Main General Info Unit Stats/Info Strategy Resources

 

Advanced Construction Kbot: Level 2 Contstruction Unit
What's New: Increased build distance.
Strategy Notes: The increase in build distance improves the con-bot's ability to assist in building units or structures.
STATS:
Energy 6096   Max. Velocity 0.9 (+.3)
Metal 325   Acceleration 0.16
Build Time 13963   Turn Rate 1005
Armor 1070   Line of Sight 245
 
Worker Time 160   Build Distance 100 (+40)
Make Energy 19   Store Energy 100
Make Metal 0.5   Store Metal 100

 

Pyro : Suicide Assault Kbot
What's New: Suicide explosion. Faster. Higher resource cost.
Strategy Notes: The Pyro is arguably Core's best raiding unit. Be sure to move it right next to the target, then self-detruct just before enemy fire kills the Pyro. The strong explosion of one or two Pyros is enough to kill most structures if the flamethrower doesn't finish the job first.
STATS:
Energy 4200 (+2000)   Max. Velocity 1.75 (+.23)
Metal 310 (+50)   Acceleration 0.1
Build Time 3750   Turn Rate 950
Armor 700   Line of Sight 245
           
Blast/Area 650/128     Self-Destruct Blast/Area 1400/325
 
Weapon 1 Range Damage Reload Time Area
Flame Thrower 160 10 1.2 32
  Energy Guided Type  
      Line of Sight  

 

The Can: Armored Assault Kbot
What's New: Slightly faster.
Strategy Notes: The Can now has a speed identical to the Goliath, making it easier to use in an escort role.
STATS:
Energy 3500   Max. Velocity 0.8 (+.3)
Metal 420   Acceleration 0.1
Build Time 7500   Turn Rate 940
Armor 2800   Line of Sight 200
 
Weapon 1 Range Damage Reload Time Area
High Energy Laser 200 220 .95 8
  Energy Guided Type  
  75   Line of Sight  

 

Roach : Crawling Bomb
What's New: Much faster. Quick self-D countdown.
Strategy Notes:
STATS:
Energy 5471   Max. Velocity 1.3 (+.9)
Metal 65   Acceleration 0.1
Build Time 7899   Turn Rate 1370
Armor 195   Line of Sight 200
           
Blast/Area 1200/275     Self-Destruct Blast/Area 2500/556

 

Spectre : Radar Jammer Kbot
What's New: Faster.
Strategy Notes:
STATS:
Energy 1453   Max. Velocity 1.3 (+.3)
Metal 70   Acceleration 0.1
Build Time 5439   Turn Rate 945
Armor 310   Line of Sight 200
           
      Radar Jam 490

 

Skuttle Roach: Skuttling Bomb
NEW UNIT
Strategy Notes: The Skuttle Roach can cloak, making it similar to a (slow) moving mine.
STATS:
Energy 27470   Max. Velocity .8
Metal 506   Acceleration 0.1
Build Time 38861   Turn Rate 1020
Armor 146   Line of Sight 200
           
Blast/Area 1200/275     Self-Destruct Blast/Area 2500/556
Cloak Cost 150      

 

Voyeur : Mobile Radar Kbot
What's New: Improved radar range.
Strategy Notes:
STATS:
Energy 1283   Max. Velocity 1.25
Metal 93   Acceleration 0.041
Build Time 3945   Turn Rate 530
Armor 350   Line of Sight 240
           
      Radar 1450 (+250)

 

Sumo : Advanced Armored Assault Kbot
What's New: Significant damage increase. Slightly improved speed (or lack thereof) and turn rate (ditto). Can be transported by sea and hover transports (but not air.)
Strategy Notes: "Good old Sumo--nothing beats Sumo." The damage increase makes the Sumo one of the deadliest units on the battlefield...if you can get them close enough to fire. The improved transports and ability to carry them make dropping Sumos near the enemy base with a hover transport a deadly reality.
STATS:
Energy 5987   Max. Velocity 0.4 (+.06)
Metal 844   Acceleration 0.04
Build Time 10975   Turn Rate 180 (+90)
Armor 4950   Line of Sight 245
 
Weapon 1 Range Damage Reload Time Area
High Energy Laser 300 450 (+160) 1.05 12
  Energy Guided Type  
  100   Line of Sight  

 

Decoy Commander: Inhuman Target
What's New: Improved speed. Increased build speed. Has reduced build menu. Uses standard Commander laser. Carries decoy D-Gun. Description matches normal Commander.
Strategy Notes:
STATS:
Energy 12085   Max. Velocity 1.1 (+.03)
Metal 705   Acceleration 0.16
Build Time 26941   Turn Rate 1030
Armor 1580   Line of Sight 290
 
Worker Time 40 (+10)   Build Distance 60
Make Energy     Store Energy  
Make Metal     Store Metal  
 
Weapon 1 Range Damage Reload Time Area
XC Laser 240 (+40) 105 (+35) 0.85 (-.15) 16
  Energy Guided Type  
      Line of Sight  
 
Weapon 2 Range Damage Reload Time Area
Decoy Disintegrator        
  Energy Guided Type  
         

 

Morty : Mobile Mortar Kbot
What's New:
Strategy Notes:
STATS:
Energy 2865   Max. Velocity 1.13
Metal 321   Acceleration 0.11
Build Time 7527   Turn Rate 999
Armor 920   Line of Sight 225
 
Weapon 1 Range Damage Reload Time Area
Plasma Cannon 655 55 1.45 36
  Energy Guided Type  
      Ballistic  

 

Dominator : Heavy Rocket Kbot
What's New: Longer Range. Increased damage to defeneses. Rockets have significantly higher accelleration and velocity.
Strategy Notes: The split damage in the stats indicates damage vs most units and then damage vs defenses. The damage modifier vs defenses puts Dominators squarely in the role of base busters. Note that a few of the high armor defenses like Guardians and Dragon's Claws take even a bit more damage from a Dominator rocket.
STATS:
Energy 2107   Max. Velocity 1.25
Metal 388   Acceleration 0.091
Build Time 5191   Turn Rate 1003
Armor 620   Line of Sight 285
 
Weapon 1 Range Damage Reload Time Area
Heavy Rockets 720 (+120) 240 / 480 (+0/+240) 8 60
  Energy Guided Type  
      Starburst Rocket  

 

Parasite : Spy Kbot
What's New: Amphibious. Carries radar and sonar. Cheaper cloak cost. Can build Sabotage Mine
Strategy Notes: The mine is something of a novelty weapon since the spy has to become visible to place it, but if you use your imagination you might be able to think of a situation where it comes in handy to knock out something for a minute or two. (I'm just not imaginitive enough I guess...)
STATS:
Energy 13452   Max. Velocity 1.8 (-.1)
Metal 156   Acceleration 0.2
Build Time 28247   Turn Rate 1200 (+84)
Armor 340   Line of Sight 480
           
Radar 665   Radar Jam 40
Sonar 665     Cloak Cost/Moving 150/40 (-200/-310)
 
Weapon 1   Damage (Stun)   Area
Sabotage Mine   18000   80
  Metal Energy Build Time  
  5 1000 5  

 

 

Gimp: Amphibious Kbot
What's New: Carries torpedo instead of cannon. Short range sonar. Speed boost.
Strategy Notes:
STATS:
Energy 2935   Max. Velocity 1.2 (+.4)
Metal 324   Acceleration 0.04
Build Time 6820   Turn Rate 500
Armor 1150   Line of Sight 290
 
Sonar 300      
 
Weapon 1 Range Damage Reload Time Area
High Energy Laser 300 150 (+60) 1.05 12
  Energy Guided Type  
  100   Line of Sight  
 
Weapon 2 Range Damage Reload Time Area
Torpedo 350 125 2.6 16
  Energy Guided Type  
      LOS Water Only  

 

Freaker: Fast Construction Kbot
What's New: What isn't? Builds slower, moves slower. Better armor, better sight. No gun. Builds junk.
Strategy Notes: That's right. NO GUN! The Freaker entered therapy for its formerly freaky ways and came out with a desire to build instead of destroy. The "Con-Freak" now builds the basic Kbot lab, a selection of level 1 defenses and intel structures but no resource units. Use them for fast construction of firebases.
STATS:
Energy 2658   Max. Velocity 2.1 (-.15)
Metal 175   Acceleration 0.1
Build Time 10541 (+2000)   Turn Rate 1111
Armor 930 (+300)   Line of Sight 400 (+120)
 
Worker Time 110   Build Distance 80
Make Energy 12.75   Store Energy 75
Make Metal 0.35   Store Metal 75

 

Necro: Ressurrection Kbot
What's New:
Strategy Notes:
STATS:
Energy 10164   Max. Velocity 1.4
Metal 376   Acceleration 0.1
Build Time 11416   Turn Rate 1016
Armor 470   Line of Sight 290
 
Worker Time 160   Build Distance 50 (-50)
Make Energy     Store Energy 50
Make Metal     Store Metal 50