Main General Info Unit Stats/Info Strategy Resources

 

Solar Collector: Produces Energy
What's New: Fixed activation script bugs.
Strategy Notes:
STATS:
Energy 760      
Metal 145      
Build Time 2495      
Armor Open/Closed 326/978   Line of Sight 210
 
Make Energy 20      

 

Wind Generator: Produces Energy
What's New: Fixed spin-direction bug.
Strategy Notes:
STATS:
Energy 52      
Metal 509      
Build Time 1603      
Armor 176   Line of Sight 210
 
Make Energy 0-30      

 

 

Energy Storage: Increases Energy Storage
What's New:
Strategy Notes:
STATS:
Energy 2430      
Metal 240      
Build Time 12710      
Armor 1000   Line of Sight 210
 
Store Energy 3000      

 

Metal Storage: Increases Metal Storage
What's New:
Strategy Notes:
STATS:
Energy 535      
Metal 305      
Build Time 2925      
Armor 1329   Line of Sight 210
 
Store Metal 1000      

 

Metal Extractor: Extracts Metal
What's New: Quick destruct countdown.
Strategy Notes: . The fast (1 tick) self-destruction countdown makes it easier to replace Extractors with Moho Extractors when available.
STATS:
Energy 521      
Metal 50      
Build Time 1800      
Armor 170   Line of Sight 210
 
Make Metal .001   Energy Use 3

 

Metal Maker: Produces Metal
What's New:
Strategy Notes:
STATS:
Energy 687      
Metal 1      
Build Time 2605      
Armor Open/Closed 144/288   Line of Sight 210
 
Make Metal 1   Energy Use 60

 

Geothermal Powerplant: Produces Energy
What's New: Size modified so 4 can't be built on some vents.
Strategy Notes:
STATS:
Energy 9568      
Metal 520      
Build Time 13078      
Armor 880   Line of Sight 210
 
Make Energy 250      

 

Harvester: Geothermal Metal Maker
NEW UNIT
Strategy Notes: The Harvester can be placed on a geothermal vent, producing metal instead of energy. Switch it Off to produce energy instead--note the amount of energy produced is lower than a Geothermal Powerplant, so this is typically only used in an energy crunch--the normal plant is the better buy if energy is the necessary resource.
STATS:
Energy 11128      
Metal 615      
Build Time 20820      
Armor Open/Closed 720/2880   Line of Sight 210
 
Make Energy 180   Metal Make 6

 

Fusion Reactor: Produces Energy
What's New:
Strategy Notes:
STATS:
Energy 36058      
Metal 5130      
Build Time 93768      
Armor 3100   Line of Sight 210
 
Make Energy 1000      

 

Moho Metal Extractor: Advanced Metal Extractor
What's New: Significantly cheaper and faster to build.
Strategy Notes: Switching to Mohos is now is now a very good investment, arguable reason enough to build an advanced plant in and of itself.
STATS:
Energy 8814 (+114)      
Metal 962 (-546)      
Build Time 20938 (-14812)      
Armor 1573   Line of Sight 210
 
Make Metal 0.003   Energy Use 15

 

Moho Metal Maker: Produces Metal
What's New: Fixed activate-before-finished bug.
Strategy Notes:
STATS:
Energy 9350      
Metal 58      
Build Time 34980      
Armor Open/Closed 400/533   Line of Sight 210
 
Make Metal 16   Energy Use 800

 

Cloakable Fusion Reactor: Produces Energy
What's New: Fixed decloak radius bug. Significantly improved armor.
Strategy Notes: Useful for all your hidden fusion needs.
STATS:
Energy 42058      
Metal 5420      
Build Time 105487      
Armor 3200 (+1000)   Line of Sight 210
 
Make Energy 1000   Cloak Cost 450

 

Decoy Fusion Reactor: Produces Energy
NEW UNIT
Strategy Notes: Looks just like a fusion, but is cheap to build and doesn't produce any energy. An Arm tool of deception.
STATS:
Energy 100      
Metal 642      
Build Time 12500      
Armor 800   Line of Sight 210