Chapter one: Origins


A character's Origin is the explanation of how and why they have there powers. Each origin has advantages and disadvantages.

A player Generating a character must either choose an origin or roll on the chart below. You may not choose All of the above, it must be rolled. If you roll on the chart you MUST take what you roll.(no second chances)


Origin

 
 01-24 Altered Human
 25-35 Normal Human
 36-60 Mutant 
 61-85 High Technology 
 86-90 Robot 
 91-95 Alien 
 96-99 Wizard 
 00    All Of The Above
 


For a more detailed and exact origin chart go here


Altered Human:Altered humans are normal people with powers derived of radiation, Cosmic rays, etc.


Normal Humans: Normal People are just that normal people. They have no powers but still roll for talents and contacts.

Mutants:Mutants are members of the race homo Superior. The Mutant was invented because the writers for comics ran out of ideas for origins. So as a cop out they now just say they are born that way. In the last couple of years the mutant population has grown considerably due to either radiation from atomic bombs (marvels theory) or a lack of imagination.

High Technology:Also called High-Tech Wonders, these heroes derive their abilities soley from their equiptment, and may not use any powers without the equiptment.



Robots: Robots are artificially created sentient beings, incliuding organic constructs, clones, life-module decoys, and Mystically powered Golems.

Aliens:Alien is a term for anything not human (or Mutant). This includes Asgardians, Atlatnteans, Kree etc.


Wizards:Wizards are a catagory I felt that the game needed. In the original set they considered them altered humans, but nothing about them has really changed. Wizards don't have any right being able to roll for Amazing Strength. These are normal guys with powers, and in the original game not enough powers. What really stinks is getting few powers and sorry stats. Spells are a little easier to learn than gaining new powers. Now wizards can get lots of powers and more realistic stats. See wizard rules


All of the Above: Wow if you rollled this, its quite and achievement. You are a being from another civilization, WHO was born with a mutant X factor in their genes, WHO was exposed to radiation or something, WHO was part robot, WHO uses lots of High tech Equipment, WHO has also learned Magic.








Random Ranks Table


   Rank    Initial   Column 1     Column 2      Column 3       Column 4    Column 5
   Name    Rank #
    FB       2        01-05        01-05          01-05          01-05      01-10 

    PR       4        06-10        06-25          06-10          06-10      11-20
 
    TY       6        11-20        26-75          11-40          11-15      21-30 

    GD      10        21-40        76-85          41-80          16-40      31-40

    EX      20        41-60        86-95          81-95          41-50      41-60

    RM      30        61-80        96-00          96-00          51-70      61-70

    IN      40        81-96                                      71-90      71-90 

    AM      50        97-00                                      91-98      91-95

    MN      75                                                   99-00      95-00 



Ability Modifier Table Table 6 (used for Sorcery spells, and resources ONLY) Dice Modification 01-15 -1CS 16-50 unchanged 51-70 +1CS 71-85 +2CS 86-95 +3CS 96-00 +4CS

Generating Health: Total the Rank Numbers in Fighting, Agility, Strength, and Endurance


Generating Karma: Total the Numbers in Reason, Intuition, Psyche


Generation Resources:Initial Resources begin at Typical (poor for Aliens), modified on the Ability Modification Table.


Generating Popularity: Popularity is 10 for most Heroes, for mutants and robots
Number of talents/powers/contacts 

Die Roll     Powers        Talents          Contacts 
01-12         1/3            0/8               0/2 
13-26         2/4            1/3               0/4 
27-41         3/5            2/4               1/4 
42-55         4/6            3/5               2/4 
56-66         5/7            4/6               2/6 
67-75         6/8            5/6               3/3
76-83         7/9            5/7               3/4 
84-89         8/10           6/7               3/6 
90-94         9/12           6/8               4/4 
95-97        10/12           7/8               4/5 
98-99        12/14           7/9               5/5
 00          14/18           8/10              6/6 
The number behind the slash is the maximum number. You may gain one power/talent/contact up to the maximum by lowering your Reasources one Rank.


Reroll Option Through adopting drawbacks or with initial Karma, a character may spend Karma to reroll any starting rank. (note. If you choose to reroll a physical stat you May adjust health, If you reroll a mental ability you may not adjust Karma. You may only reroll at the time of character creation and if you roll lower than the first roll you may take the better of the two, but you still lose the 100 karma.








Chapter 2:Powers