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Advanced Construction Vehicle : Level 2 Construction Unit | |||||
What's New: | |||||
Strategy Notes: |
STATS: | |||||
Energy | 4504 | Max. Velocity | 1.5 | ||
Metal | 455 | Acceleration | 0.016 | ||
Build Time | 10806 | Turn Rate | 210 | ||
Armor | 1220 | Line of Sight | 227 | ||
Worker Time | 200 | Build Distance | 100 | ||
Make Energy | 21 | Store Energy | 100 | ||
Make Metal | 0.5 | Store Metal | 100 | ||
Croc : Amphibious Tank | |||||
What's New: Improved weapon, speed, and acceleration. No longer leaves wreckage. Smaller model. | |||||
Strategy Notes: Someone left the Croc in the dryer too long and it shrunk. However, its new size and maneuverability in addition to losing the wreckage significanly aid in amphibious raids. |
STATS: | |||||
Energy | 2310 | Max. Velocity | 1.75 (+.55) | ||
Metal | 295 | Acceleration | 0.035 (+.027) | ||
Build Time | 6119 | Turn Rate | 320 | ||
Armor | 1144 | Line of Sight | 230 | ||
Weapon 1 | Range | Damage | Reload Time | Area | |
Plasma Cannon | 310 (-10) | 115 (-12) | 1.45 (-.45) | 48 | |
Energy | Guided | Type | |||
Ballistic | |||||
Reaper : Heavy Assault Tank | |||||
What's New: Flamer weapon. Higher Energy cost. | |||||
Strategy Notes: The Reaper has been changed to a flame tank. It does massive damage, but the slow tracking makes it more useful for killing structures while other units distract mobile defenders. |
STATS: | |||||
Energy | 7048(+4000) | Max. Velocity | 1.2 | ||
Metal | 473 | Acceleration | 0.011 | ||
Build Time | 8730 | Turn Rate | 299 | ||
Armor | 2014 | Line of Sight | 240 | ||
Weapon 1 | Range | Damage | Reload Time | Area | |
Flamer | 220 | 8 | 0.5 | 40 | |
Energy | Guided | Type | |||
Line of Sight | |||||
Deleter : Radar Jammer Vehicle | |||||
What's New: Jam field temporarily deactivates if damaged. Larger jam radius. Speed boost. | |||||
Strategy Notes: |
STATS: | |||||
Energy | 1757 | Max. Velocity | 1.15 (+.10) | ||
Metal | 100 | Acceleration | 0.031 | ||
Build Time | 6404 | Turn Rate | 512 | ||
Armor | 520 | Line of Sight | 230 | ||
Radar Jam | 670 (+250) | ||||
Pillager : Mobile Artillery | |||||
What's New: Improved range, accuracy, and area of effect. Slower reload. The split damage is for (first) level 2 units and all structures, and the then for level 1 units. | |||||
Strategy Notes: Mobile artillery now performs well as long range fire support against groups of units level 1 units, but remains inferior to mobile rocket launchers for base busting because of the low accuracy and low damage to structures. Note that the split damage. The first number is against level 1 units. The second number is for level 2 units and all structures. MA builds cheap and fast so it's often a good first choice out of your level 2 plant as it will have its greatest impact on the (not uncommon) hordes of level 1 units during the transition to level 2 combat units. |
STATS: | |||||
Energy | 1535 | Max. Velocity | 0.9 | ||
Metal | 251 | Acceleration | 0.012 | ||
Build Time | 4523 | Turn Rate | 350 | ||
Armor | 600 | Line of Sight | 230 | ||
Weapon 1 | Range | Damage | Reload Time | Area | |
Plasma Cannon | 800 (+180) | 60/150 (-80/+10) | 3.95 (+1.00) | 168 (+120) | |
Energy | Guided | Type | Accuracy | ||
Ballistic | 700 (-1300) | ||||
Goliath : Very Heavy Assault Tank | |||||
What's New: Increased damage. Slightly increased armor. | |||||
Strategy Notes: |
STATS: | |||||
Energy | 3906 | Max. Velocity | 0.8 | ||
Metal | 697 | Acceleration | 0.015 | ||
Build Time | 7058 | Turn Rate | 206 | ||
Armor | 2945 (+100) | Line of Sight | 210 | ||
Weapon 1 | Range | Damage | Reload Time | Area | |
Heavy Cannon | 400 | 250 (+54) | 1.5 | 64 | |
Energy | Guided | Type | |||
Ballistic | |||||
Informer : Mobile Radar Vehicle | |||||
What's New: Improved radar range. Slight speed reduction. | |||||
Strategy Notes: You never know where you'll need radar, so why not use the wheeled version? |
STATS: | |||||
Energy | 1209 | Max. Velocity | 1.25 (-.15) | ||
Metal | 86 | Acceleration | 0.03 | ||
Build Time | 4223 | Turn Rate | 210 | ||
Armor | 510 | Line of Sight | 210 | ||
Radar | 1370 (+250) | ||||
Diplomat : Mobile Rocket Launcher | |||||
What's New: Increased Range. 2x damage to all stationary defenses--see *. | |||||
Strategy Notes: Mobile rocket launchers are the best unit for destroying stationary defenses. The extended range lets them attack from outside the range of most defensive structures but they can't hit mobile units if their life depended on it (and it often does.) |
STATS: | |||||
Energy | 2470 | Max. Velocity | 1.1 | ||
Metal | 427 | Acceleration | 0.016 | ||
Build Time | 9002 | Turn Rate | 430 | ||
Armor | 602 | Line of Sight | 230 | ||
Weapon 1 | Range | Damage | Reload Time | Area | |
1000 (+200) | 500/1000* | 13 | 96 | ||
Energy | Guided | Type | |||
Starburst Rocket | |||||
Copperhead : Anti-Air Flak Vehicle | |||||
What's New: Lower Cost. Improved armor. Impoved weapon. Better Accuracy. | |||||
Strategy Notes: Flak vehicles can now survive long enough against gunships to get a few shots in. |
STATS: | |||||
Energy | 12487 | Max. Velocity | 1.01 | ||
Metal | 443 (-443) | Acceleration | 0.04 | ||
Build Time | 17982 (-5993) | Turn Rate | 489 | ||
Armor | 1370 (+685) | Line of Sight | 260 | ||
Weapon 1 | Range | Damage | Reload Time | Area | |
Flak Cannon | 690 (-30) | 140 (+10) | .65 (-.30) | 110 | |
Energy | Guided | Type | Accuracy | ||
Ballistic Air Only | 0 (-1000) | ||||
Hedgehog : Mobile Anti-Missile Defense | |||||
What's New: | |||||
Strategy Notes: |
STATS: | |||||
Energy | 92321 | Max. Velocity | 1.2 | ||
Metal | 1508 | Acceleration | 0.015 | ||
Build Time | 96450 | Turn Rate | 430 | ||
Armor Open/Closed | 780/1560 | Line of Sight | 155 | ||
Weapon 1 | Range | Damage | Reload Time | Area | |
Anti-Nuke Rocket | 22000 | Special | 120 | ||
Energy/Metal | Guided | Type | |||
10000/200 | Line of Sight | ||||