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Here Is where I plan to add my own creations and yours If you upload them to me, EMAIL ME FOR INFO HOW

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MY FAVORITE O.C.C

 

Coalition Commando O.C.C.

The Coalition commando is a highly trained, combat-oriented specialist

whose job is to act as counter-insurgent and counter-terrorist. These soldiers

are deployed under the command of Coalition military specialists, and are used

extensively as members of long-range patrols outside the borders of the

Coalition States. They are also deployed as members of reactionary units

within the Coalition States to quell uprisings or other threats to the

Coalition States. Due to the speed and efficiency that Coalition commandoes

carry out their assigned tasks, they are known as "Swifts" both within and

without the Coalition States.

All commandoes begin at the rank of corporal.

Attribute Requirements: P.E., P.P., I.Q., and M.E. 10 or higher.

O.C.C. Skills:

Radio: Basic (+10%)

Literacy (+10%)

Intelligence (+10%)

Robot Combat: Elite

Read Sensory Equipment (+10%)

Weapon Systems (+10%)

Wilderness Survival (+15%)

Prowl (+15%)

Running

W.P. Energy Pistol

W.P. Energy Rifle

Hand to Hand: Expert (can be changed to Martial Arts or Assassin for 1

"other" skill)

O.C.C. Related Skills: Select 12 other skills. 2 must be Espionage, 2 must be

Physical, and 2 must be Weapon Proficiencies. Gain additional skills as

follows: 2 at level 3, 2 at level 6, 1 at level 9, and 1 at level 12.

Communications: any

Domestic: any

Electrical: Basic only

Espionage: any (+5%)

Mechanical: Automotive or Locksmith only

Medical: Paramedic only

Military: any (+5%)

Physical: any

Pilot: any

Pilot Related: any

Rogue: any

Science: Math, Chemistry, or Anthropology only

Technical: any

Weapon Proficiencies: any

Wilderness: any

Secondary Skills: The character may also select eight secondary skills from

the previous list. These additional areas of knowledge do not get the bonuses

listed in parantheses. Also, skills are limited (any, only, none) as

previously indicated in the list.

Standard Equipment: Coalition "Dead Boy" body armor, energy rifle and energy

sidearm of choice, four extra E-clips for each, four grenades, survival knife,

distancing binoculars, robot medical kit, pocket computer, utility belt, air

filter and gas mask, walkie-talkie, uniform, combat boots, canteen, and

additional non-energy weapon of choice. Conventional military vehicle of

choice (motorcycle, jeep, hovercycle, etc.) for daily use.

Equipment Available Upon Assignment: Vehicles include SAMAS power armor,

Spider-Skull Walker, Enforcer UAR-1, other robot vehicles, conventional

military vehicles, hovercraft, jet pack, tank, APC, and aircraft. Any weapon

types, extra ammunition, surveillance equipment, camera equipment, sensory

equipment, optical enhancements, and food rations for weeks. Also has access

to vehicle and equipment repair. Note: All weapons and equipment are given out

on an as needed basis, with the commanding officer deciding whether or not the

item(s) is really necessary or not. If the officer doesn't like the

character(s), the availability of items may be extremely limited.

Money: The commando gets a roof over his head, food, clothing, and all other

basics provided free as part of his pay, as well as access to military

facilities. Plus a monthly salary of 2000 credits, starting off with one

month's pay. The quarters for the commando are the same as those for the

military specialist.

Cybernetics: None to start with, but implantation is not restricted.

Commando xp table: same as CS Military Specialist

 

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