Main | General Info | Unit Stats/Info | Strategy | Resources |
Construction Ship: Level 1 Construction Unit | |||||
What's New: | |||||
Strategy Notes: |
STATS: | |||||
Energy | 2130 | Max. Velocity | 2.1 | ||
Metal | 255 | Acceleration | 0.009 | ||
Build Time | 5121 | Turn Rate | 200 | ||
Armor | 1105 | Line of Sight | 224 | ||
Worker Time | 125 | Build Distance | 60 | ||
Make Energy | 7 | Store Energy | 50 | ||
Make Metal | .3 | Store Metal | 50 | ||
Skeeter : Scout Boat | |||||
What's New: Missiles only fire at aircraft. | |||||
Strategy Notes: 1/2 damage to ships. 50 damage to Pelicans. |
STATS: | |||||
Energy | 985 | Max. Velocity | 3.8 | ||
Metal | 100 | Acceleration | 0.1 | ||
Build Time | 2062 | Turn Rate | 511 | ||
Armor | 560 | Line of Sight | 280 | ||
Weapon 1 | Range | Damage | Reload Time | Area | |
Laser | 220 (+40) | 25 (+12) | .9 (-.1) | 8 | |
Energy | Guided | Type | |||
Line of Sight | |||||
Weapon 2 | Range | Damage | Reload Time | Area | |
Missiles | 604 | 85 (+2) | 1.8 (-.6) | 48 | |
Energy | Guided | Type | |||
LOS Air Only | |||||
Crusader : Destroyer | |||||
What's New: Deck Laser. | |||||
Strategy Notes: The new laser allows the destroyer to deal with swarms of scouts and hovers in a close quarters fight. |
STATS: | |||||
Energy | 4537 | Max. Velocity | 2.9 | ||
Metal | 898 | Acceleration | 0.04 (+.09) | ||
Build Time | 13391 | Turn Rate | 121 | ||
Armor | 2870 | Line of Sight | 330 | ||
Sonar | 305 | ||||
Weapon 1 | Range | Damage | Reload Time | Area | |
Heavy Cannon | 660 | 165 | 2 | 48 | |
Energy | Guided | Type | |||
Ballistic | |||||
Weapon 2 | Range | Damage | Reload Time | Area | |
Warship Deck Laser | 400 | 60 | .8 | 8 | |
Energy | Guided | Type | |||
10 | Line of Sight | ||||
Weapon 3 | Range | Damage | Reload Time | Area | |
Depth Charge | 300 (-110) | 80 (+10) | 2.6 (-.2) | 32 (+16) | |
Energy | Guided | Type | |||
YES | LOS-Water Only | ||||
Hulk : Transport Ship | |||||
What's New: Large armor boost. New transport mechanics. Deck Laser | |||||
Strategy Notes: The armor boost and laser allow the transport ship to defend itself long enough to deliver combat units to their destination. Coupled with the quicker/easier transporting in the UberHack, beach landings actually have a place in the game. |
STATS: | |||||
Energy | 4639 | Max. Velocity | 1.9 | ||
Metal | 919 | Acceleration | 0.009 | ||
Build Time | 14538 | Turn Rate | 128 | ||
Armor | 4000 (+2000) | Line of Sight | 250 | ||
Weapon 1 | Range | Damage | Reload Time | Area | |
Light Laser | 425 | 60 | .52 | 8 | |
Energy | Guided | Type | |||
10 | Line of Sight | ||||
Lurker : Submarine | |||||
What's New: Sonar/LOS boost. Better range. | |||||
Strategy Notes: The improvements to spotting allow the submarine to better deal with capital ships before encountering return fire. But subs are still outclassed by destroyer and cruiser depth charges at closer ranges, and are best used in small groups to hit and run before being spotted. |
STATS: | |||||
Energy | 3724 | Max. Velocity | 2.1 | ||
Metal | 1151 | Acceleration | 0.015 | ||
Build Time | 9894 | Turn Rate | 256 | ||
Armor | 610 | Line of Sight | 280 (+168) | ||
Sonar | 505 (+100) | ||||
Weapon 1 | Range | Damage | Reload Time | Area | |
Torpedo | 500 (+100) | 350 | 2.7 | 16 | |
Energy | Guided | Type | |||
LOS Water Only | |||||