Main General Info Unit Stats/Info Strategy Resources

 

Tidal Generator: Produces Energy
What's New:
Strategy Notes:
STATS:
Energy 768      
Metal 82      
Build Time 2188      
Armor Open 256   Line of Sight 100
 
Make Energy 0-30      

 

Underwater Energy Storage: Increases Energy Storage
What's New:
Strategy Notes:
STATS:
Energy 2950      
Metal 284      
Build Time 15741      
Armor 1447   Line of Sight 140
 
Store Energy 4000      

 

Underwater Metal Storage: Increases Metal Storage
What's New:
Strategy Notes:
STATS:
Energy 1255      
Metal 360      
Build Time 3741      
Armor 1625   Line of Sight 140
 
Store Metal 1500      

 

Underwater Metal Extractor: Extracts Metal
What's New: Quick destruct countdown.
Strategy Notes: . The fast (1 tick) self-destruction countdown makes it easier to replace Extractors with Moho Mines when available.
STATS:
Energy 2074      
Metal 130      
Build Time 4175      
Armor 330   Line of Sight 140
 
Make Metal .001   Energy Use 2

 

Floating Metal Maker: Produces Metal
What's New: Costs 1 metal.
Strategy Notes: Cosmetic change to solve the discrepancy with the corpse that left 1 metal behind.
STATS:
Energy 1480      
Metal 1 (+1)      
Build Time 2958      
Armor Open 110   Line of Sight 210
 
Make Metal 1   Energy Use 60

 

Underwater Fusion Plant: Produces Energy
What's New: Produces more energy.
Strategy Notes:
STATS:
Energy 54287      
Metal 7085      
Build Time 131255      
Armor 1231   Line of Sight 110
 
Make Energy 1250 (+100)      

 

Underwater Moho Mine: Advanced Metal Extractor
NEW UNIT
Strategy Notes: Replace those basic extractors with the Moho version for triple the metal production.
STATS:
Energy 27164      
Metal 1701      
Build Time 35370      
Armor 2053   Line of Sight 140
 
Make Metal 0.003   Energy Use 10