Main General Info Unit Stats/Info Strategy Resources

 

Construction Ship: Level 1 Construction Unit
What's New:
Strategy Notes:
STATS:
Energy 2130   Max. Velocity 2.1
Metal 255   Acceleration 0.009
Build Time 5121   Turn Rate 200
Armor 1105   Line of Sight 224
 
Worker Time 125   Build Distance 60
Make Energy 7   Store Energy 50
Make Metal .3   Store Metal 50

 

Skeeter : Scout Boat
What's New: Missiles only fire at aircraft.
Strategy Notes: 1/2 damage to ships. 50 damage to Pelicans.
STATS:
Energy 985   Max. Velocity 3.8
Metal 100   Acceleration 0.1
Build Time 2062   Turn Rate 511
Armor 560   Line of Sight 280
 
Weapon 1 Range Damage Reload Time Area
Laser 220 (+40) 25 (+12) .9 (-.1) 8
  Energy Guided Type  
      Line of Sight  
 
Weapon 2 Range Damage Reload Time Area
Missiles 604 85 (+2) 1.8 (-.6) 48
  Energy Guided Type  
      LOS Air Only  

 

Crusader : Destroyer
What's New: Deck Laser.
Strategy Notes: The new laser allows the destroyer to deal with swarms of scouts and hovers in a close quarters fight.
STATS:
Energy 4537   Max. Velocity 2.9
Metal 898   Acceleration 0.04 (+.09)
Build Time 13391   Turn Rate 121
Armor 2870   Line of Sight 330
Sonar 305      
 
Weapon 1 Range Damage Reload Time Area
Heavy Cannon 660 165 2 48
  Energy Guided Type  
      Ballistic  
 
Weapon 2 Range Damage Reload Time Area
Warship Deck Laser 400 60 .8 8
  Energy Guided Type  
  10   Line of Sight  
 
Weapon 3 Range Damage Reload Time Area
Depth Charge 300 (-110) 80 (+10) 2.6 (-.2) 32 (+16)
  Energy Guided Type  
    YES LOS-Water Only  

 

Hulk : Transport Ship
What's New: Large armor boost. New transport mechanics. Deck Laser
Strategy Notes: The armor boost and laser allow the transport ship to defend itself long enough to deliver combat units to their destination. Coupled with the quicker/easier transporting in the UberHack, beach landings actually have a place in the game.
STATS:
Energy 4639   Max. Velocity 1.9
Metal 919   Acceleration 0.009
Build Time 14538   Turn Rate 128
Armor 4000 (+2000)   Line of Sight 250
 
Weapon 1 Range Damage Reload Time Area
Light Laser 425 60 .52 8
  Energy Guided Type  
  10   Line of Sight  

 

Lurker : Submarine
What's New: Sonar/LOS boost. Better range.
Strategy Notes: The improvements to spotting allow the submarine to better deal with capital ships before encountering return fire. But subs are still outclassed by destroyer and cruiser depth charges at closer ranges, and are best used in small groups to hit and run before being spotted.
STATS:
Energy 3724   Max. Velocity 2.1
Metal 1151   Acceleration 0.015
Build Time 9894   Turn Rate 256
Armor 610   Line of Sight 280 (+168)
Sonar 505 (+100)      
 
Weapon 1 Range Damage Reload Time Area
Torpedo 500 (+100) 350 2.7 16
  Energy Guided Type  
      LOS Water Only