CHAOS DWARF CHARACTERS
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1 Chaos Dwarf General
Lord..... 160 points
Sorcerer Lord..... 328 points
Your army must include a General to lead it. In the case of Chaos Dwarfs the General can be either a Lord of a Sorcerer Lord.
| Profile |
M | WS | BS | S | T | W | I | A | LD |
|---|
| Lord | 3 | 7 | 6 | 4 | 5 |
3 | 5 | 4 | 10 |
Sorcerer Lord | 3 | 4 | 3 | 4 | 5 |
4 | 5 | 3 | 10 |
Equipment: Hand weapon - axe, mace, club, etc.
Weapons/Armour: The General may have any combination of weapons/armour allowed to any of the troops types in the army list (see the Equipment List for points values).
May Ride: The General may ride a monster. The usual mount of a Chaos Dwarf of great importance is either a Lammasu or a Great Taurus.
Magic Items: If the General is a Lord he may carry up to three magic items. If he is a Sorcerer Lord he may carry up to four items.
0-1 Battle Standard
Chaos Dwarf..... 98 points
Bull Centaur..... 156 points
If you wish your army may include a battle standard together with its bearer. The bearer can be either a Chaos Dwarf or a Bull Centaur.
| Profile |
M | WS | BS | S | T | W | I | A | LD |
|---|
| Chaos Dwarf | 3 | 5 | 4 | 4 | 4 |
1 | 3 | 2 | 9 |
Bull Centaur | 8 | 5 | 4 | 5 | 4 |
2 | 4 | 3 | 9 |
Equipment: Hand weapon - axe, mace, club, etc. and battle standard.
Weapons/Armour: The Battle Standard Bearer may have any combination of weapons/armour allowed to any of the troops types in the army list (see the Equipment List for points values).
May Ride: If the Battle Standard Bearer is a Chaos Dwarf he may ride a monster. The usual mount of a Chaos Dwarf of great importance is either a Lammasu or a Great Taurus.
Magic Items: The Battle Standard Bearer may carry up to one magic item. This may be a magic standard, effectively turning the army's banner into a magic battle banner.
0-1 Bull Centaur Lord..... 368 points
Your army may include a Bull Centaur Lord.
| Profile |
M | WS | BS | S | T | W | I | A | LD |
|---|
| Bull Centaur Lord | 8 | 7 | 6 | 5 | 5 |
4 | 6 | 5 | 10 |
Equipment: Hand weapon - axe, mace, club, etc.
Weapons/Armour: The Bull Centaur Lord may have any combination of weapons/armour allowed to any of the troops types in the army list (see the Equipment List for points values).
Magic Items: The Bull Centaur Lord may carry up to three magic items.
Heroes
Chaos Dwarf..... 104 points
Bull Centaur..... 232 points
Hobgoblin..... 59 points
The army may include as many Heroes as you wish within the normal limitations of points available. Hobgoblin Heroes may only be included if your army also has at least on unit of Hobgoblins.
| Profile |
M | WS | BS | S | T | W | I | A | LD |
|---|
| Chaos Dwarf | 3 | 5 | 4 | 4 | 4 |
1 | 3 | 2 | 9 |
Bull Centaur | 8 | 5 | 4 | 5 | 4 |
2 | 4 | 3 | 9 |
Hobgoblin | 4 | 5 | 5 | 4 | 4 |
2 | 4 | 3 | 7 |
Giant Wolf | 9 | 4 | 0 | 3 | 3 |
1 | 3 | 1 | 3 |
Equipment: Hand weapon - axe, mace, club, etc.
Weapons/Armour: A Hero may have any combination of weapons/armour allowed to any of the troops types in the army list (see the Equipment List for points values).
May Ride: A Chaos Dwarf Hero may ride a monster. A Hobgoblin hero may ride a giant wolf (+4 points).
Magic Items: A Hero may carry up to two magic items.
Champions
Chaos Dwarf..... 48 points
Bull Centaur..... 106 points
Hobgoblin..... 27 points
Orc..... 33 points
Black Orc..... 42 points
Goblin..... 15 points
Any unit may include a Champion armed and equipped in the same way as the rest of the unit.
| Profile |
M | WS | BS | S | T | W | I | A | LD |
|---|
| Chaos Dwarf | 3 | 5 | 4 | 4 | 4 |
1 | 3 | 2 | 9 |
Bull Centaur | 8 | 5 | 4 | 5 | 4 |
2 | 4 | 3 | 9 |
Hobgoblin | 4 | 5 | 5 | 4 | 4 |
2 | 4 | 3 | 7 |
Orc | 4 | 4 | 4 | 4 | 4 |
1 | 3 | 2 | 7 |
Black Orc | 4 | 5 | 4 | 5 | 4 |
1 | 3 | 2 | 8 |
Goblin | 4 | 3 | 4 | 4 | 3 |
1 | 3 | 2 | 5 |
Equipment: A Champion is always armed and equipped in the same way as the rest of the unit (see Equipment List for points values).
Magic Items: A Champion may carry up to one magic item.
Chaos Dwarf Sorcerers
Sorcerer..... 59 points
Sorcerer Champion..... 121 points
Master Sorcerer..... 219 points
Sorcerer Lord..... 328 points
Your army may include any number of Chaos Dwarf Sorcerers within the limits of the points available.
| Profile |
M | WS | BS | S | T | W | I | A | LD |
|---|
| Sorcerer | 3 | 4 | 3 | 3 | 5 |
1 | 3 | 1 | 9 |
Sorcerer Champion | 3 | 4 | 3 | 4 | 5 |
2 | 3 | 1 | 9 |
Master Sorcerer | 3 | 4 | 3 | 4 | 5 |
3 | 4 | 2 | 9 |
Sorcerer Lord | 3 | 4 | 3 | 4 | 5 |
4 | 5 | 3 | 10 |
Equipment: Hand weapon - axe, mace, club, etc.
Weapons/Armour: A Sorcerer may have any combination of weapons/armour allowed to any of the troops types in the army list (see the Equipment List for points values).
May Ride: A Chaos Dwarf Sorcerer may ride a monster. The favoured mount of important Sorcerers is either a Lammasu or a Great Taurus.
Magic Items: A Sorcerer may have one magic item, a Sorcerer Champion two items, a Master Sorcerer three items, and a Sorcerer Lord four items.
Spells: Choas Dwarf Sorcerers do not use the same spell cards as other Chaos Sorcerers, they have their own pack of ten Chaos Dwarf spells. The cards are dealt in exactly the same way as for colour wizards. Begin by shuffling the cards and then deal out the appropriate number to each sorcerer. When he examines his hand of cards the player may choose to exchange any for a further random deal from the same deck.
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