DARK ELF CHARACTERS


Return to All Armies List or
Return to Dark Elves List or
Return to Main Page or
Go to Warhammer Fantasy Battle Page

Dark Elf General..... 160 points

Your army must include a Dark Elf General to lead it. Alternatively, you may use one of the special characters described later as the Army General.

Profile MWSBSSTWIALD
Dark Elf General57744 39410
Cold One83044 1123
Dark Steed93033 1415

Equipment: Sword

Weapons/Armour: The General may be armed with any combination of weapons/armour allowed by the Equipment List.

May Ride: The General may ride a Cold One (+10 points), a Dark Steed (+3 points), or a monster. (see the Monster List for points values).

Magic Items: A Dark Elf General is entitled to up to three magic items.


Dark Elf Battle Standard..... 98 points

The army may include a Battle Standard together with its bearer if you wish. Any unit within 12" of the Battle Standard may retake any Break tests that it fails to pass at the first attempt.

Profile MWSBSSTWIALD
Battle Standard Bearer55543 1728
Cold One83044 1123
Dark Steed93033 1415

Equipment: Sword and Battle Standard

Weapons/Armour: The Battle Standard Bearer may be armed with any combination of weapons/armour allowed by the Equipment List.

May Ride: The Battle Standard Bearer may ride a Cold One (+10 points), a Dark Steed (+3 points), or a monster. (see the Monster List for points values).

Magic Items: A Battle Standard Bearer is entitled to up to one magic item. This item may be a magic standard, effectively turning the army's battle into a magic standard.


Dark Elf Hero
Dark Elf..... 104 points
Witch Elf.... 132 points


The army may include as many Dark Elf Heroes as you wish within the normal limitations of the points available.

Profile MWSBSSTWIALD
Dark Elf Hero56644 2839
Witch Elf Hero56644 2839
Cold One83044 1123
Dark Steed93033 1415

Equipment: Sword

Weapons/Armour: The Hero may be armed with any combination of weapons/armour allowed by the Equipment List.

May Ride: The Hero may ride a Cold One (+10 points), a Dark Steed (+3 points), or a monster. (see the Monster List for points values).

Magic Items: A Dark Elf or Witch Elf Hero is entitled to up to two magic items.

Special Rules: Witch Elf Heroes are subject to frenzy.


Dark Elf Champion
Dark Elf..... 48 points
Witch Elf.... 62 points


Any regiment of Dark Elves may include a Dark Elf Champion, and any regiment of Witch Elves may include a Witch Elf Champion.

Profile MWSBSSTWIALD
Dark Elf55543 1728
Witch Elf55543 1728
Cold One83044 1123
Dark Steed93033 1415

Weapons/Armour: Champions are armed identically to the unit that they lead (see Equipment List for point costs).

May Ride: The Champion may ride a Cold One (+10 points) if he is leading a regiment of Cold One Knights, or he may ride a Dark Steed (+3 points) if he is leading a unit of Dark Riders.

Magic Items: A Champion is entitled to up to one magic item.

Special Rules: Witch Elf Champions are subject to frenzy.


Dark Elf Sorcerers
Sorcerer..... 59 points
Champion Sorcerer.... 121 points
Master Sorcerer..... 219 points
Sorcerer Lord..... 328 points


The army may include as many Sorcerers as you wish within the usual limitation of points cost.

Profile MWSBSSTWIALD
Sorcerer54434 1718
Champion Sorcerer54444 2718
Master Sorcerer54444 3828
Sorcerer Lord54444 4939
Cold One83044 1123
Dark Steed93033 1415

Equipment: Sword

Weapons/Armour: The Sorcerer may be armed with any combination of weapons/armour allowed by the Equipment List. Note that wearing armour prevents a Sorcerer casting spells, so they do not normally do so.

May Ride: The Sorcerer may ride a Cold One (+10 points), a Dark Steed (+3 points), or a monster. (see the Monster List for points values).

Magic Items: A Sorcerer may have up to one magic item, a Champion Sorcerer may have up to two items, a Master Sorcerer may have up to three items, and a Sorcerer Lord may have up to four items.


Dark Elf Assassin..... 55 points

Any regiment of Dark Elf infantry may include a single Dark Elf Assassin.

MWSBSSTWIALD
59944 110210

Equipment: Sword

Weapons/Armour: The Assassin may be armed with any combination of weapons/armour allowed by the Equipment List. Note that wearing armour prevents a Sorcerer casting spells, so they do not normally do so.

Magic Items: A Dark Elf Assassin may have up to one magic item.


Return to All Armies List or
Return to Dark Elves list or
Return to Main Page or
Go to Warhammer Fantasy Battle Page