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Advanced Construction Vehicle : Level 2 Construction Unit | |||||
What's New: | |||||
Strategy Notes: |
STATS: | |||||
Energy | 4263 | Max. Velocity | 1.6 | ||
Metal | 481 | Acceleration | 0.018 | ||
Build Time | 10397 | Turn Rate | 240 | ||
Armor | 1205 | Line of Sight | 223 | ||
Worker Time | 200 | Build Distance | 100 (+40) | ||
Make Energy | 21 | Store Energy | 100 | ||
Make Metal | 0.5 | Store Metal | 100 | ||
Triton : Amphibious Tank | |||||
What's New: Improved weapon, speed, and acceleration. No longer leaves wreckage. Smaller model. | |||||
Strategy Notes: Someone left the Triton in the dryer too long and it shrunk. However, its new size and maneuverability in addition to losing the wreckage significanly aid in amphibious raids. |
STATS: | |||||
Energy | 2300 | Max. Velocity | 1.75 (+.45) | ||
Metal | 298 | Acceleration | 0.04 (+.031) | ||
Build Time | 6112 | Turn Rate | 350 | ||
Armor | 1230 | Line of Sight | 240 | ||
Weapon 1 | Range | Damage | Reload Time | Area | |
Plasma Cannon | 310 (-10) | 115 (+3) | 1.45 (-.35) | 40 (-8) | |
Energy | Guided | Type | |||
Ballistic | |||||
Bulldog : Heavy Assault Tank | |||||
What's New: Improved weapon. Speed boost. | |||||
Strategy Notes: The Bulldog now sports a much better weapon, allowing it to compete with (though not outperform) the heavier CORE tanks. |
STATS: | |||||
Energy | 2994 | Max. Velocity | 1.2 (+.1) | ||
Metal | 467 | Acceleration | 0.02 (+.01) | ||
Build Time | 8675 | Turn Rate | 325 (+25) | ||
Armor | 2102 | Line of Sight | 260 | ||
Weapon 1 | Range | Damage | Reload Time | Area | |
Plasma Cannon | 360 (+40) | 174 (+27) | 1.4 | 54 (+16) | |
Energy | Guided | Type | |||
Ballistic | |||||
Jammer : Radar Jammer Vehicle | |||||
What's New: Jam field temporarily deactivates if damaged. Larger jam radius. Speed boost. | |||||
Strategy Notes: |
STATS: | |||||
Energy | 1621 | Max. Velocity | 1.2 (+.2) | ||
Metal | 97 | Acceleration | 0.035 | ||
Build Time | 5933 | Turn Rate | 505 | ||
Armor | 460 | Line of Sight | 240 | ||
Radar Jam | 650 (+250) | ||||
Luger : Mobile Artillery | |||||
What's New: Major weapon improvement. | |||||
Strategy Notes: Mobile artillery now performs well as long range fire support against groups of units level 1 units, but remains inferior to mobile rocket launchers for base busting because of the low accuracy and low damage to structures. Note that the split damage. The first number is against level 1 units. The second number is for level 2 units and all structures. MA builds cheap and fast so it's often a good first choice out of your level 2 plant as it will have its greatest impact on the (not uncommon) hordes of level 1 units during the transition to level 2 combat units. |
STATS: | |||||
Energy | 2140 | Max. Velocity | 1 | ||
Metal | 264 | Acceleration | 0.01 | ||
Build Time | 4530 | Turn Rate | 350 | ||
Armor | 525 | Line of Sight | 220 | ||
Weapon 1 | Range | Damage | Reload Time | Area | |
Plasma Cannon | 830 (+210) | 145/58 (+15/-72) | 3.85 (+1.10) | 168 (+120) | |
Energy | Guided | Type | Accuracy | ||
Ballistic | 500 (-1500) | ||||
Recluse : All Terrain Tank | |||||
NEW UNIT | |||||
Strategy Notes: The Recluse is an all terrain tank carrying a line of sight rocket. The Spider with the paralyser weapon is now available from the Advanced Kbot lab. Recluses are more effective in small groups or as fire support because of the slow reload rate. They outrange most mobile units and need to take advantage of it because of their weak armor. |
STATS: | |||||
Energy | 4200 | Max. Velocity | 1.5 | ||
Metal | 375 | Acceleration | 0.15 | ||
Build Time | 9075 | Turn Rate | 1020 | ||
Armor | 750 | Line of Sight | 210 | ||
Weapon 1 | Range | Damage | Reload Time | Area | |
Heavy Rocket | 500 | 200 | 4 | 48 | |
Energy | Guided | Type | |||
Line of Sight | |||||
Seer : Mobile Radar Vehicle | |||||
What's New: Speed and radar range increase. | |||||
Strategy Notes: If you actually built one of these in OTA, you'll be happy to know it's improved in the UberHack. |
STATS: | |||||
Energy | 941 | Max. Velocity | 1.25 (+.15) | ||
Metal | 85 | Acceleration | 0.032 | ||
Build Time | 3186 | Turn Rate | 500 | ||
Armor | 480 | Line of Sight | 320 | ||
Radar | 1370 (+250) | ||||
Merl : Mobile Rocket Launcher | |||||
What's New: Increased Range. 2x damage to all stationary defenses--see *. | |||||
Strategy Notes: Mobile rocket launchers are the best unit for destroying stationary defenses. The extended range lets them attack from outside the range of most defensive structures but they can't hit mobile units if their life depended on it (and it often does.) |
STATS: | |||||
Energy | 2746 | Max. Velocity | 1.2 | ||
Metal | 462 | Acceleration | 0.015 | ||
Build Time | 8592 | Turn Rate | 430 | ||
Armor | 540 | Line of Sight | 230 | ||
Weapon 1 | Range | Damage | Reload Time | Area | |
1000 (+200) | 500/1000* | 12 | 96 | ||
Energy | Guided | Type | |||
Starburst Rocket | |||||
Phalanx : Anti-Air Flak Vehicle | |||||
What's New: Lower Cost. Improved armor. Better Accuracy. | |||||
Strategy Notes: Flak vehicles can now survive long enough against gunships to get a few shots in. |
STATS: | |||||
Energy | 10500 | Max. Velocity | 1.21 | ||
Metal | 415 (-415) | Acceleration | 0.03 | ||
Build Time | 15285 (-5095) | Turn Rate | 511 | ||
Armor | 1242 (+621) | Line of Sight | 300 | ||
Weapon 1 | Range | Damage | Reload Time | Area | |
Flak Cannon | 650 (-30) | 128 | .55 | 105 | |
Energy | Guided | Type | Accuracy | ||
Ballistic Air Only | 0 (-1000) | ||||
Panther : Lightning Tank | |||||
What's New: Improved Lightning Gun. Missiles only fire at aircraft. Cheaper/faster to build. Speed increase. | |||||
Strategy Notes: The Panther is now a highly effective advanced raider, that packs its own AA weapon as a bonus. If your opponent is relying on gunships for defense, a pack of Panthers are an excellent counter. |
STATS: | |||||
Energy | 3830 | Max. Velocity | 1.7 (+.4) | ||
Metal | 304 (-50) | Acceleration | 0.07 | ||
Build Time | 7676 (-2000) | Turn Rate | 475 | ||
Armor | 1100 | Line of Sight | 255 | ||
Weapon 1 | Range | Damage | Reload Time | Area | |
Lightning Gun | 260 (+50) | 135 (+15) | 1.35 (-.2) | 8 | |
Energy | Guided | Type | |||
Line of Sight | |||||
Weapon 2 | Range | Damage | Reload Time | Area | |
Missiles | 600 (-4) | 117 (+35) | 2.5 (+.1) | 48 | |
Energy | Guided | Type | |||
LOS Air Only | |||||
Penetrator : Mobile Energy Weapon | |||||
What's New: Improved speed, armor. Minor weapon upgrade. Reduced death explosion. | |||||
Strategy Notes: Hey, it doesn't blow up all your units now! Also, the Area of Effect improvement means it can blast trees, wreckage and such. |
STATS: | |||||
Energy | 17477 | Max. Velocity | 1.1 (+.5) | ||
Metal | 2604 | Acceleration | 0.01 | ||
Build Time | 35706 | Turn Rate | 250 (+80) | ||
Armor | 1050 (+500) | Line of Sight | 260 | ||
Weapon 1 | Range | Damage | Reload Time | Area | |
Annihilator Weapon | 750 (+50) | 1300 | 6 | 32 (+24) | |
Energy | Guided | Type | |||
1500 | Line of Sight | ||||
Scarab : Mobile Anti-Missile Defense | |||||
What's New: They explode big when self-destructed and small when destroyed. (Reverse of OTA). Better accelleration on missile (for quicker interception). | |||||
Strategy Notes: |
STATS: | |||||
Energy | 88000 | Max. Velocity | 1.2 | ||
Metal | 1437 | Acceleration | 0.015 | ||
Build Time | 95678 | Turn Rate | 430 | ||
Armor Open/Closed | 780/1560 | Line of Sight | 155 | ||
Weapon 1 | Range | Damage | Reload Time | Area | |
Anti-Nuke Rocket | 27000 | Special | 120 | 96 | |
Energy/Metal | Guided | Type | |||
10000/200 | Line of Sight | ||||
Badger : Laser Reflective Tank | |||||
NEW UNIT | |||||
Strategy Notes: The Badger takes minimal damage (about 1/10th) from all light and heavy laser weapons in the game. It's chief role is busting DTed laser towers and CORE Exploiter metal extractors where a defender has relied too heavily on laser-based defenses. But it can also handle Cans and Sumos quite effectively. |
STATS: | |||||
Energy | 8250 | Max. Velocity | 1.3 | ||
Metal | 310 | Acceleration | 0.06 | ||
Build Time | 9145 | Turn Rate | 425 | ||
Armor | 1050 | Line of Sight | 300 | ||
Weapon 1 | Range | Damage | Reload Time | Area | |
Plasma Cannon | 310 | 115 | 1.45 | 40 | |
Energy | Guided | Type | |||
Ballistic | |||||
Gremlin : Stealth Tank | |||||
NEW UNIT | |||||
Strategy Notes: The Gremlin is a quick, but lightly armored raiding unit. It's not quite the raider the Zipper is, but that disadvantage is offset by it's radar-invisible stealth ability. Gremlins won't be spotted on the way in, and don't have to worry about outrunning jammer coverage. |
STATS: | |||||
Energy | 3480 | Max. Velocity | 2.2 | ||
Metal | 212 | Acceleration | 0.02 | ||
Build Time | 6704 | Turn Rate | 580 | ||
Armor | 735 | Line of Sight | 380 | ||
Weapon 1 | Range | Damage | Reload Time | Area | |
Gauss Cannon | 230 | 95 | 1 | 8 | |
Energy | Guided | Type | |||
Line of Sight | |||||