 1.75
Metal 398   Acceleration 0.1
Build Time 10827   Turn Rate 900
Armor 1000   Line of Sight 275
 
Weapon 1 Range Damage Reload Time Area
Gauss Cannon 480 140 (+20) 2.6 8
  Energy Guided Type  
      Line of Sight  
 
Weapon 2 Range Damage Reload Time Area
Ballistic Cannon 480 140 2.6 32
  Energy Guided Type  
      Ballistic  

 

Invader : Crawling Bomb
What's New: Quick Countdown. Major speed boost.
Strategy Notes: The 3 second countdown and speed boost help the crawling bomb live up to its tag line--though you can still fly it in if you prefer...
STATS:
Energy 5473   Max. Velocity 1.4 (+.98)
Metal 61   Acceleration 0.11
Build Time 7901   Turn Rate 1400
Armor 185   Line of Sight 210 (+109)
           
Blast/Area 1200/275   Self-Destruct Blast/Area 2500/556

 

Eraser : Radar Jammer Kbot
What's New: Speed boost.
Strategy Notes: The Eraser can now keep up with most units by Guarding them reducing the micromanagement involved with sending a Jammer along with combat units.
STATS:
Energy (per tick) 1326   Max. Velocity 1 (+.4)
Metal (per tick) 73   Acceleration 0.1
Build Time (ticks) 4937   Turn Rate 950
Armor 305   Line of Sight 200
           
      Radar Jam 500

 

Zipper : Fast Raider Kbot
What's New: Speed boost. Much better weapon.
Strategy Notes: The switch to an EMG weapon along with the insane speed allow the Zipper to be just about the best raiding unit in the game. Be sure to avoid the EMG resistant Levelers and Exploiters though.
STATS:
Energy 2221   Max. Velocity 3.8 (+1.27)
Metal 151   Acceleration 0.14
Build Time 6768   Turn Rate 1300
Armor 550   Line of Sight 263
 
Weapon 1 Range Damage Reload Time Area
EMG Burst 230 25 2 16
  Energy Guided Type  
      Line of Sight  

 

Marky : Radar Kbot
What's New: Faster. Improved radar range.
Strategy Notes: If you choose to actually build one, at least it will be a little more useful...
STATS:
Energy 1152   Max. Velocity 1.35 (+.41)
Metal 95   Acceleration 0.045
Build Time 3800   Turn Rate 505
Armor 320   Line of Sight 240
           
      Radar 1500 (+250)

 

Spider : All-Terrain Paralyzer Kbot
What's New: Now a Kbot instead of vehicle. Reduced costs. Faster. Better range. Smaller model. Reduced stun duration. Even further reduced stun time to all gunships (90), Sumo, Can, and Goliath (120).
Strategy Notes: Mix these guys in with level 1 attack forces for an amazing combo. Their only weaknesses are the need to have other units around and DTed defenses but in the open field with support they more than pay for themselves.
STATS:
Energy 2200   Max. Velocity 2 (+.48)
Metal 180 (-50)   Acceleration 0.15
Build Time 3075 (-3000)   Turn Rate 1020
Armor 430 (-20)   Line of Sight 210
 
Weapon 1 Range Damage (Stun) Reload Time Area
Paralyzer 240 (+20) 300 (-600) 1.2 8
  Energy Guided Type  
      Line of Sight  

 

Pelican : Amphibious Kbot
What's New: Improved speed. Improved laser range and reload time. Missile fires at aircraft only. Fixed waterline bug.
Strategy Notes: Their now decent fast amphibious raiders that you can access without building the expensive hover plant, but they aren't be be-all end-all naval unit they were in OTA.
STATS:
Energy 2468   Max. Velocity 2.0 (+.5)
Metal 255   Acceleration 0.1
Build Time 5982   Turn Rate 400
Armor 800   Line of Sight 290
 
Weapon 1 Range Damage Reload Time Area
Light Laser 275 (+15) 60 0.75 (-.85) 8
  Energy Guided Type  
      Line of Sight  
 
Weapon 2 Range Damage Reload Time Area
Missiles 700 12 2 48
  Energy Guided Type  
    YES Line of Sight  

 

Orion : Sniper Kbot
What's New: Nifty new name. Reduced LOS. Improved climbing. Stealth instead of cloak. Weapon shot silent and invisible.
Strategy Notes: Place these guys along edges out of the main assault paths and your enemy will never know what's hitting him. They can also be micromanaged to take out big ticket units like Sumos, Goliaths, or non-DTed perimeter defenses from well out of their range.
STATS:
Energy 14727   Max. Velocity 1.1
Metal 935   Acceleration 0.1
Build Time 28137   Turn Rate 1216
Armor 320   Line of Sight 250 (-40)
           
Stealth YES        
 
Weapon 1 Range Damage Reload Time Area
Annihilator Weapon 950 (+350) 1230 20 32 (+24)
  Energy Guided Type  
  1500   Line of Sight  

 

Infiltrator : Spy Kbot
What's New: Amphibious. Carries radar and sonar. Cheaper cloak cost. Can build Sabotage mine.
Strategy Notes: The mine is something of a novelty weapon since the spy has to become visible to place it, but if you use your imagination you might be able to think of a situation where it comes in handy to knock out something for a minute or two. (I'm just not imaginitive enough I guess...)
STATS:
Energy 9219   Max. Velocity 1.9
Metal 128   Acceleration 0.2
Build Time 22631   Turn Rate 1250
Armor 270   Line of Sight 500 (+220)
           
Radar 625   Radar Jam 40
Sonar 625     Cloak Cost/Moving 200/40 (-10/-160)
 
Mine 1   Damage (Stun)   Area
Sabotage Mine   18000   80
  Energy Metal Build Time  
  1000 5 5  

 

Maverick : Gun-Slinging Kbot
What's New: Longer delay before holstering cannons.
Strategy Notes: The king-daddy of skirmish units. Build them, and the enemy shall die. Repeat as necessary.
STATS:
Energy 10914   Max. Velocity 1.4
Metal 492   Acceleration 0.1
Build Time 24850   Turn Rate 1016
Armor 870   Line of Sight 290
 
Weapon 1 Range Damage Reload Time Area
Gauss Cannon 340 320 .8 8
  Energy Guided Type  
      Line of Sight  

 

Decoy Commander: Inhuman Target
What's New: Increased build speed. Has reduced build menu. Uses standard Commander laser. Carries decoy D-Gun. Description matches normal Commander.
Strategy Notes: It's not really the commander, but it plays one on TV!
STATS:
Energy 11561   Max. Velocity 1.2
Metal 721   Acceleration 0.15
Build Time 24048   Turn Rate 1044
Armor 1420   Line of Sight 290
 
Worker Time 40 (+10)   Build Distance 60
Make Energy     Store Energy  
Make Metal     Store Metal  
 
Weapon 1 Range Damage Reload Time Area
XC Laser 240 (+40) 105 (+55) 0.85 16
  Energy Guided Type  
      Line of Sight  
 
Weapon 2 Range Damage Reload Time Area
Decoy Disintegrator 240 25 4.2 48
  Energy Guided Type  
  40   Line of Sight  

 

Hacker : Capture Kbot
NEW UNIT
Strategy Notes: The Hacker is designed to sneak up on isolated enemy units and capture them. It has cloaking and radar to support getting close to targets. It carries a stun weapon to incapacitate them, then use the Capture button (or C key) to start the capturing process. Hackers can be particularly useful for grabbing enemy Construction units building remote metal extractors without escorts.
STATS:
Energy 10914   Max. Velocity 1.5
Metal 192   Acceleration 0.25
Build Time 25950   Turn Rate 1020
Armor 420   Line of Sight 350
           
Cloak Cost 205   Radar 700
Worker Time 20   Build Distance 120
Make Energy     Store Energy  
Make Metal     Store Metal  
 
Weapon 1 Range Damage Reload Time Area
Paralyzer 280 3600 1.5 8
  Energy Guided Type  
  25   Line of Sight  

 

FARK : Fast Assist/Repair Kbot
What's New:
Strategy Notes:
STATS:
Energy 3219   Max. Velocity 2.2
Metal 480   Acceleration 0.18
Build Time 7931   Turn Rate 1010
Armor 830   Line of Sight 290
 
Worker Time (Repair) 180   Build Distance 100
Make Energy 17   Store Energy  
Make Metal 0.5   Store Metal