The Pillar Assault
Item Shop: Old Man
| Item | Cost |
| Potion | 50 |
| Phoenix Down | 300 |
| Antidote | 80 |
| Grenade | 80 |
| Hyper | 100 |
| Tranquilizer | 100 |
| Tent | 500 |
The team reaches the pillar just in time to fight Shinra. However, the attack is already well under way and Barret is hurting. Aeris briefly leaves the party and goes to make sure Marlene is safe. With Aeris occupied, that means Tifa and Cloud have to quickly scale the tower before Barret succumbs to Shinra's forces. Make sure you save your game before you head out.
Climbing the tower isn't very difficult, but during this adventure you'll find Biggs and Jessie seriously wounded and completely removed from the fight. When you reach the top, talk to Barret and you'll get a chance to equip before taking on Shinra's forces. Give Barret any new armor you may have picked up, and give him some of the Materia Aeris was using before she left the party. When you're ready, back out of the Menu and get ready to rumble!
It's time again to meet Reno of the Turks. With a press of a button, Reno activates the pillars' self-distract system. This team might have a chance to stop the bomb, but Reno's not about to let that happen.
Boss Fight: Reno of the Turks
As long as you know what you're doing, the fight shouldn't be too difficult. Reno's best attacks are his Electro-mag Rod and Pyramid. The Electro-mag Rod causes a fair amount of damage and can temporarily stun a victim. If one of your characters gets stunned, there isn't much you can do except heal that person until he/she recovers.
The Pyramid encases Reno's victim in a golden pyramid that keeps the affected player from participating in the battle. It's very similar to the "stone" effect, but you can destroy the pyramid by having one of your unaffected characters target it.
Use your Limit Breaks when they're available and keep your HPs up. If a character gets trapped in a Pyramid, free him/her immediately. Fire and Ice are also effective against Reno and typically cause twice as much damage as a normal attack. Reno will hold out for quite a while, but he'll bail out when his HP are nearly depleted.
With this fight out of the way, the team attempts to stop the bomb, but to no avail. Tseng of the Turks takes a moments to taunt the team from the safety of his helicopter, and shows off his latest catch-Aeris. There's nothing the team can do now but safely escape the blast.