Dice Physical Form Sub-form Column Type Definition
Roll
---------------------------------------------------------------------
01-25 Normal Human 2 Resources +1CS
26-30 Mutant Induced 1 (altered human),
1 primary ability +1CS
31-33 Mutant Random 1 (mutant with normal parents)
Column 1, +1 Power, End. +1CS
-1CS Resources
34-35 Mutant Breed 1 (mutant with mutant parents and more
preceding generations, Inhumans)
Int +1CS, End +1CS,
1 'race' contact
36-38 Android 4 Pop -1CS, 1 ability +1CS,
+1 Power, contact (creator)
39-46 Humanoid Race 5 1 ability +1CS, Res Pr,
1 contact (race)
47 Surgical Composite 2 (ex. Frankenstein's Monster)
F,S,E +1CS, Resistance
to mental domination -1CS,
Pop 0, Res. Pr, heal twice
as fast, 1 contact (creator)
48-49 Modified Human Organic 1 heal twice as fast, -1 power
50-51 Modified Human Muscular 1 S,E +1CS, -1 power
52-53 Modified Human Skeletal 1 +1CS resistance to physical
attacks, -1 power
54-57 Modified Human Extra 2 Arms: F +1CS
Parts Duplicate Organs: Double Health
Tail: 1 additional attack
Wings: Flight
ALL: one less power
58 Demihuman Centaur 5 S +1CS, 4 areas/round ground speed,
Fb climbing
59 Demihuman Equiman 3 +1CS kicking damage
60 Demihuman Faun 2 Pop 0, Fb mental domination
over females
61-62 Demihuman Felinoid 1 Tail, Claws, Ex night vision,
+1CS Climbing
63-64 Demihuman Lupinoid 4 Ex smell, -1CS Pop, teeth, claws
65-66 Demihuman Avian (angelic 3 Flight, Pop +1CS, (harpies +1CS F)
harpy 2)
67 Demihuman Chiropteran 2 Flight, Active Sonar Gd, Pop Fb
68 Demihuman Lamian 3 50% chance of Ex poison, +1cs Escape,
Pop 0
69 Demihuman Merhuman 2 Water Freedom, Pop +1CS,
limited ability on land
70 Demihuman Other ?
71-72 Cyborg Artificial (Deathlok)
limbs/organs Int -1CS, powers
originate from limbs/organs
73-74 Cyborg Exoskeleton
75-76 Cyborg Mechanical 4 -1CS Psyche, Mn res. to disease
Body and poison,
77-79 Cyborg Mechanically 3 Res. Gd
Augmented
80-82 Robot human 4 Pop 0
shape
83-84 Robot Usuform 4 (Not human)
85-86 Robot Metamorphic 4 additional forms at -1CS on physical
stats
87 Robot Computer 4 Re +2CS, F -1CS, Res. +1CS,
must have additional powers to
move or manifest, decreased res.
to electr. Magnet. or phasing
attacks
88 Angel/Demon 5 Angels +2CS Pop, Demons -2CS,
All phy abilities +1CS,
Demons: Gd fire generation and
specific invuln. to Heat and Fire,
Angels: Artifact Creation: Sword of Ex
damage,
both have no contacts and must have
a weakness
89 Deity 5 All primary abilties +2CS, at least one
travel power, +2 powers, +2CS Pop
90 Animal 1 (alien animals column 5),
1 less power, 2 detection powers
at Gd rank, Resources are 0
unless 'owner' with more resources.
91 Vegetable 1 -1CS S,E per day without water/sun,
Resources 0, Gd Absorbtion Power,
F -2CS, End +2CS
92 Abnormal Chemistry 2 End +1CS,
93 Mineral 2 Immune to poison and diseases that
affectnormal humans, double health,
Move -1CS
94 Gaseous
95 Liquid
96 Energy 5 Energy Emission, (Energy
Control is optional), physical
contact does Fe damage
97 Ethereal 1 F Sh0 unless vs. other ethereal
Physical attacks do -9CS damage,
Spirit Vampirism destroys the spirit form,
1 contact must be a Medium
98 Undead 1 S,E +1CS, Weakness
99 Compound ? Combination of above types
01-50 2 types 50% of the adv/disadv
51-75 3 33%
76-95 4 25%
96-00 5 20%
00 Changeling 5 The character can change between
multiple of the above types,
01-50 2 forms
51-75 3 forms
76-95 4 forms
96-00 5 forms
If one of the forms dies the
character lives if he makes a
Red Psyche FEAT, he cannot change
into the dead form thereafter.
back