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Advanced Construction Kbot: Level 2 Construction Unit | |||||
What's New: Increased build distance. Increased speed. | |||||
Strategy Notes: The increase in build distance improves the con-bot's ability to assist in building units or structures. |
STATS: | |||||
Energy | 5784 | Max. Velocity | 1 (+.4) | ||
Metal | 300 | Acceleration | 0.18 | ||
Build Time | 13432 | Turn Rate | 1010 | ||
Armor | 1040 | Line of Sight | 249 | ||
Worker Time | 160 | Build Distance | 100 (+40) | ||
Make Energy | 17 | Store Energy | 100 | ||
Make Metal | 0.5 | Store Metal | 100 | ||
Zeus : Assault Kbot | |||||
What's New: Better armor. Minor speed/acceleration boost. Improved weapon. | |||||
Strategy Notes: Zeus now packs enough punch to be quite a bargain. They build quick enough that you can have a group before you know it. |
STATS: | |||||
Energy | 2228 | Max. Velocity | 1.2 (+1) | ||
Metal | 267 | Acceleration | 0.1 (+.01) | ||
Build Time | 5478 | Turn Rate | 960 | ||
Armor | 975 (+100) | Line of Sight | 255 | ||
Weapon 1 | Range | Damage | Reload Time | Area | |
Lightning Gun | 220 (+40) | 200 (+20) | 1.45 | 8 | |
Energy | Guided | Type | |||
Line of Sight | |||||
Fido : Skirmish Kbot | |||||
What's New: Switchable cannon. Does more damage. | |||||
Strategy Notes: The Fido can now switch it's cannon into "Ballistic" mode to attack structures behind DT or lob shells over wreckage/terrain. To use ballistic fire, click the Special button (or D key) then select the target. After each shot it will return to normal firing mode--use D repeatedly if necessary. |
STATS: | |||||
Energy | 3556 | Max. Velocity | 1.75 | ||
Metal | 398 | Acceleration | 0.1 | ||
Build Time | 10827 | Turn Rate | 900 | ||
Armor | 1000 | Line of Sight | 275 | ||
Weapon 1 | Range | Damage | Reload Time | Area | |
Gauss Cannon | 480 | 140 (+20) | 2.6 | 8 | |
Energy | Guided | Type | |||
Line of Sight | |||||
Weapon 2 | Range | Damage | Reload Time | Area | |
Ballistic Cannon | 480 | 140 | 2.6 | 32 | |
Energy | Guided | Type | |||
Ballistic | |||||
Invader : Crawling Bomb | |||||
What's New: Quick Countdown. Major speed boost. | |||||
Strategy Notes: The 3 second countdown and speed boost help the crawling bomb live up to its tag line--though you can still fly it in if you prefer... |
STATS: | |||||
Energy | 5473 | Max. Velocity | 1.4 (+.98) | ||
Metal | 61 | Acceleration | 0.11 | ||
Build Time | 7901 | Turn Rate | 1400 | ||
Armor | 185 | Line of Sight | 210 (+109) | ||
Blast/Area | 1200/275 | Self-Destruct Blast/Area | 2500/556 | ||
Eraser : Radar Jammer Kbot | |||||
What's New: Speed boost. | |||||
Strategy Notes: The Eraser can now keep up with most units by Guarding them reducing the micromanagement involved with sending a Jammer along with combat units. |
STATS: | |||||
Energy (per tick) | 1326 | Max. Velocity | 1 (+.4) | ||
Metal (per tick) | 73 | Acceleration | 0.1 | ||
Build Time (ticks) | 4937 | Turn Rate | 950 | ||
Armor | 305 | Line of Sight | 200 | ||
Radar Jam | 500 | ||||
Zipper : Fast Raider Kbot | |||||
What's New: Speed boost. Much better weapon. | |||||
Strategy Notes: The switch to an EMG weapon along with the insane speed allow the Zipper to be just about the best raiding unit in the game. Be sure to avoid the EMG resistant Levelers and Exploiters though. |
STATS: | |||||
Energy | 2221 | Max. Velocity | 3.8 (+1.27) | ||
Metal | 151 | Acceleration | 0.14 | ||
Build Time | 6768 | Turn Rate | 1300 | ||
Armor | 550 | Line of Sight | 263 | ||
Weapon 1 | Range | Damage | Reload Time | Area | |
EMG Burst | 230 | 25 | 2 | 16 | |
Energy | Guided | Type | |||
Line of Sight | |||||
Marky : Radar Kbot | |||||
What's New: Faster. Improved radar range. | |||||
Strategy Notes: If you choose to actually build one, at least it will be a little more useful... |
STATS: | |||||
Energy | 1152 | Max. Velocity | 1.35 (+.41) | ||
Metal | 95 | Acceleration | 0.045 | ||
Build Time | 3800 | Turn Rate | 505 | ||
Armor | 320 | Line of Sight | 240 | ||
Radar | 1500 (+250) | ||||
Spider : All-Terrain Paralyzer Kbot | |||||
What's New: Now a Kbot instead of vehicle. Reduced costs. Faster. Better range. Smaller model. Reduced stun duration. Even further reduced stun time to all gunships (90), Sumo, Can, and Goliath (120). | |||||
Strategy Notes: Mix these guys in with level 1 attack forces for an amazing combo. Their only weaknesses are the need to have other units around and DTed defenses but in the open field with support they more than pay for themselves. |
STATS: | |||||
Energy | 2200 | Max. Velocity | 2 (+.48) | ||
Metal | 180 (-50) | Acceleration | 0.15 | ||
Build Time | 3075 (-3000) | Turn Rate | 1020 | ||
Armor | 430 (-20) | Line of Sight | 210 | ||
Weapon 1 | Range | Damage (Stun) | Reload Time | Area | |
Paralyzer | 240 (+20) | 300 (-600) | 1.2 | 8 | |
Energy | Guided | Type | |||
Line of Sight | |||||
Pelican : Amphibious Kbot | |||||
What's New: Improved speed. Improved laser range and reload time. Missile fires at aircraft only. Fixed waterline bug. | |||||
Strategy Notes: Their now decent fast amphibious raiders that you can access without building the expensive hover plant, but they aren't be be-all end-all naval unit they were in OTA. |
STATS: | |||||
Energy | 2468 | Max. Velocity | 2.0 (+.5) | ||
Metal | 255 | Acceleration | 0.1 | ||
Build Time | 5982 | Turn Rate | 400 | ||
Armor | 800 | Line of Sight | 290 | ||
Weapon 1 | Range | Damage | Reload Time | Area | |
Light Laser | 275 (+15) | 60 | 0.75 (-.85) | 8 | |
Energy | Guided | Type | |||
Line of Sight | |||||
Weapon 2 | Range | Damage | Reload Time | Area | |
Missiles | 700 | 12 | 2 | 48 | |
Energy | Guided | Type | |||
YES | Line of Sight | ||||
Orion : Sniper Kbot | |||||
What's New: Nifty new name. Reduced LOS. Improved climbing. Stealth instead of cloak. Weapon shot silent and invisible. | |||||
Strategy Notes: Place these guys along edges out of the main assault paths and your enemy will never know what's hitting him. They can also be micromanaged to take out big ticket units like Sumos, Goliaths, or non-DTed perimeter defenses from well out of their range. |
STATS: | |||||
Energy | 14727 | Max. Velocity | 1.1 | ||
Metal | 935 | Acceleration | 0.1 | ||
Build Time | 28137 | Turn Rate | 1216 | ||
Armor | 320 | Line of Sight | 250 (-40) | ||
Stealth | YES | ||||
Weapon 1 | Range | Damage | Reload Time | Area | |
Annihilator Weapon | 950 (+350) | 1230 | 20 | 32 (+24) | |
Energy | Guided | Type | |||
1500 | Line of Sight | ||||
Infiltrator : Spy Kbot | |||||
What's New: Amphibious. Carries radar and sonar. Cheaper cloak cost. Can build Sabotage mine. | |||||
Strategy Notes: The mine is something of a novelty weapon since the spy has to become visible to place it, but if you use your imagination you might be able to think of a situation where it comes in handy to knock out something for a minute or two. (I'm just not imaginitive enough I guess...) |
STATS: | |||||
Energy | 9219 | Max. Velocity | 1.9 | ||
Metal | 128 | Acceleration | 0.2 | ||
Build Time | 22631 | Turn Rate | 1250 | ||
Armor | 270 | Line of Sight | 500 (+220) | ||
Radar | 625 | Radar Jam | 40 | ||
Sonar | 625 | Cloak Cost/Moving | 200/40 (-10/-160) | ||
Mine 1 | Damage (Stun) | Area | |||
Sabotage Mine | 18000 | 80 | |||
Energy | Metal | Build Time | |||
1000 | 5 | 5 | |||
Maverick : Gun-Slinging Kbot | |||||
What's New: Longer delay before holstering cannons. | |||||
Strategy Notes: The king-daddy of skirmish units. Build them, and the enemy shall die. Repeat as necessary. |
STATS: | |||||
Energy | 10914 | Max. Velocity | 1.4 | ||
Metal | 492 | Acceleration | 0.1 | ||
Build Time | 24850 | Turn Rate | 1016 | ||
Armor | 870 | Line of Sight | 290 | ||
Weapon 1 | Range | Damage | Reload Time | Area | |
Gauss Cannon | 340 | 320 | .8 | 8 | |
Energy | Guided | Type | |||
Line of Sight | |||||
Decoy Commander: Inhuman Target | |||||
What's New: Increased build speed. Has reduced build menu. Uses standard Commander laser. Carries decoy D-Gun. Description matches normal Commander. | |||||
Strategy Notes: It's not really the commander, but it plays one on TV! |
STATS: | |||||
Energy | 11561 | Max. Velocity | 1.2 | ||
Metal | 721 | Acceleration | 0.15 | ||
Build Time | 24048 | Turn Rate | 1044 | ||
Armor | 1420 | Line of Sight | 290 | ||
Worker Time | 40 (+10) | Build Distance | 60 | ||
Make Energy | Store Energy | ||||
Make Metal | Store Metal | ||||
Weapon 1 | Range | Damage | Reload Time | Area | |
XC Laser | 240 (+40) | 105 (+55) | 0.85 | 16 | |
Energy | Guided | Type | |||
Line of Sight | |||||
Weapon 2 | Range | Damage | Reload Time | Area | |
Decoy Disintegrator | 240 | 25 | 4.2 | 48 | |
Energy | Guided | Type | |||
40 | Line of Sight | ||||
Hacker : Capture Kbot | |||||
NEW UNIT | |||||
Strategy Notes: The Hacker is designed to sneak up on isolated enemy units and capture them. It has cloaking and radar to support getting close to targets. It carries a stun weapon to incapacitate them, then use the Capture button (or C key) to start the capturing process. Hackers can be particularly useful for grabbing enemy Construction units building remote metal extractors without escorts. |
STATS: | |||||
Energy | 10914 | Max. Velocity | 1.5 | ||
Metal | 192 | Acceleration | 0.25 | ||
Build Time | 25950 | Turn Rate | 1020 | ||
Armor | 420 | Line of Sight | 350 | ||
Cloak Cost | 205 | Radar | 700 | ||
Worker Time | 20 | Build Distance | 120 | ||
Make Energy | Store Energy | ||||
Make Metal | Store Metal | ||||
Weapon 1 | Range | Damage | Reload Time | Area | |
Paralyzer | 280 | 3600 | 1.5 | 8 | |
Energy | Guided | Type | |||
25 | Line of Sight | ||||
FARK : Fast Assist/Repair Kbot | |||||
What's New: | |||||
Strategy Notes: |
STATS: | |||||
Energy | 3219 | Max. Velocity | 2.2 | ||
Metal | 480 | Acceleration | 0.18 | ||
Build Time | 7931 | Turn Rate | 1010 | ||
Armor | 830 | Line of Sight | 290 | ||
Worker Time (Repair) | 180 | Build Distance | 100 | ||
Make Energy | 17 | Store Energy | |||
Make Metal | 0.5 | Store Metal | |||