Main General Info Unit Stats/Info Strategy Resources

 

Construction Vehicle: Level 1
What's New:
Strategy Notes:
STATS:
Energy 2145   Max. Velocity 1.3
Metal 175   Acceleration 0.011
Build Time 5146   Turn Rate 207
Armor 825   Line of Sight 200
 
Worker Time 100   Build Distance 60 (+20)
Make Energy 9.2   Store Energy 50
Make Metal 0.25   Store Metal 50

 

 

 

 

Weasel : Scout
What's New: Turret tracks quicker?
Strategy Notes:
STATS:
Energy 575   Max. Velocity 2.8
Metal 38   Acceleration 0.036
Build Time 1515   Turn Rate 500
Armor 84   Line of Sight 310
 
Weapon 1 Range Damage Reload Time Area
Light Laser 180 30 .865 8
  Energy Guided Type  
      Line of Sight  

 

 

 

 

Instigator : Light Tank
What's New: Slightly improved weapon. Slightly less maneuverable. Decreased armor. Turret tracks significantly better.
Strategy Notes:
STATS:
Energy 887   Max. Velocity 1.7 (-.2)
Metal 110   Acceleration 0.02
Build Time 1737   Turn Rate 425 (-50)
Armor 553 (-100)   Line of Sight 210
 
Weapon 1 Range Damage Reload Time Area
Laser 200 (+20) 50 (+6) 1 8
  Energy Guided Type  
      Line of Sight  

 

 

 

 

Raider : Medium Assault Tank
What's New: Beefed up weapon. Slightly better armor. Slower.
Strategy Notes:
STATS:
Energy 1241   Max. Velocity 1.2 (-.4)
Metal 169   Acceleration 0.013
Build Time 2376   Turn Rate 380 (-50)
Armor 1008 (-50)   Line of Sight 250
 
Weapon 1 Range Damage Reload Time Area
Light Cannon 250 (+10) 75 (+25) 1.25 (-.28) 32
  Energy Guided Type  
      Ballistic  

 

 

 

Slasher : Anti-Air Vehicle
What's New: Missiles only target aircraft, but do more damage.
Strategy Notes: The missile truck is no longer the best tank in the game--in fact, it won't attack ground units at all.
STATS:
Energy 947   Max. Velocity 1.45
Metal 116   Acceleration 0.027
Build Time 1820   Turn Rate 512
Armor 655   Line of Sight 230
 
Weapon 1 Range Damage Reload Time Area
Missiles 600 120 (+28) 2.5 48
  Energy Guided Type  
    Yes LOS Air Only  

 

 

 

Spoiler : Mine Layer Vehicle
What's New: Anti-Mine Rocket. Significantly cheaper mines.
Strategy Notes: The MLV now carries an Anti Mine Rocket that can instantly clear a path through an enemy minefield. The weapon is expensive, must be built in advance, and is slow to reload--but still preferable to losing even a few decent units to mines. Click the missile picture in the MLV's build menu to ready one or more Rockets. Click the Attack button (or A key) to ready the weapon and click on the desired target area on the map to launch the Rocket. The AM Rocket will not autotarget--you must manually target the suspected minefield area.
STATS:
Energy 1117   Max. Velocity 1 (+.2)
Metal 187   Acceleration 0.014 (+.003)
Build Time 1640 (-100)   Turn Rate 430 (+200)
Armor 1400   Line of Sight 145
 
Worker Time 100   Build Distance 100 (+30)
Make Energy     Store Energy  
Make Metal     Store Metal  
           
Weapon 1 Range Damage Reload Time Area
Anti-Mine Rocket 900 500 (Mines only) 60 500
  Energy/Metal Guided Type  
  3500/45   LOS Mines Only  
 
Mine 1 Metal Energy Build Time Cloak Cost
Light 8 350 100 1
  Damage Area    
  350 300    
Mine 2 Metal Energy Build Time Cloak Cost
Heavy 35 1750 100 2
  Damage Area    
  1250 300    
Mine 3 Metal Energy Build Time Cloak Cost
Neuton 35 4750 4000 2
  Damage Area    
  1000 (Arm only) 300    
Mine 4 Metal Energy Build Time Cloak Cost
Nuclear 595 26172 32715 123
  Damage Area    
  4500 512    

 

Leveler : Riot Tank
What's New: EMG/Light Laser resistant armor.
Strategy Notes:
STATS:
Energy 1887   Max. Velocity 0.8
Metal 242 (-50)   Acceleration 0.02
Build Time 4209   Turn Rate 220
Armor 700 (+325)   Line of Sight 220
 
Weapon 1 Range Damage Reload Time Area
Heavy Cannon 260 180 1.83 64 (-20)
  Energy Guided Type  
      Line of Sight