Main General Info Unit Stats/Info Strategy Resources

 

Solar Collector: Produces Energy
What's New: Fixed activation script bugs.
Strategy Notes:
STATS:
Energy 790      
Metal 141      
Build Time 2416      
Armor Open/Closed 320/960   Line of Sight 210
 
Make Energy 20      

 

Wind Generator: Produces Energy
What's New:
Strategy Notes:
STATS:
Energy 55      
Metal 141      
Build Time 1687      
Armor 179   Line of Sight 210
 
Make Energy 0-30      

 

Energy Storage: Increases Energy Storage
What's New:
Strategy Notes:
STATS:
Energy 2490      
Metal 250      
Build Time 12750      
Armor 1070   Line of Sight 210
 
Store Energy 3000      

 

Metal Storage: Increases Metal Storage
What's New:
Strategy Notes:
STATS:
Energy 550      
Metal 320      
Build Time 2925      
Armor 1306   Line of Sight 210
 
Store Metal 1000      

 

Metal Extractor: Extracts Metal
What's New: Quick destruct countdown. Now armored when closed.
Strategy Notes: The fast (1 tick) self-destruction countdown makes it easier to replace Extractors with Moho Extractors when available.
STATS:
Energy 514      
Metal 51      
Build Time 1874      
Armor Open/Closed 175/350   Line of Sight 210
 
Make Metal .001   Energy Use 3

 

Exploiter: Armed Metal Extractor
NEW UNIT
Strategy Notes: The Exploiter is an armed metal extractor designed to slow down Arm's raiding advantage. It has EMG/Light Laser resistant armor, taking minimal damage from all EMG and light laser using units. Additionally it heals itself over time.
STATS:
Energy 2264      
Metal 218      
Build Time 4360      
Armor 750   Line of Sight 350
 
Make Metal 0.001   Energy Use 5
Self Heal Speed 32        
 
Weapon 1 Range Damage Reload Time Area
High Energy Laser 300 60 .52 8
  Energy Guided Type  
  10   Line of Sight  
 

 

Metal Maker: Produces Metal
What's New:
Strategy Notes:
STATS:
Energy 700      
Metal 1      
Build Time 2682      
Armor 150   Line of Sight 210
 
Make Metal 1   Energy Use 60

 

Geothermal Powerplant: Produces Energy
What's New: Size modified so 4 units can't be built on some vents.
Strategy Notes:
STATS:
Energy 9375      
Metal 505      
Build Time 12875      
Armor 930   Line of Sight 210
 
Make Energy 250      

 

Fusion Power Plant: Produces Energy
What's New:
Strategy Notes:
STATS:
Energy 37865      
Metal 5004      
Build Time 94281      
Armor 3000   Line of Sight 210
 
Make Energy 1050      

 

Moho Metal Extractor: Advanced Metal Extractor
What's New: Significantly cheaper and faster to build. Now armored when closed.
Strategy Notes: Switching to Mohos is now is now a very good investment, arguable reason enough to build an advanced plant in and of itself.
STATS:
Energy 8303 (-818)      
Metal 927 (-523)      
Build Time 20125 (-12375)      
Armor Open/Closed 1465/2930   Line of Sight 210
 
Make Metal 0.003   Energy Use 12

 

Moho Exploiter: Moho Exploiter
NEW UNIT
Strategy Notes: The Moho Metal Exploiter is an armed metal extractor, differing from the basic model however in the fact that it appears identical to the defenseless Moho Metal Extractor until a unit gets within weapons range. Then the turret will pop up containing a heavy laser, and a salvo fire rocket launcher.
STATS:
Energy 12121      
Metal 1719      
Build Time 32500      
Armor Open/Closed 1465/5860   Line of Sight 350
 
Make Metal 0.003   Energy Use 12
 
Weapon 1 Range Damage Reload Time Area
High Energy Laser 550 180 .965 8
  Energy Guided Type  
  75   Line of Sight  
Weapon 2 Range Damage Reload Time Area
Rocket Battery 500 275 0.25 (Salvo) 48
  Energy Guided Type  
      Line of Sight  

 

Moho Metal Maker: Produces Metal
What's New: Fixed activate-before-finished bug.
Strategy Notes:
STATS:
Energy 10928      
Metal 51      
Build Time 41253      
Armor Open/Closed 500/714   Line of Sight 210
 
Make Metal 12   Energy Use 625

 

Cloakable Fusion Reactor: Produces Energy
What's New: Improved armor.
Strategy Notes: Lose one too may Fusions to bombers? Try a cloaking version!
STATS:
Energy 46225      
Metal 5321      
Build Time 111874      
Armor 3450 (+1000)   Line of Sight 210
 
Make Energy 1050   Cloak Cost 550