
| Main | General Info | Unit Stats/Info | Strategy | Resources |
| Advanced Construction Sub: Level 2 Contstruction Unit | |||||
| What's New: Can build underwater Nuke mine. | |||||
| Strategy Notes: |
| STATS: | |||||
| Energy | 7568 | Max. Velocity | 2.15 | ||
| Metal | 695 | Acceleration | 0.032 | ||
| Build Time | 16565 | Turn Rate | 256 | ||
| Armor | 360 | Line of Sight | 120 | ||
| Sonar | 400 | ||||
| Worker Time | 225 | Build Distance | 80 | ||
| Make Energy | 17 | Store Energy | 50 | ||
| Make Metal | 0.9 | Store Metal | 50 | ||
| Mine 1 | Metal | Energy | Build Time | Cloak Cost | |
| Underwater Nuclear | 595 | 26172 | 32715 | 123 | |
| Damage | Area | ||||
| 4500 | 512 | ||||
| Colossus: Aircraft Carrier | |||||
| What's New: Anti-Missile. Significantly higher cost. Improved movement. Better LOS. Lower energy output. Better radar range. Significantly increased armor. | |||||
| Strategy Notes: The carriers are now naval anti-nuke platforms. Build missiles just like for the ground versions. The radar range has also been vastly increased. The OTA carrier was uses mainly as a source of energy, but the UberHack version turns it into an all-around support unit boasting antinukes, great radar, energy production, and aircraft repair. (No partridge in a pear tree at this time.) It's now a useful addition to your fleet rather than something you hide in the corner to make resources. |
| STATS: | |||||
| Energy | 91257 (+80000) | Max. Velocity | 2.4 (+.1) | ||
| Metal | 1572 (+200) | Acceleration | 0.02 (+.01) | ||
| Build Time | 25394 (+80000) | Turn Rate | 64 | ||
| Armor | 7640 (+4250) | Line of Sight | 550 (+200) | ||
| Worker Time (Repair) | 200 | Radar | 2800 (+1000) | ||
| Make Energy | 170 (-200) | Use Energy | 40 | ||
| Weapon 1 | Range | Damage | Reload Time | Area | |
| Anti-Missile Missile | 2000 | Special | 120 | 96 | |
| Energy/Metal | Guided | Type | |||
| 10000/200 | YES | LOS Anti-Missile | |||
| Piranha : Submarine Killer | |||||
| What's New: Sonar/LOS boost. Better range. | |||||
| Strategy Notes: 450 to subs, 600 to battleships, 650 to CORE Laviathans and Squids. |
| STATS: | |||||
| Energy | 5481 | Max. Velocity | 2.4 | ||
| Metal | 1448 | Acceleration | 0.2 | ||
| Build Time | 17767 | Turn Rate | 622 | ||
| Armor | 290 | Line of Sight | 300 (+150) | ||
| Sonar | 589 (+36) | ||||
| Weapon 1 | Range | Damage | Reload Time | Area | |
| Guided Torpedo | 525 (+150) | 200 | 2.3 | 16 | |
| Energy | Guided | Type | |||
| YES | LOS Water Only | ||||
| Ranger : Cruise Missile Ship | |||||
| What's New: Radar. Starburst rocket range and damage increased. Major speed boost. AA missile fires at air only. Rocket does 2x damage to most stationary defenses--see *. | |||||
| Strategy Notes: |
| STATS: | |||||
| Energy | 7804 | Max. Velocity | 2 (+1) | ||
| Metal | 2348 | Acceleration | 0.01 | ||
| Build Time | 22317 | Turn Rate | 134 | ||
| Armor Open/Closed | 2200/4400 (+1000) | Line of Sight | 245 | ||
| Radar | 1400 | ||||
| Weapon 1 | Range | Damage | Reload Time | Area | |
| Rocket | 1350 (+50) | 750 (+250) / 1500* | 12 | 96 | |
| Energy | Guided | Type | |||
| Starburst Rocket | |||||
| Weapon 2 | Range | Damage | Reload Time | Area | |
| Missiles | 710 | 140 (+32) | 2 | 48 | |
| Energy | Guided | Type | |||
| LOS Air Only | |||||
| Conqueror : Cruiser | |||||
| What's New: Deck Laser. LOS instead of ballistic cannon. Improved armor. | |||||
| Strategy Notes: Cannon does 320 to most ships. |
| STATS: | |||||
| Energy | 8608 | Max. Velocity | 2.5 | ||
| Metal | 1719 | Acceleration | 0.02 | ||
| Build Time | 17789 | Turn Rate | 128 | ||
| Armor | 4550 (+500) | Line of Sight | 210 | ||
| Sonar | 405 (-20) | ||||
| Weapon 1 | Range | Damage | Reload Time | Area | |
| Cruiser Cannon | 900 (-400) | 220 (+18) | 2.4 (-.5) | 8 (-56) | |
| Energy | Guided | Type | |||
| Line of Sight | |||||
| Weapon 2 | Range | Damage | Reload Time | Area | |
| Warship Deck Laser | 450 | 60 | .4 | 8 | |
| Energy | Guided | Type | |||
| 10 | Line of Sight | ||||
| Weapon 3 | Range | Damage | Reload Time | Area | |
| Advanced Depth Charge | 375 (-35) | 125 (+55) | 2.25 (-.55) | 48 (+32) | |
| Energy | Guided | Type | |||
| LOS-Water Only | |||||
| Millennium : Battleship | |||||
| What's New: Improved armor. Salvo fire. Reduced cannon range. | |||||
| Strategy Notes: With the changes to the cruiser weapon, the battleship is now much more valuable for its ballistic bombardment abilities, whether at shoreline targets or naval targets behind Shark's Teeth or wreckage. |
| STATS: | |||||
| Energy | 20731 | Max. Velocity | 2 | ||
| Metal | 4404 | Acceleration | 0.01 (+.005) | ||
| Build Time | 42730 | Turn Rate | 64 | ||
| Armor | 8064 (+2344) | Line of Sight | 350 | ||
| Weapon 1 | Range | Damage | Reload Time | Area | |
| Battleship Cannon | 1150 (-100) | 260 | 0.5 (-1.7) | 64 | |
| Energy | Guided | Type | |||
| Ballistic | |||||
| Weapon 2 | Range | Damage | Reload Time | Area | |
| Battleship Cannon | 1150 (-100) | 240 (-20) | .45 (-1.75) | 64 | |
| Energy | Guided | Type | |||
| Ballistic | |||||
| Fibber : Sonar Jamming Submarine | |||||
| What's New: Increased cost. | |||||
| Strategy Notes: The Fibber cost has been increased to better reflect the value of sonar jamming. The Jammer field will turn off temporarily if the sub takes damage. CORE also has something of a counter with the Manta scout sub. The Manta fires a low damage, large area of effect torpedo that can be fired into the general area of the Fibber to cause the temporary shutdown of the jamming field. |
| STATS: | |||||
| Energy | 6897 (+3000) | Max. Velocity | 2.4 | ||
| Metal | 590 (+295) | Acceleration | 0.2 | ||
| Build Time | 21048 (+10000) | Turn Rate | 622 | ||
| Armor | 450 | Line of Sight | 150 | ||
| Sonar | 650 | Sonar Jam | 650 | ||
| Escort: Radar Jammer Ship | |||||
| NEW UNIT | |||||
| Strategy Notes: |
| STATS: | |||||
| Energy | 1928 | Max. Velocity | 2.7 | ||
| Metal | 131 | Acceleration | 0.075 | ||
| Build Time | 6708 | Turn Rate | 400 | ||
| Armor | 510 | Line of Sight | 300 | ||
| Radar Jam | 700 | ||||
| Archer : Anti-Air Ship | |||||
| What's New: Slightly slower. Improved range and reload on missile. Missile fires at aircraft only. | |||||
| Strategy Notes: |
| STATS: | |||||
| Energy | 17058 | Max. Velocity | 2.8 (-.2) | ||
| Metal | 1358 | Acceleration | 0.011 | ||
| Build Time | 38628 | Turn Rate | 160 | ||
| Armor | 2360 | Line of Sight | 350 | ||
| Weapon 2 | Range | Damage | Reload Time | Area | |
| Missiles | 910 (+200) | 108 | .5 (-.5) | 48 | |
| Energy | Guided | Type | |||
| LOS Air Only | |||||
| Weapon 3 | Range | Damage | Reload Time | Area | |
| Flak Cannon | 750 | 146 | 0.7 | 125 | |
| Energy | Guided | Type | |||
| Ballistic Air Only | |||||