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Here is where you'll find out the history and status on the city of Daledeep and information on My current players' and there
characters in our campaign. So sit back and enjoy...



Population: 2,000 with 63% human, 22% half-elven, 11% elven, 1% dwarven.

Commerce: Fishing and farming, and mining, plus forestry and trades.

Security: 1 15th level fighter leader of the guards, 5 7th lvl guards, 50 2nd lvl guards, and 30 1st lvl guards. 2 10th lvl mages with 3 10th lvl clerics to
keep the magical peace.

Society: This newly developed town is growing into a city, with its peaceful people continuing to live in harmony. Most of the trade is operated by the local
thief guild. These thieves are all lawfully good and never target the local people of Daledeep, they believe in targeting the evil beings out there, and all evil
that comes to town must sleep with one eye open, the town does have some assassins who hate all evil.

Notable citizens: Gahlaerd Tyrlukson 20th level paladin the local mayor of Daledeep. He's the reason for not allowing evil to pass though town
easily, and his followers do their best to obey him, and keep the bad away from the good of this town.

Religion: Only a few temple and religion is allowed here, TYR is the major temple, LLira has a small temple, and Torm has a large temple and just
less then half the population goes to this temple, and only a quarter of the population plus Gahlaerd ,his followers, and his guards go to TYR's temple,
although less people go to this temple it is still the main temple of power in this town.

History: This town once just a camp before the great city of Waterdeep 40 miles away, many travelers enjoyed the spot and the view, soon a man
named Gahlaerd and a few of his followers decided to make a new camp about 25 miles northwest of the main camp roadside on the way to the city, but
he didn't want to be in plan view to all traveling the road, so they made a the new camp, away from the evil and unknown newcomers who regularly visited
the other camp.

He then met and invited others to join him at his camp when they needed work. Soon there was over 50 people working for him, building a larger
camp and then more came and soon there was a town, Within two years they built the town of Daledeep, and kept evil out, Now cause of it's size and the
amount of trades to other towns, the other civilization found the secret town, and started more trades, Some small battles began with evil Vs good , but the
Waterdeep bought protection helped greatly, Some of the Waterdeep guards still remain and live here as spies for Gahlaerd and Waterdeep to warn any
attempts on there lives or the community.

Law and order: Very strict , any robbery, vandalism, assaults except typical bar fights with no major injuries, threats to any guards or high power
folks result in jail term of two month minimum, and a year maximum. And any major crimes as in any murder attempts, or rape, kidnapping, or attempts to
attack a guard or higher power result in either life in prisionment or death.

Inter-class relation: The human and half-elves and elves get along fine here but the elves and dwarves are constantly conflicting with each other.

Language : They use all the common languages and some rarer ones, mainly for secret messages.

fonts.zip

More to come soon....

New proficiencies:

New magical items:

    Belt buckle of spell keeping. holds up to half of your allowable              

    memorized spells.

New spells:

Monsters of these parts:

    The forest: Badger,wolf,bear,kobold,orc,ogre,spider,snake,beetle, and

                    brownie.

    The Hills:

    The plains:

The trails:
The southern parts:

Typical items and weapons of these parts: items

NPC's here:

For hire:

Classes:

Now to the City. thecity.htm

Copywrite�1998.By Evilbody JR.