Alternate Origins


Some people prefer the more detailed origins presented in the Ultimate Powers book, Some however Doen't. I'll let you decide.


Dice   	Physical Form	Sub-form   Column     Type Definition
Roll
---------------------------------------------------------------------
01-25  	Normal Human                 2         Resources +1CS      


26-30  	Mutant		Induced      1    	(altered human), 
           						1 primary ability +1CS


31-33  	Mutant		Random       1	        (mutant with normal parents)
           						Column 1, +1 Power, End. +1CS
           						-1CS Resources


34-35  	Mutant		Breed        1 	 	(mutant with mutant parents and more
           					preceding generations, Inhumans)
           					        Int +1CS, End +1CS,
           						1 'race' contact


36-38  	Android       		     4                  Pop -1CS, 1 ability +1CS,
           						+1 Power, contact (creator)


39-46  	Humanoid Race    	     5                  1 ability +1CS, Res Pr,
           						1 contact (race)


47     	Surgical Composite    	     2           (ex. Frankenstein's Monster)
           					        F,S,E +1CS, Resistance
           						to mental domination -1CS, 
                                                        Pop 0, Res. Pr, heal twice
                                                        as fast, 1 contact (creator)


48-49  	Modified Human	Organic      1	                heal twice as fast, -1 power


50-51  	Modified Human	Muscular     1          	S,E +1CS, -1 power


52-53  	Modified Human	Skeletal     1          	+1CS resistance to physical 
                                                        attacks, -1 power


54-57  	Modified Human	Extra 	     2   	Arms: F +1CS
 			Parts   		Duplicate Organs: Double Health
          					Tail: 1 additional attack
          					Wings: Flight
          					ALL: one less power

58     	Demihuman	Centaur      5  	S +1CS, 4 areas/round ground speed,
           						Fb climbing


59     	Demihuman	Equiman      3         +1CS kicking damage


60     	Demihuman	Faun         2   	Pop 0, Fb mental domination
           						over females


61-62  	Demihuman	Felinoid     1         Tail, Claws, Ex night vision, 
                                               +1CS Climbing


63-64  	Demihuman	Lupinoid     4   	Ex smell, -1CS Pop, teeth, claws


65-66  	Demihuman	Avian    (angelic 3	Flight, Pop +1CS, (harpies +1CS F)
                                  harpy 2)

67     	Demihuman	Chiropteran  2   	Flight, Active Sonar Gd, Pop Fb


68     	Demihuman	Lamian       3  	50% chance of Ex poison, +1cs Escape,
                                                 Pop 0


69     	Demihuman	Merhuman     2	        Water Freedom, Pop +1CS,
                                                limited ability on land


70     	Demihuman	Other        ?


71-72  	Cyborg		Artificial  	(Deathlok)
                       				limbs/organs   Int -1CS, powers 
                                                originate from limbs/organs

73-74 	Cyborg		Exoskeleton  



75-76  	Cyborg		Mechanical   4  	-1CS Psyche, Mn res. to disease 
                        Body                     and poison, 


77-79  	Cyborg		Mechanically  3          Res. Gd
			Augmented


80-82  	Robot		human         4          Pop 0
			shape


83-84  	Robot		Usuform       4         (Not human)


85-86  	Robot		Metamorphic   4         additional forms at -1CS on physical 
                                                stats


87     	Robot		Computer      4         Re +2CS, F -1CS, Res. +1CS, 
           					must have additional powers to 
                                                move or manifest, decreased res.
                                                to electr. Magnet. or phasing
                                                attacks


88     	Angel/Demon     	      5 	Angels +2CS Pop, Demons -2CS, 
                                                All phy abilities +1CS, 
                                           Demons: Gd fire generation and 
                                                specific invuln. to Heat and Fire,
                                           Angels: Artifact Creation: Sword of Ex
                                                damage, 
                                           both have no contacts and must have 
                                           a weakness


89     	Deity      		      5	 All primary abilties +2CS, at least one
           					travel power, +2 powers, +2CS Pop


90     	Animal                        1  (alien animals column 5),
           					1 less power, 2 detection powers
                                                at Gd rank, Resources are 0 
                                                unless 'owner' with more resources.


91     	Vegetable      		      1        -1CS S,E per day without water/sun,
           				        Resources 0, Gd Absorbtion Power,
                                                F -2CS, End +2CS



92     	Abnormal Chemistry    	      2         End +1CS,


93     	Mineral       		      2 	Immune to poison and diseases that 
                                                affectnormal humans, double health,
                                                Move -1CS
94     	Gaseous 
             
95     	Liquid

96     	Energy       		      5	        Energy Emission, (Energy
           					Control is optional), physical
           					contact does Fe damage


97      Ethereal       		      1         F Sh0 unless vs. other ethereal
           					Physical attacks do -9CS damage,
           					Spirit Vampirism destroys the spirit form,
          					 1 contact must be a Medium


98    	 Undead       		      1         S,E +1CS, Weakness        



99     	Compound       		      ?	Combination of above types
           				     01-50 2 types 50% of the adv/disadv
           				     51-75 3  33%
           				     76-95 4  25%
          				     96-00 5  20%


00     	Changeling      	      5 	The character can change between
           					multiple of the above types, 
           					01-50 2 forms
           					51-75 3 forms
           					76-95 4 forms
          					96-00 5 forms
          					  If one of the forms dies the
                                                  character lives if he makes a 
                                                  Red Psyche FEAT, he cannot change
                                                  into the dead form thereafter.



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