Main General Info Unit Stats/Info Strategy Resources

 

Advanced Construction Sub: Level 2 Contstruction Unit
What's New: Can build underwater Nuke mine.
Strategy Notes:
STATS:
Energy 7568   Max. Velocity 2.15
Metal 695   Acceleration 0.032
Build Time 16565   Turn Rate 256
Armor 360   Line of Sight 120
 
Sonar 400        
Worker Time 225   Build Distance 80
Make Energy 17   Store Energy 50
Make Metal 0.9   Store Metal 50
 
Mine 1 Metal Energy Build Time Cloak Cost
Underwater Nuclear 595 26172 32715 123
  Damage Area    
  4500 512    

 

Colossus: Aircraft Carrier
What's New: Anti-Missile. Significantly higher cost. Improved movement. Better LOS. Lower energy output. Better radar range. Significantly increased armor.
Strategy Notes: The carriers are now naval anti-nuke platforms. Build missiles just like for the ground versions. The radar range has also been vastly increased. The OTA carrier was uses mainly as a source of energy, but the UberHack version turns it into an all-around support unit boasting antinukes, great radar, energy production, and aircraft repair. (No partridge in a pear tree at this time.) It's now a useful addition to your fleet rather than something you hide in the corner to make resources.
STATS:
Energy 91257 (+80000)   Max. Velocity 2.4 (+.1)
Metal 1572 (+200)   Acceleration 0.02 (+.01)
Build Time 25394 (+80000)   Turn Rate 64
Armor 7640 (+4250)   Line of Sight 550 (+200)
 
Worker Time (Repair) 200   Radar 2800 (+1000)
Make Energy 170 (-200)   Use Energy 40
 
Weapon 1 Range Damage Reload Time Area
Anti-Missile Missile 2000 Special 120 96
  Energy/Metal Guided Type  
  10000/200 YES LOS Anti-Missile  

 

Piranha : Submarine Killer
What's New: Sonar/LOS boost. Better range.
Strategy Notes: 450 to subs, 600 to battleships, 650 to CORE Laviathans and Squids.
STATS:
Energy 5481   Max. Velocity 2.4
Metal 1448   Acceleration 0.2
Build Time 17767   Turn Rate 622
Armor 290   Line of Sight 300 (+150)
Sonar 589 (+36)      
 
Weapon 1 Range Damage Reload Time Area
Guided Torpedo 525 (+150) 200 2.3 16
  Energy Guided Type  
    YES LOS Water Only  

 

Ranger : Cruise Missile Ship
What's New: Radar. Starburst rocket range and damage increased. Major speed boost. AA missile fires at air only. Rocket does 2x damage to most stationary defenses--see *.
Strategy Notes:
STATS:
Energy 7804   Max. Velocity 2 (+1)
Metal 2348   Acceleration 0.01
Build Time 22317   Turn Rate 134
Armor Open/Closed 2200/4400 (+1000)   Line of Sight 245
Radar 1400        
 
Weapon 1 Range Damage Reload Time Area
Rocket 1350 (+50) 750 (+250) / 1500* 12 96
  Energy Guided Type  
      Starburst Rocket  
Weapon 2 Range Damage Reload Time Area
Missiles 710 140 (+32) 2 48
  Energy Guided Type  
      LOS Air Only  

 

Conqueror : Cruiser
What's New: Deck Laser. LOS instead of ballistic cannon. Improved armor.
Strategy Notes: Cannon does 320 to most ships.
STATS:
Energy 8608   Max. Velocity 2.5
Metal 1719   Acceleration 0.02
Build Time 17789   Turn Rate 128
Armor 4550 (+500)   Line of Sight 210
Sonar 405 (-20)      
 
Weapon 1 Range Damage Reload Time Area
Cruiser Cannon 900 (-400) 220 (+18) 2.4 (-.5) 8 (-56)
  Energy Guided Type  
      Line of Sight  
 
Weapon 2 Range Damage Reload Time Area
Warship Deck Laser 450 60 .4 8
  Energy Guided Type  
  10   Line of Sight  
 
Weapon 3 Range Damage Reload Time Area
Advanced Depth Charge 375 (-35) 125 (+55) 2.25 (-.55) 48 (+32)
  Energy Guided Type  
      LOS-Water Only  

 

Millennium : Battleship
What's New: Improved armor. Salvo fire. Reduced cannon range.
Strategy Notes: With the changes to the cruiser weapon, the battleship is now much more valuable for its ballistic bombardment abilities, whether at shoreline targets or naval targets behind Shark's Teeth or wreckage.
STATS:
Energy 20731   Max. Velocity 2
Metal 4404   Acceleration 0.01 (+.005)
Build Time 42730   Turn Rate 64
Armor 8064 (+2344)   Line of Sight 350
 
Weapon 1 Range Damage Reload Time Area
Battleship Cannon 1150 (-100) 260 0.5 (-1.7) 64
  Energy Guided Type  
      Ballistic  
 
Weapon 2 Range Damage Reload Time Area
Battleship Cannon 1150 (-100) 240 (-20) .45 (-1.75) 64
  Energy Guided Type  
      Ballistic  

 

Fibber : Sonar Jamming Submarine
What's New: Increased cost.
Strategy Notes: The Fibber cost has been increased to better reflect the value of sonar jamming. The Jammer field will turn off temporarily if the sub takes damage. CORE also has something of a counter with the Manta scout sub. The Manta fires a low damage, large area of effect torpedo that can be fired into the general area of the Fibber to cause the temporary shutdown of the jamming field.
STATS:
Energy 6897 (+3000)   Max. Velocity 2.4
Metal 590 (+295)   Acceleration 0.2
Build Time 21048 (+10000)   Turn Rate 622
Armor 450   Line of Sight 150
Sonar 650   Sonar Jam 650

 

Escort: Radar Jammer Ship
NEW UNIT
Strategy Notes:
STATS:
Energy 1928   Max. Velocity 2.7
Metal 131   Acceleration 0.075
Build Time 6708   Turn Rate 400
Armor 510   Line of Sight 300
 
Radar Jam 700      

 

Archer : Anti-Air Ship
What's New: Slightly slower. Improved range and reload on missile. Missile fires at aircraft only.
Strategy Notes:
STATS:
Energy 17058   Max. Velocity 2.8 (-.2)
Metal 1358   Acceleration 0.011
Build Time 38628   Turn Rate 160
Armor 2360   Line of Sight 350
 
Weapon 2 Range Damage Reload Time Area
Missiles 910 (+200) 108 .5 (-.5) 48
  Energy Guided Type  
      LOS Air Only  
 
Weapon 3 Range Damage Reload Time Area
Flak Cannon 750 146 0.7 125
  Energy Guided Type  
      Ballistic Air Only