Turn 14
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Rushing up the dais into the darkened depths behind - Nadia's faith keeping the undead at bay - Everyone arrives at the back wall.

Gwen pauses briefly to glance at the armour on one of the skeletons before rushing on.

Balron shivers, as if a cold wind has struck him - or perhaps some warmth was taken from him. [It's as if your hellfire spell earlier cast has been used to suck some of your magic away - you will probably find it more difficult to cast fire-based magic - the environment seems to hunger for magic]

Nadia stumbles on a piece of rubble, as if momentarily blinded.

Behind the statue, the grey stone wall is smooth and unbroken, but even in the faint light, Ari can just make out the outline of the door.  He fumbles, trying to find the catch.  At last, his fingers touch the mechanism, and the door opens with a muted click.

There is a sighing and ratling of the lurking skeletons.  A clink of metal and scrap of rust.

Beyond the door is a narrow corridor of the same smooth grey  stone.  The lighting is a little better here: a faint flicker of light set high on the walls reveals the presence of hidden sconces.  Their warm yellow  glow is not at all welcoming.  Something sparkles on the floor.  Above you, there is only darkness.  High above your heads there is for a moment a faint sound; a soft hollow moan that fades away to nothing. There is a wooden door in each wall.  The right is closest, the left, a little further on.  The floor is a awash with muted sparkles. [It appears mainly mechanical in nature - which is odd]

Ari sends a cautious glance up, and frowns slightly. He mutters unintelligibly and creeps cautiously forward.

"I think we're in the vestry," he whispers. "Last time I came through, those rooms were empty. I think we'll be safe there."

He smiles, but there is very little humour in his expression. "The skeletons don't seem to feel the need to change clothes." Ari steps carefully down the corridor, heading for the closest door.