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Construction Hovercraft : Level 1 Construction Unit | |||||
What's New: Much more maneuverable. | |||||
Strategy Notes: |
STATS: | |||||
Energy | 4455 | Max. Velocity | 2.1 | ||
Metal | 390 | Acceleration | 0.06 (+.05) | ||
Build Time | 11028 | Turn Rate | 610 (+500) | ||
Armor | 740 | Line of Sight | 260 | ||
Worker Time | 80 | Build Distance | 70 | ||
Make Energy | 14 | Store Energy | 80 | ||
Make Metal | 0.3 | Store Metal | 50 | ||
Scrubber : Scout Hovercraft | |||||
What's New: Much better turn rate. | |||||
Strategy Notes: |
STATS: | |||||
Energy | 1252 | Max. Velocity | 3.5 | ||
Metal | 72 | Acceleration | 0.1 | ||
Build Time | 3547 | Turn Rate | 810 (+500) | ||
Armor | 200 | Line of Sight | 280 | ||
Weapon 1 | Range | Damage | Reload Time | Area | |
Laser | 230 | 40 | .8 | 8 | |
Energy | Guided | Type | |||
Line of Sight | |||||
Snapper : Hovertank | |||||
What's New: Much more maneuverable. More armor. Better weapon. Higher metal cost. | |||||
Strategy Notes: |
STATS: | |||||
Energy | 3069 | Max. Velocity | 2.5 | ||
Metal | 380 (+100) | Acceleration | 0.065 (+.015) | ||
Build Time | 8564 | Turn Rate | 740 (+500) | ||
Armor | 1120 (+270) | Line of Sight | 270 | ||
Weapon 1 | Range | Damage | Reload Time | Area | |
Medium Plasma Cannon | 320 (+30) | 112 (+27) | 1.45 (+.15) | 48 | |
Energy | Guided | Type | |||
Ballistic | |||||
Slinger : Anti-Air Hovercraft | |||||
What's New: Much more maneuverable. Improved armor. Missiles fire at aircraft only. | |||||
Strategy Notes: |
STATS: | |||||
Energy | 1542 | Max. Velocity | 2.9 | ||
Metal | 115 | Acceleration | 0.08 (+.02) | ||
Build Time | 3747 | Turn Rate | 580 (+300) | ||
Armor | 595 (+200) | Line of Sight | 280 | ||
Weapon 1 | Range | Damage | Reload Time | Area | |
Missiles | 600 | 97 | 2 | 48 | |
Energy | Guided | Type | Accuracy | ||
YES | LOS Air Only | ||||
Nixer : Hovercraft Rocket Launcher | |||||
What's New: Much more maneuverable. Extra damage to defenses. | |||||
Strategy Notes: Not
quite the base-buster the vehicle rocket launcher is but
the better mobility allows it to get places the vehicles
can't--like across water perhaps? The split damage in the stats indicates damage vs most units and then damage vs defenses. The damage modifier vs defenses puts Nixers squarely in the role of base busters. Note that a few of the high armor defenses like Guardians and Dragon's Claws take even a bit more damage from a Nixer rocket. |
STATS: | |||||
Energy | 3352 | Max. Velocity | 2.1 | ||
Metal | 318 | Acceleration | 0.06 (+.02) | ||
Build Time | 19124 | Turn Rate | 730 (+500) | ||
Armor | 460 | Line of Sight | 280 | ||
Weapon 1 | Range | Damage | Reload Time | Area | |
Starburst Rocket | 650 | 320/480 (+0/+160) | 9 | 80 | |
Energy | Guided | Type | |||
Starburst Rocket | |||||
Turtle : Transport Hovercraft | |||||
What's New: Carries light laser. Improved transport mechanics. Large armor boost. Much more maneuverable. | |||||
Strategy Notes: The armor boost and laser allow the transport hover to defend itself long enough to deliver combat units to their destination. Coupled with the quicker/easier transporting in the UberHack, beach landings actually have a place in the game. |
STATS: | |||||
Energy | 7541 | Max. Velocity | 1.9 | ||
Metal | 650 | Acceleration | 0.04 (+.037) | ||
Build Time | 19587 | Turn Rate | 528 (+400) | ||
Armor | 1080 | Line of Sight | 250 | ||
Weapon 1 | Range | Damage | Reload Time | Area | |
Laser | 400 | 60 | .8 | 8 | |
Energy | Guided | Type | Accuracy | ||
10 | Line of Sight | ||||