Main General Info Unit Stats/Info Strategy Resources

 

Construction Ship: Level 1 Construction Unit
What's New:
Strategy Notes:
STATS:
Energy 2375   Max. Velocity 2.1
Metal 260   Acceleration 0.008
Build Time 5537   Turn Rate 205
Armor 1150   Line of Sight 220
 
Worker Time 125   Build Distance 60
Make Energy 7   Store Energy 50
Make Metal .3   Store Metal 50

 

Searcher : Scout Boat
What's New: Missiles only fire at aircraft. Laser does 1/2 damage to ships and extra damage to Pelicans.
Strategy Notes:
STATS:
Energy 917   Max. Velocity 3.6
Metal 95   Acceleration 0.1
Build Time 1877   Turn Rate 519
Armor 570   Line of Sight 280
 
Weapon 1 Range Damage Reload Time Area
Laser 220 (+40) 30 (+20) .9 (-.5) 8
  Energy Guided Type  
      Line of Sight  
 
Weapon 2 Range Damage Reload Time Area
Missiles 590 83 (+3) 1.85 (-.65) 48
  Energy Guided Type  
      LOS Air Only  

 

Enforcer : Destroyer
What's New: Deck Laser.
Strategy Notes: The new laser allows the destroyer to deal with swarms of scouts and hovers in a close quarters fight.
STATS:
Energy 4505   Max. Velocity 2.93
Metal 887   Acceleration 0.02 (+.09)
Build Time 13368   Turn Rate 128
Armor 3150   Line of Sight 330
Sonar 305      
 
Weapon 1 Range Damage Reload Time Area
Heavy Cannon 660 180 2.4 48
  Energy Guided Type  
      Ballistic  
 
Weapon 2 Range Damage Reload Time Area
Warship Deck Laser 400 60 .8 8
  Energy Guided Type  
  10   Line of Sight  
 
Weapon 3 Range Damage Reload Time Area
Depth Charge 300 (-100) 80 2.6 16
  Energy Guided Type  
      LOS-Water Only  

 

Envoy : Transport Ship
What's New: Large armor boost. New transport mechanics. Deck Laser.
Strategy Notes: The armor boost and laser allow the transport ship to defend itself long enough to deliver combat units to their destination. Coupled with the quicker/easier transporting in the UberHack, beach landings actually have a place in the game.
STATS:
Energy 4786   Max. Velocity 1.8
Metal 887   Acceleration 0.0091
Build Time 13663   Turn Rate 130
Armor 4120 (+2000)   Line of Sight 250
 
Weapon 1 Range Damage Reload Time Area
Light Laser 425 60 .52 8
  Energy Guided Type  
  10   Line of Sight  

 

Snake : Submarine
What's New: Sonar/LOS boost. Better range.
Strategy Notes: The improvements to spotting allow the submarine to better deal with capital ships before encountering return fire. But subs are still outclassed by destroyer and cruiser depth charges at closer ranges, and are best used in small groups to hit and run before being spotted.
STATS:
Energy 3902   Max. Velocity 2.05
Metal 1199   Acceleration 0.03
Build Time 9729   Turn Rate 256
Armor 590   Line of Sight 280 (+168)
Sonar 500 (+100)      
 
Weapon 1 Range Damage Reload Time Area
Torpedo 500 (+100) 370 2.71 16
  Energy Guided Type  
      LOS Water Only