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Construction Vehicle: Level 1 | |||||
What's New: | |||||
Strategy Notes: |
STATS: | |||||
Energy | 2030 | Max. Velocity | 1.4 | ||
Metal | 185 | Acceleration | 0.015 | ||
Build Time | 4951 | Turn Rate | 250 | ||
Armor | 870 | Line of Sight | 195 | ||
Worker Time | 100 | Build Distance | 60 (+20) | ||
Make Energy | 9 | Store Energy | 50 | ||
Make Metal | 0.25 | Store Metal | 50 | ||
Jeffy : Scout | |||||
What's New: | |||||
Strategy Notes: er... it's a scout. Use it to look at your enemy's stuff, and shoot at stuff that can't shoot back. |
STATS: | |||||
Energy | 564 | Max. Velocity | 3 | ||
Metal | 37 | Acceleration | 0.04 | ||
Build Time | 1465 | Turn Rate | 499 | ||
Armor | 79 | Line of Sight | 310 | ||
Weapon 1 | Range | Damage | Reload Time | Area | |
Light Laser | 180 | 30 | .865 | 8 | |
Energy | Guided | Type | |||
Line of Sight | |||||
Flash : Light Tank | |||||
What's New: Armor cut. Shot velocity increased slightly. EMGs cause significantly less lag than in OTA. | |||||
Strategy Notes: They're the same quick light raid units as in OTA...just don't expect them to kill EVERYTHING they meet as cost effectively as they used to. You have been warned... |
STATS: | |||||
Energy | 870 | Max. Velocity | 2 | ||
Metal | 106 | Acceleration | 0.017 | ||
Build Time | 1676 | Turn Rate | 475 | ||
Armor | 525 (-100) | Line of Sight | 225 | ||
Weapon 1 | Range | Damage | Reload Time | Area | |
EMG | 180 | 8 | .4 | 8 | |
Energy | Guided | Type | |||
Line of Sight | |||||
Stumpy : Medium Assault Tank | |||||
What's New: Beefed up weapon. Slightly worse armor. Slower. Minor adjustement to firing arc to help it fire over DT more often. | |||||
Strategy Notes: Don't count the Stumpy out--later in the game, when wreckage piles up and defenses are tougher, Stumpies typically become much more effective than Flashes. |
STATS: | |||||
Energy | 1246 | Max. Velocity | 1.2 (-.5) | ||
Metal | 165 | Acceleration | 0.016 | ||
Build Time | 2404 | Turn Rate | 400 (-50) | ||
Armor | 942 (-50) | Line of Sight | 250 | ||
Weapon 1 | Range | Damage | Reload Time | Area | |
Light Cannon | 250 (+10) | 75 (+25) | 1.25 (-.28) | 32 | |
Energy | Guided | Type | |||
Ballistic | |||||
Samson : Anti-Air Vehicle | |||||
What's New: Missiles only target aircraft, but do more damage. | |||||
Strategy Notes: The missile truck is no longer the best tank in the game--in fact, it won't attack ground units at all. |
STATS: | |||||
Energy | 1027 | Max. Velocity | 1.5 | ||
Metal | 119 | Acceleration | 0.03 | ||
Build Time | 1941 | Turn Rate | 511 | ||
Armor | 650 | Line of Sight | 235 | ||
Weapon 1 | Range | Damage | Reload Time | Area | |
Missiles | 600 | 117 (+27) | 2.5 | 48 | |
Energy | Guided | Type | |||
Yes | LOS Air Only | ||||
Podger : Mine Layer Vehicle | |||||
What's New: Anti-Mine Rocket. Significantly cheaper mines. Faster. | |||||
Strategy Notes: The MLV now carries an Anti Mine Rocket that can instantly clear a path through an enemy minefield. The weapon is expensive, must be built in advance, and is slow to reload--but still preferable to losing even a few decent units to mines. Click the missile picture in the MLV's build menu to ready one or more Rockets. Click the Attack button (or A key) to ready the weapon and click on the desired target area on the map to launch the AM Rocket. The AM Rocket will not autotarget--you must manually target the suspected minefield area. |
STATS: | |||||
Energy | 1031 | Max. Velocity | 1.1 (+.2) | ||
Metal | 173 | Acceleration | 0.015 | ||
Build Time | 1519 | Turn Rate | 450 (+200) | ||
Armor | 1200 | Line of Sight | 155 | ||
Worker Time | 100 | Build Distance | 100 (+30) | ||
Make Energy | Store Energy | ||||
Make Metal | Store Metal |
Weapon 1 | Range | Damage | Reload Time | Area | |
Anti-Mine Rocket | 900 | 500 (Mines only) | 60 | 500 | |
Energy/Metal | Guided | Type | |||
3500/45 | LOS Mines Only | ||||
Mine 1 | Metal | Energy | Build Time | Cloak Cost | |
Light | 8 | 350 | 100 | 1 | |
Damage | Area | ||||
350 | 300 |
Mine 2 | Metal | Energy | Build Time | Cloak Cost | |
Heavy | 35 | 1750 | 100 | 2 | |
Damage | Area | ||||
1250 | 300 |
Mine 3 | Metal | Energy | Build Time | Cloak Cost | |
EMP | 35 | 5250 | 2500 | 2 | |
Stun Damage | Area | ||||
1800 (Core only) | 512 |
Mine 4 | Metal | Energy | Build Time | Cloak Cost | |
Nuclear | 595 | 26172 | 32715 | 123 | |
Damage | Area | ||||
4500 | 512 | ||||
Lemming : 4WD Rolling Bomb | |||||
NEW UNIT | |||||
Strategy Notes: The Lemming is a low power rolling bomb. It's main use is to quickly clear dense trees on some maps as the bomb isn't powerful enough to destroy an extractor or mine. They are also of use for entertainment/humiliation purposes when you're winning by a wide margin. |
STATS: | |||||
Energy | 432 | Max. Velocity | 2.4 | ||
Metal | 32 | Acceleration | 0.03 | ||
Build Time | 850 | Turn Rate | 750 | ||
Armor | 50 | Line of Sight | 180 | ||