
| Main | General Info | Unit Stats/Info | Strategy | Resources |
| Advanced Construction Sub: Level 2 Contstruction Unit | |||||
| What's New: Can build underwater Nuke mine. | |||||
| Strategy Notes: |
| STATS: | |||||
| Energy | 7911 | Max. Velocity | 2.05 | ||
| Metal | 690 | Acceleration | 0.04 | ||
| Build Time | 17228 | Turn Rate | 256 | ||
| Armor | 370 | Line of Sight | 120 | ||
| Worker Time | 225 | Build Distance | 80 | ||
| Make Energy | 16.4 | Store Energy | 100 | ||
| Make Metal | 0.9 | Store Metal | 100 | ||
| Mine 1 | Metal | Energy | Build Time | Cloak Cost | |
| Underwater Nuclear | 595 | 26172 | 32715 | 123 | |
| Damage | Area | ||||
| 4500 | 512 | ||||
| Hive: Aircraft Carrier | |||||
| What's New: Anti-Missile. Significantly higher cost. Improved movement. Better LOS. Lower energy output. Better radar range. | |||||
| Strategy Notes: The carriers are now naval anti-nuke platforms. Build missiles just like for the ground versions. The radar range has also been vastly increased. |
| STATS: | |||||
| Energy | 11715 (+83000) | Max. Velocity | 2.3 (+.1) | ||
| Metal | 1579 (+200) | Acceleration | 0.015 (+.005) | ||
| Build Time | 25271 (+80000) | Turn Rate | 64 | ||
| Armor | 7500 (+2000) | Line of Sight | 550 (+200) | ||
| Worker Time (Repair) | 200 | Radar | 2780 (+1000) | ||
| Make Energy | 180 (-200) | Use Energy | 45 | ||
| Weapon 1 | Range | Damage | Reload Time | Area | |
| Anti-Missile Missile | 2000 | Special | 120 | 96 | |
| Energy/Metal | Guided | Type | |||
| 10000/200 | YES | LOS Anti-Missile | |||
| Shark : Submarine Killer | |||||
| What's New: Sonar/LOS boost. Better range. | |||||
| Strategy Notes: 450 to subs, 630 to battleships, 650 to CORE Laviathans and Squids. |
| STATS: | |||||
| Energy | 5245 | Max. Velocity | 2.5 | ||
| Metal | 1356 | Acceleration | 0.03 | ||
| Build Time | 17529 | Turn Rate | 303 | ||
| Armor | 276 | Line of Sight | 300 (+150) | ||
| Sonar | 550 (+100) | ||||
| Weapon 1 | Range | Damage | Reload Time | Area | |
| Guided Torpedo | 515 (+140) | 210 | 2.28 | 16 | |
| Energy | Guided | Type | |||
| LOS Water Only | |||||
| Hydra : Cruise Missile Ship | |||||
| What's New: Improved radar range. Minor speed increase. Minor range increase. Significant damage increase. Significant bonus damage to defenses. | |||||
| Strategy Notes: The split damage in the stats indicates damage vs most units and then damage vs defenses. The damage modifier vs defenses puts Hydras squarely in the role of base busters. |
| STATS: | |||||
| Energy | 7628 | Max. Velocity | 1.9 (+1) | ||
| Metal | 2283 | Acceleration | 0.01 (+.01) | ||
| Build Time | 22126 | Turn Rate | 128 | ||
| Armor Open/Closed | 2250/4500 | Line of Sight | 245 | ||
| Radar | 1400 (+150) | ||||
| Weapon 1 | Range | Damage | Reload Time | Area | |
| Rocket | 1350 (+50) | 750/1875 (+250/+1375) | 9 | 96 | |
| Energy | Guided | Type | |||
| Starburst Rocket | |||||
| Weapon 2 | Range | Damage | Reload Time | Area | |
| Missiles | 700 | 144 (+33) | 2 | 48 | |
| Energy | Guided | Type | |||
| LOS Air Only | |||||
| Executioner : Cruiser | |||||
| What's New: Deck Laser. Carries a large laser instead of ballistic cannon. Improved armor. Improved depth charge. | |||||
| Strategy Notes: The switch to a laser weapon means that the cruiser now is now a very effective anti-ship unit while losing it's prior bombardment capability. Destroyers and battleships now share the ballistic duties, while destroyers are ideal for antiship and antisub missions. |
| STATS: | |||||
| Energy | 8551 | Max. Velocity | 2.4 | ||
| Metal | 1724 | Acceleration | 0.01 | ||
| Build Time | 17050 | Turn Rate | 128 | ||
| Armor | 4670 (+500) | Line of Sight | 210 | ||
| Sonar | 425 (+5) | ||||
| Weapon 1 | Range | Damage | Reload Time | Area | |
| High Energy Laser | 735 | 154 | 1.1 | 8 | |
| Energy | Guided | Type | |||
| 75 | Line of Sight | ||||
| Weapon 2 | Range | Damage | Reload Time | Area | |
| Warship Deck Laser | 450 | 60 | .4 | 8 | |
| Energy | Guided | Type | |||
| 10 | Line of Sight | ||||
| Weapon 3 | Range | Damage | Reload Time | Area | |
| Advanced Depth Charge | 375 (-25) | 125 (+45) | 2.25 (-.35) | 48 (+32) | |
| Energy | Guided | Type | |||
| LOS-Water Only | |||||
| Warlord : Battleship | |||||
| What's New: Improved speed, turn rate, and armor; added salvo fire; fixed HLT animation, changed ballistic turret to primary weapon | |||||
| Strategy Notes: |
| STATS: | |||||
| Energy | 19741 | Max. Velocity | 2.15 | ||
| Metal | 4181 | Acceleration | 0.011 (+.0065) | ||
| Build Time | 40640 | Turn Rate | 69 | ||
| Armor | 8364 (+2224) | Line of Sight | 350 | ||
| Weapon 1 | Range | Damage | Reload Time | Area | |
| Battleship Cannon | 1175 (-75) | 250 (-20) | .5 (-1.96) | 64 | |
| Energy | Guided | Type | |||
| Ballistic | |||||
| Weapon 2 | Range | Damage | Reload Time | Area | |
| High Energy Laser | 810 | 270 (+90) | 1.1 | 8 | |
| Energy | Guided | Type | |||
| 75 | Line of Sight | ||||
| Manta : Scout Submarine | |||||
| NEW UNIT | |||||
| Strategy Notes: The Shockwave Torpedo is useful for revealing Fibbers. The weapon must be stockpiled (like nukes) but is reletively inexpensive. When you suspect a Fibber is in an area select the Attack command, and click on the desired location on the map. If a Fibber is in the area, the Shockwave Torpedo will temporarily disable the Fibber's sonar jamming field allowing other units to attack it. |
| STATS: | |||||
| Energy | 1280 | Max. Velocity | 4.2 | ||
| Metal | 60 | Acceleration | 0.1 | ||
| Build Time | 2048 | Turn Rate | 500 | ||
| Armor | 145 | Line of Sight | 400 | ||
| Sonar | 600 | ||||
| Weapon 1 | Range | Damage | Reload Time | Area | |
| Shockwave Torpedo | 600 | 1 | 30 | 500 | |
| Energy/Metal | Guided | Type | |||
| 500/20 | LOS Water Only | ||||
| Nautilus: Patterning Submarine | |||||
| NEW UNIT | |||||
| Strategy Notes: The sinister Nautilus sub specializes in subverting Arm's naval units with its twin capture nanolathes. |
| STATS: | |||||
| Energy | 12406 | Max. Velocity | 3.8 | ||
| Metal | 526 | Acceleration | 0.015 | ||
| Build Time | 19250 | Turn Rate | 425 | ||
| Armor | 768 | Line of Sight | 420 | ||
| Worker Time (Capture) | 150 | Sonar | 650 | ||
| Build Range (Capture) | 380 | ||||
| Phantom: Radar Jammer Ship | |||||
| What's New: | |||||
| Strategy Notes: That giant tuning fork knocks out radar for anyone in the vicinity (not to mention keeping nearby ships tuned to a perfect 440hz A) |
| STATS: | |||||
| Energy | 2254 | Max. Velocity | 2.5 | ||
| Metal | 135 | Acceleration | 0.08 | ||
| Build Time | 7025 | Turn Rate | 375 | ||
| Armor | 570 | Line of Sight | 310 | ||
| Radar Jam | 730 | ||||
| Shredder : Anti-Air Ship | |||||
| What's New: Slightly slower. Improved range and reload on missile. Missile fires at aircraft only. | |||||
| Strategy Notes: |
| STATS: | |||||
| Energy | 17921 | Max. Velocity | 2.25 (-.55) | ||
| Metal | 1314 | Acceleration | 0.01 | ||
| Build Time | 41791 | Turn Rate | 145 | ||
| Armor | 2450 | Line of Sight | 350 | ||
| Weapon 2 | Range | Damage | Reload Time | Area | |
| Missiles | 910 (+200) | 108 | .5 (-.5) | 48 | |
| Energy | Guided | Type | |||
| LOS Air Only | |||||
| Weapon 3 | Range | Damage | Reload Time | Area | |
| Flak Cannon | 750 | 146 | 0.7 | 125 | |
| Energy | Guided | Type | |||
| Ballistic | |||||
| Leviathan : Battle Submarine | |||||
| What's New: Sniper Torpedo. Improved torpedo. Better sonar. Worse sight. | |||||
| Strategy Notes: |
| STATS: | |||||
| Energy | 19940 | Max. Velocity | 1.9 | ||
| Metal | 3850 | Acceleration | 0.03 | ||
| Build Time | 38567 | Turn Rate | 72 | ||
| Armor | 3052 | Line of Sight | 390 (-100) | ||
| Sonar | 950 (+292) | ||||
| Weapon 1 | Range | Damage | Reload Time | Area | |
| Torpedo | 650 (+150) | 1000 (+288) | 4.5 (-1.3) | 16 (+11) | |
| Energy | Guided | Type | |||
| LOS Water Only | |||||
| Weapon 2 | Range | Damage | Reload Time | Area | |
| Sniper Torpedo | 950 | 4500 | 45 | 16 | |
| Energy | Guided | Type | |||
| 1500 | LOS Water Only | ||||