Aftermath


Item:

    "Sense" Materia

    Turbo Ether


    After a daring escape, the team comes to rest in the now ruined playground adjacent to what was Sector 7.  Before the team can move on, Barret takes a moment to express his rage over Shinra's actions.  Cloud also makes it clear that he wants to know more about the Ancients, which triggers yet another encounter with the mystery voice inside his head.  When he recovers, return to Aeris'' house in Sector 6 and check on Marlene's safety.

Note:

        There's a "Sense" Materia lying on the ground inside the playground.   At first you can't collect it, but you can go back for it as soon as Tifa and Barret join the group.

At Aeris' house, you learn more about Aeris and the Ancients.   Elmyra, Aeris' stepmother, has plenty to tell the team.  Before you leave Aeris' house, take a moment to rest upstairs.  When you're ready to leave, the rest of the team will join you in your trip to the Wall Market.  Make sure you save before you go.

Note:

        As you pass back through the Sector 5 Slums, stop at the house on the right side of town.   The boy upstairs is now awake and will give you a Turbo Ether - That is, if you didn't steal his 5 Gil during an earlier visit.

    Wall Market has changed a bit since you visited Don Corneo's mansion.  The Materia Shop is now open, the Weapon Shop owner's pile of garbage is larger, and you now have a reputation thanks to your stunt at Corneo's.  You can tour Corneo's mansion now if you want, but he is nowhere to be found.  Kotch, one of Corneo's henchmen, is tied up in the basement.  You can release him you you want.

    When you first enter the north part of Wall Market, you'll see some kids run off to the right.  Follow them and you'll find your way up to Shinra's Headquarters.  But before you go to the "Golden Shiny Wire of Hope", you'll need some more supplies from the Weapon Shop.

    The owner has a set of Zinc Batteries you'll need in order to make it up to the top of the plate and he's willing to part with them for a mere 300 Gil.

Note:

        If you don't have the money, get some so you can purchase the batteries.  You must purchase them in order to reach Shinra's HQ!


[Pervious Section]  [Next Section]