Main General Info Unit Stats/Info Strategy Resources

 

Tidal Generator: Produces Energy
What's New:
Strategy Notes:
STATS:
Energy 752      
Metal 81      
Build Time 2094      
Armor Open 253   Line of Sight 100
 
Make Energy 0-30      

 

Underwater Energy Storage: Increases Energy Storage
What's New:
Strategy Notes:
STATS:
Energy 2540      
Metal 280      
Build Time 14482      
Armor 1521   Line of Sight 130
 
Store Energy 4000      

 

Underwater Metal Storage: Increases Metal Storage
What's New:
Strategy Notes:
STATS:
Energy 1523      
Metal 350      
Build Time 3874      
Armor 1750   Line of Sight 130
 
Store Metal 1500      

 

Underwater Metal Extractor: Extracts Metal
What's New: Quick destruct countdown.
Strategy Notes: . The fast (1 tick) self-destruction countdown makes it easier to replace Extractors with Moho Mines when available.
STATS:
Energy 2219      
Metal 125      
Build Time 4587      
Armor 355   Line of Sight 130
 
Make Metal .001   Energy Use 2

 

Floating Metal Maker: Produces Metal
What's New: Costs 1 metal.
Strategy Notes: Cosmetic change to solve the discrepancy with the corpse that left 1 metal behind.
STATS:
Energy 1530      
Metal 1 (+1)      
Build Time 2682      
Armor Open 120   Line of Sight 210
 
Make Metal 1   Energy Use 60

 

Underwater Fusion Plant: Produces Energy
What's New:
Strategy Notes:
STATS:
Energy 57349      
Metal 7210      
Build Time 124838      
Armor 1425   Line of Sight 110
 
Make Energy 1300 (+100)      

 

Underwater Moho Mine: Advanced Metal Extractor
NEW UNIT
Strategy Notes: Replace those basic extractors with the Moho version for triple the metal production.
STATS:
Energy 26576      
Metal 1546      
Build Time 34783      
Armor Open/Closed 2072/5920   Line of Sight 130
 
Make Metal 0.003   Energy Use 10