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Here Is where I plan to add my own creations and yours If you upload them to me, EMAIL ME FOR INFO HOW
MY FAVORITE O.C.C Coalition Commando O.C.C. The Coalition commando is a highly trained, combat-oriented specialist whose job is to act as counter-insurgent and counter-terrorist. These soldiers are deployed under the command of Coalition military specialists, and are used extensively as members of long-range patrols outside the borders of the Coalition States. They are also deployed as members of reactionary units within the Coalition States to quell uprisings or other threats to the Coalition States. Due to the speed and efficiency that Coalition commandoes carry out their assigned tasks, they are known as "Swifts" both within and without the Coalition States. All commandoes begin at the rank of corporal. Attribute Requirements: P.E., P.P., I.Q., and M.E. 10 or higher. O.C.C. Skills: Radio: Basic (+10%) Literacy (+10%) Intelligence (+10%) Robot Combat: Elite Read Sensory Equipment (+10%) Weapon Systems (+10%) Wilderness Survival (+15%) Prowl (+15%) Running W.P. Energy Pistol W.P. Energy Rifle Hand to Hand: Expert (can be changed to Martial Arts or Assassin for 1 "other" skill) O.C.C. Related Skills: Select 12 other skills. 2 must be Espionage, 2 must be Physical, and 2 must be Weapon Proficiencies. Gain additional skills as follows: 2 at level 3, 2 at level 6, 1 at level 9, and 1 at level 12. Communications: any Domestic: any Electrical: Basic only Espionage: any (+5%) Mechanical: Automotive or Locksmith only Medical: Paramedic only Military: any (+5%) Physical: any Pilot: any Pilot Related: any Rogue: any Science: Math, Chemistry, or Anthropology only Technical: any Weapon Proficiencies: any Wilderness: any Secondary Skills: The character may also select eight secondary skills from the previous list. These additional areas of knowledge do not get the bonuses listed in parantheses. Also, skills are limited (any, only, none) as previously indicated in the list. Standard Equipment: Coalition "Dead Boy" body armor, energy rifle and energy sidearm of choice, four extra E-clips for each, four grenades, survival knife, distancing binoculars, robot medical kit, pocket computer, utility belt, air filter and gas mask, walkie-talkie, uniform, combat boots, canteen, and additional non-energy weapon of choice. Conventional military vehicle of choice (motorcycle, jeep, hovercycle, etc.) for daily use. Equipment Available Upon Assignment: Vehicles include SAMAS power armor, Spider-Skull Walker, Enforcer UAR-1, other robot vehicles, conventional military vehicles, hovercraft, jet pack, tank, APC, and aircraft. Any weapon types, extra ammunition, surveillance equipment, camera equipment, sensory equipment, optical enhancements, and food rations for weeks. Also has access to vehicle and equipment repair. Note: All weapons and equipment are given out on an as needed basis, with the commanding officer deciding whether or not the item(s) is really necessary or not. If the officer doesn't like the character(s), the availability of items may be extremely limited. Money: The commando gets a roof over his head, food, clothing, and all other basics provided free as part of his pay, as well as access to military facilities. Plus a monthly salary of 2000 credits, starting off with one month's pay. The quarters for the commando are the same as those for the military specialist. Cybernetics: None to start with, but implantation is not restricted. Commando xp table: same as CS Military Specialist
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