Main General Info Unit Stats/Info Strategy Resources

 

Construction KBot : Level 1 Contstruction Unit
What's New: Increased nonolathe reach. Can now build popup medium range plasma cannons.
Strategy Notes: The increase in nanolathe distance improves the conbot's ability to build-assist and repair.
STATS:
Energy 2410   Max. Velocity 0.8
Metal 120   Acceleration 0.12
Build Time 5597   Turn Rate 1020
Armor 700   Line of Sight 235
 
Worker Time 80   Build Distance 80 (+40)
Make Energy 8   Store Energy 50
Make Metal .25   Store Metal 50

 

Peewee : Infantry KBot
What's New: Reduced armor. Improved turret speed. EMGs cause significantly less lag than in OTA.
Strategy Notes: Peewees are still cannon fodder but they are reasonably effective spotters, support units, or early raiders for their price.
STATS:
Energy 697   Max. Velocity 1.8
Metal 53   Acceleration 0.1
Build Time 1452   Turn Rate 1120
Armor 212 (-38)   Line of Sight 280
 
Weapon 1 Range Damage Reload Time Area
E.M.G. 180 8 .4 8
  Energy Guided Type  
      Line of Sight  

 

Hammer : Artillery KBot
What's New: Increased weapon activation speed. Fixed script bugs. Improved weapon range. Reduced Armor.
Strategy Notes: The Hammer remains the best basic Arm unit for assaulting DTed structures.
STATS:
Energy 1187   Max. Velocity 1.1
Metal 151   Acceleration 0.1
Build Time 2340   Turn Rate 995
Armor 700 (-100)   Line of Sight 250
 
Weapon 1 Range Damage Reload Time Area
Plasma Cannon 420 (+100) 85 1.95 48
  Energy Guided Type  
      Ballistic  

 

Jethro : Anti-Aircraft KBot
What's New: Can't fire at ground targets. AA missile improved.
Strategy Notes: They're strictly AA escort units now.
STATS:
Energy 1219   Max. Velocity 1.4
Metal 128   Acceleration 0.1
Build Time 2231   Turn Rate 1016
Armor 470   Line of Sight 290
 
Weapon 1 Range Damage Reload Time Area
Missiles 604 85 (+2) 1.8 (-.6) 48
  Energy Guided Type  
    YES LOS Air Only  
 

 

Rocko : Rocket KBot
What's New: Reduced armor
Strategy Notes: Rockos pack a decent punch and handle non-DTed structures and ground units better than Hammers.
STATS:
Energy 964   Max. Velocity 1.2
Metal 117   Acceleration 0.1
Build Time 1946   Turn Rate 1005
Armor 560 (-50)   Line of Sight 260
 
Weapon 1 Range Damage Reload Time Area
Rockets 400 105 4 48
  Energy Guided Type  
      Line of Sight  

 

Warrior : Medium Infantry KBot
What's New: Carries a laser in place of the EMG/Cannon combo. Slight Armor boost. EMG/Laser resistant armor.
Strategy Notes: The weapon change removes the problematic weapon suite that left the Warrior without the ability to do anything well. Now, with its resistant armor, it's a premier defender against light skirmish units.
STATS:
Energy 2236   Max. Velocity 1.25
Metal 196   Acceleration 0.06
Build Time 5709   Turn Rate 700
Armor 865 (+15)   Line of Sight 250
 
Weapon 1 Range Damage Reload Time Area
Light Laser 220 80 1 8
  Energy Guided Type  
  5   Line of Sight  

 

Flea : Scout Kbot
What's New: Spider-class climbing. Uses same laser as Jeffy (much higher damage). Cheaper/faster to build.
Strategy Notes: The increased mobility and weapon improve the Flea's scout role. On maps with difficult terrain it may be a better choice than the scout cars, an option CORE doesn't have if it chooses to build a Kbot lab first.
STATS:
Energy 612 (-100)   Max. Velocity 3
Metal 44   Acceleration 0.14
Build Time 1613 (-400)   Turn Rate 1300
Armor 75   Line of Sight 305
 
Weapon 1 Range Damage Reload Time Area
Light Laser 180 (-120) 30 (+24) .865 (+.065) 8
  Energy Guided Type  
      Line of Sight