Main General Info Unit Stats/Info Strategy Resources

 

Construction Vehicle: Level 1
What's New:
Strategy Notes:
STATS:
Energy 2030   Max. Velocity 1.4
Metal 185   Acceleration 0.015
Build Time 4951   Turn Rate 250
Armor 870   Line of Sight 195
 
Worker Time 100   Build Distance 60 (+20)
Make Energy 9   Store Energy 50
Make Metal 0.25   Store Metal 50

 

Jeffy : Scout
What's New:
Strategy Notes: er... it's a scout. Use it to look at your enemy's stuff, and shoot at stuff that can't shoot back.
STATS:
Energy 564   Max. Velocity 3
Metal 37   Acceleration 0.04
Build Time 1465   Turn Rate 499
Armor 79   Line of Sight 310
 
Weapon 1 Range Damage Reload Time Area
Light Laser 180 30 .865 8
  Energy Guided Type  
      Line of Sight  

 

Flash : Light Tank
What's New: Armor cut. Shot velocity increased slightly. EMGs cause significantly less lag than in OTA.
Strategy Notes: They're the same quick light raid units as in OTA...just don't expect them to kill EVERYTHING they meet as cost effectively as they used to. You have been warned...
STATS:
Energy 870   Max. Velocity 2
Metal 106   Acceleration 0.017
Build Time 1676   Turn Rate 475
Armor 525 (-100)   Line of Sight 225
 
Weapon 1 Range Damage Reload Time Area
EMG 180 8 .4 8
  Energy Guided Type  
      Line of Sight  

 

Stumpy : Medium Assault Tank
What's New: Beefed up weapon. Slightly worse armor. Slower. Minor adjustement to firing arc to help it fire over DT more often.
Strategy Notes: Don't count the Stumpy out--later in the game, when wreckage piles up and defenses are tougher, Stumpies typically become much more effective than Flashes.
STATS:
Energy 1246   Max. Velocity 1.2 (-.5)
Metal 165   Acceleration 0.016
Build Time 2404   Turn Rate 400 (-50)
Armor 942 (-50)   Line of Sight 250
 
Weapon 1 Range Damage Reload Time Area
Light Cannon 250 (+10) 75 (+25) 1.25 (-.28) 32
  Energy Guided Type  
      Ballistic  

 

Samson : Anti-Air Vehicle
What's New: Missiles only target aircraft, but do more damage.
Strategy Notes: The missile truck is no longer the best tank in the game--in fact, it won't attack ground units at all.
STATS:
Energy 1027   Max. Velocity 1.5
Metal 119   Acceleration 0.03
Build Time 1941   Turn Rate 511
Armor 650   Line of Sight 235
 
Weapon 1 Range Damage Reload Time Area
Missiles 600 117 (+27) 2.5 48
  Energy Guided Type  
    Yes LOS Air Only  

 

Podger : Mine Layer Vehicle
What's New: Anti-Mine Rocket. Significantly cheaper mines. Faster.
Strategy Notes: The MLV now carries an Anti Mine Rocket that can instantly clear a path through an enemy minefield. The weapon is expensive, must be built in advance, and is slow to reload--but still preferable to losing even a few decent units to mines. Click the missile picture in the MLV's build menu to ready one or more Rockets. Click the Attack button (or A key) to ready the weapon and click on the desired target area on the map to launch the AM Rocket. The AM Rocket will not autotarget--you must manually target the suspected minefield area.
STATS:
Energy 1031   Max. Velocity 1.1 (+.2)
Metal 173   Acceleration 0.015
Build Time 1519   Turn Rate 450 (+200)
Armor 1200   Line of Sight 155
 
Worker Time 100   Build Distance 100 (+30)
Make Energy     Store Energy  
Make Metal     Store Metal  
           
Weapon 1 Range Damage Reload Time Area
Anti-Mine Rocket 900 500 (Mines only) 60 500
  Energy/Metal Guided Type  
  3500/45   LOS Mines Only  
 
Mine 1 Metal Energy Build Time Cloak Cost
Light 8 350 100 1
  Damage Area    
  350 300    
Mine 2 Metal Energy Build Time Cloak Cost
Heavy 35 1750 100 2
  Damage Area    
  1250 300    
Mine 3 Metal Energy Build Time Cloak Cost
EMP 35 5250 2500 2
  Stun Damage Area    
  1800 (Core only) 512    
Mine 4 Metal Energy Build Time Cloak Cost
Nuclear 595 26172 32715 123
  Damage Area    
  4500 512    

 

Lemming : 4WD Rolling Bomb
NEW UNIT
Strategy Notes: The Lemming is a low power rolling bomb. It's main use is to quickly clear dense trees on some maps as the bomb isn't powerful enough to destroy an extractor or mine. They are also of use for entertainment/humiliation purposes when you're winning by a wide margin.
STATS:
Energy 432   Max. Velocity 2.4
Metal 32   Acceleration 0.03
Build Time 850   Turn Rate 750
Armor 50   Line of Sight 180