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Construction KBot : Level 1 Contstruction Unit | |||||
What's New: Increased nonolathe reach. Can now build popup medium range plasma cannons. | |||||
Strategy Notes: The increase in nanolathe distance improves the conbot's ability to build-assist and repair. |
STATS: | |||||
Energy | 2410 | Max. Velocity | 0.8 | ||
Metal | 120 | Acceleration | 0.12 | ||
Build Time | 5597 | Turn Rate | 1020 | ||
Armor | 700 | Line of Sight | 235 | ||
Worker Time | 80 | Build Distance | 80 (+40) | ||
Make Energy | 8 | Store Energy | 50 | ||
Make Metal | .25 | Store Metal | 50 | ||
Peewee : Infantry KBot | |||||
What's New: Reduced armor. Improved turret speed. EMGs cause significantly less lag than in OTA. | |||||
Strategy Notes: Peewees are still cannon fodder but they are reasonably effective spotters, support units, or early raiders for their price. | |||||
STATS: | |||||
Energy | 697 | Max. Velocity | 1.8 | ||
Metal | 53 | Acceleration | 0.1 | ||
Build Time | 1452 | Turn Rate | 1120 | ||
Armor | 212 (-38) | Line of Sight | 280 | ||
Weapon 1 | Range | Damage | Reload Time | Area | |
E.M.G. | 180 | 8 | .4 | 8 | |
Energy | Guided | Type | |||
Line of Sight | |||||
Hammer : Artillery KBot | |||||
What's New: Increased weapon activation speed. Fixed script bugs. Improved weapon range. Reduced Armor. | |||||
Strategy Notes: The Hammer remains the best basic Arm unit for assaulting DTed structures. |
STATS: | |||||
Energy | 1187 | Max. Velocity | 1.1 | ||
Metal | 151 | Acceleration | 0.1 | ||
Build Time | 2340 | Turn Rate | 995 | ||
Armor | 700 (-100) | Line of Sight | 250 | ||
Weapon 1 | Range | Damage | Reload Time | Area | |
Plasma Cannon | 420 (+100) | 85 | 1.95 | 48 | |
Energy | Guided | Type | |||
Ballistic | |||||
Jethro : Anti-Aircraft KBot | |||||
What's New: Can't fire at ground targets. AA missile improved. | |||||
Strategy Notes: They're strictly AA escort units now. |
STATS: | |||||
Energy | 1219 | Max. Velocity | 1.4 | ||
Metal | 128 | Acceleration | 0.1 | ||
Build Time | 2231 | Turn Rate | 1016 | ||
Armor | 470 | Line of Sight | 290 | ||
Weapon 1 | Range | Damage | Reload Time | Area | |
Missiles | 604 | 85 (+2) | 1.8 (-.6) | 48 | |
Energy | Guided | Type | |||
YES | LOS Air Only | ||||
Rocko : Rocket KBot | |||||
What's New: Reduced armor | |||||
Strategy Notes: Rockos pack a decent punch and handle non-DTed structures and ground units better than Hammers. |
STATS: | |||||
Energy | 964 | Max. Velocity | 1.2 | ||
Metal | 117 | Acceleration | 0.1 | ||
Build Time | 1946 | Turn Rate | 1005 | ||
Armor | 560 (-50) | Line of Sight | 260 | ||
Weapon 1 | Range | Damage | Reload Time | Area | |
Rockets | 400 | 105 | 4 | 48 | |
Energy | Guided | Type | |||
Line of Sight | |||||
Warrior : Medium Infantry KBot | |||||
What's New: Carries a laser in place of the EMG/Cannon combo. Slight Armor boost. EMG/Laser resistant armor. | |||||
Strategy Notes: The weapon change removes the problematic weapon suite that left the Warrior without the ability to do anything well. Now, with its resistant armor, it's a premier defender against light skirmish units. |
STATS: | |||||
Energy | 2236 | Max. Velocity | 1.25 | ||
Metal | 196 | Acceleration | 0.06 | ||
Build Time | 5709 | Turn Rate | 700 | ||
Armor | 865 (+15) | Line of Sight | 250 | ||
Weapon 1 | Range | Damage | Reload Time | Area | |
Light Laser | 220 | 80 | 1 | 8 | |
Energy | Guided | Type | |||
5 | Line of Sight | ||||
Flea : Scout Kbot | |||||
What's New: Spider-class climbing. Uses same laser as Jeffy (much higher damage). Cheaper/faster to build. | |||||
Strategy Notes: The increased mobility and weapon improve the Flea's scout role. On maps with difficult terrain it may be a better choice than the scout cars, an option CORE doesn't have if it chooses to build a Kbot lab first. |
STATS: | |||||
Energy | 612 (-100) | Max. Velocity | 3 | ||
Metal | 44 | Acceleration | 0.14 | ||
Build Time | 1613 (-400) | Turn Rate | 1300 | ||
Armor | 75 | Line of Sight | 305 | ||
Weapon 1 | Range | Damage | Reload Time | Area | |
Light Laser | 180 (-120) | 30 (+24) | .865 (+.065) | 8 | |
Energy | Guided | Type | |||
Line of Sight | |||||