Main General Info Unit Stats/Info Strategy Resources

 

Advanced Construction Vehicle : Level 2 Construction Unit
What's New:
Strategy Notes:
STATS:
Energy 4504   Max. Velocity 1.5
Metal 455   Acceleration 0.016
Build Time 10806   Turn Rate 210
Armor 1220   Line of Sight 227
 
Worker Time 200   Build Distance 100
Make Energy 21   Store Energy 100
Make Metal 0.5   Store Metal 100

 

Croc : Amphibious Tank
What's New: Improved weapon, speed, and acceleration. No longer leaves wreckage. Smaller model.
Strategy Notes: Someone left the Croc in the dryer too long and it shrunk. However, its new size and maneuverability in addition to losing the wreckage significanly aid in amphibious raids.
STATS:
Energy 2310   Max. Velocity 1.75 (+.55)
Metal 295   Acceleration 0.035 (+.027)
Build Time 6119   Turn Rate 320
Armor 1144   Line of Sight 230
 
Weapon 1 Range Damage Reload Time Area
Plasma Cannon 310 (-10) 115 (-12) 1.45 (-.45) 48
  Energy Guided Type  
      Ballistic  

 

Reaper : Heavy Assault Tank
What's New: Flamer weapon. Higher Energy cost.
Strategy Notes: The Reaper has been changed to a flame tank. It does massive damage, but the slow tracking makes it more useful for killing structures while other units distract mobile defenders.
STATS:
Energy 7048(+4000)   Max. Velocity 1.2
Metal 473   Acceleration 0.011
Build Time 8730   Turn Rate 299
Armor 2014   Line of Sight 240
 
Weapon 1 Range Damage Reload Time Area
Flamer 220 8 0.5 40
  Energy Guided Type  
      Line of Sight  

 

Deleter : Radar Jammer Vehicle
What's New: Jam field temporarily deactivates if damaged. Larger jam radius. Speed boost.
Strategy Notes:
STATS:
Energy 1757   Max. Velocity 1.15 (+.10)
Metal 100   Acceleration 0.031
Build Time 6404   Turn Rate 512
Armor 520   Line of Sight 230
        Radar Jam 670 (+250)
 

 

Pillager : Mobile Artillery
What's New: Improved range, accuracy, and area of effect. Slower reload. The split damage is for (first) level 2 units and all structures, and the then for level 1 units.
Strategy Notes: Mobile artillery now performs well as long range fire support against groups of units level 1 units, but remains inferior to mobile rocket launchers for base busting because of the low accuracy and low damage to structures. Note that the split damage. The first number is against level 1 units. The second number is for level 2 units and all structures. MA builds cheap and fast so it's often a good first choice out of your level 2 plant as it will have its greatest impact on the (not uncommon) hordes of level 1 units during the transition to level 2 combat units.
STATS:
Energy 1535   Max. Velocity 0.9
Metal 251   Acceleration 0.012
Build Time 4523   Turn Rate 350
Armor 600   Line of Sight 230
 
Weapon 1 Range Damage Reload Time Area
Plasma Cannon 800 (+180) 60/150 (-80/+10) 3.95 (+1.00) 168 (+120)
  Energy Guided Type Accuracy
      Ballistic 700 (-1300)

 

Goliath : Very Heavy Assault Tank
What's New: Increased damage. Slightly increased armor.
Strategy Notes:
STATS:
Energy 3906   Max. Velocity 0.8
Metal 697   Acceleration 0.015
Build Time 7058   Turn Rate 206
Armor 2945 (+100)   Line of Sight 210
 
Weapon 1 Range Damage Reload Time Area
Heavy Cannon 400 250 (+54) 1.5 64
  Energy Guided Type  
      Ballistic  

 

Informer : Mobile Radar Vehicle
What's New: Improved radar range. Slight speed reduction.
Strategy Notes: You never know where you'll need radar, so why not use the wheeled version?
STATS:
Energy 1209   Max. Velocity 1.25 (-.15)
Metal 86   Acceleration 0.03
Build Time 4223   Turn Rate 210
Armor 510   Line of Sight 210
        Radar 1370 (+250)
 

 

Diplomat : Mobile Rocket Launcher
What's New: Increased Range. 2x damage to all stationary defenses--see *.
Strategy Notes: Mobile rocket launchers are the best unit for destroying stationary defenses. The extended range lets them attack from outside the range of most defensive structures but they can't hit mobile units if their life depended on it (and it often does.)
STATS:
Energy 2470   Max. Velocity 1.1
Metal 427   Acceleration 0.016
Build Time 9002   Turn Rate 430
Armor 602   Line of Sight 230
 
Weapon 1 Range Damage Reload Time Area
  1000 (+200) 500/1000* 13 96
  Energy Guided Type  
      Starburst Rocket  

 

Copperhead : Anti-Air Flak Vehicle
What's New: Lower Cost. Improved armor. Impoved weapon. Better Accuracy.
Strategy Notes: Flak vehicles can now survive long enough against gunships to get a few shots in.
STATS:
Energy 12487   Max. Velocity 1.01
Metal 443 (-443)   Acceleration 0.04
Build Time 17982 (-5993)   Turn Rate 489
Armor 1370 (+685)   Line of Sight 260
 
Weapon 1 Range Damage Reload Time Area
Flak Cannon 690 (-30) 140 (+10) .65 (-.30) 110
  Energy Guided Type Accuracy
      Ballistic Air Only 0 (-1000)

 

Hedgehog : Mobile Anti-Missile Defense
What's New:
Strategy Notes:
STATS:
Energy 92321   Max. Velocity 1.2
Metal 1508   Acceleration 0.015
Build Time 96450   Turn Rate 430
Armor Open/Closed 780/1560   Line of Sight 155
 
Weapon 1 Range Damage Reload Time Area
Anti-Nuke Rocket 22000 Special 120  
  Energy/Metal Guided Type  
  10000/200   Line of Sight