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I must stress that I do not approve of or endorse binge drinking (yeah right) and all these games should be played under appropriate supervision (yeah right) If anyone would like to send me their drinking games, I would be happy to put them on this page. Thank you to all those who have sent their games in so far. Well, now that we got that sorted out....let's get to the games!
9 Holes standard, 18 Holes for the hard core, any other number for those who cannot find 9 or 18 holes (ie pubs) within suitable walking distance of each other. Each player receives a score card as used in the standard (grass and clubs) version of golf. At each watering hole each player gets a pint (or other pre-agreed amount), and has to down it in as few goes as possible. The number of goes required is recorded on the score card, and the players move on to the next hole (pub). Obviously the winner is the person with the lowest total score after all the holes have been visited.
Suggested Variations: Introduce a par system (eg par two on the first few holes, increasing with the number of holes played). Anybody over par at particular hole must pay a forfeit eg down a shot, or buy the next round.
Penalty shots: Make it as simple or as complex as you like, you'll probably fuck up on the scoring anyway and that's it basically. If you've included this already (I couldn't find it), then no worries, if not then why not - it's a classic. Also, the famous Otley run is worth a go if you ever visit Leeds. This is a simple pub crawl, with up to 16 pubs for the hard core. A pint in each is obligatory, this is Yorkshire after all.
This is another straight forward simple game, the best kind. You will end up very drunk, very quickly if you play this. The necessary materials are: people, lots of beer, and a designated time keeper. Every minute for 100 minutes, each player takes a shot of beer (1 oz or 1.5 oz, you choose). At one oz, this equates to just short of nine cans of beer in less just over 1.5 hours. That's a lot of beer. The game starts out slow, but in the later rounds you wonder where the time went. It helps to have a timekeeper because otherwise, you tend to miss a few shots in there. Remember, not everyone makes it to 100. But if you do, feel proud.
Another game for the insane, very very high buzz factor. As the story goes, nobody has ever won, lost or drawn.
Some tips :
The steps are very simple :
The game ends in a number of possible ways:
A classic game for the purpose of meeting people, not for getting drunk. Supplies needed: people of both sexes (depending on sexual preference) and something along the lines of a good sized index card or sheet of paper. Everyone sits in a circle, generally male - female. Someone chooses to start, and places the card against his/her lips, then using nothing but air pressure passes it to the person sitting next to him. This person takes the card by sucking on it and attempts to pass it to the next person, of course, never touching the card with hands. If the card is dropped during the exchange, those involved take a drink. Then the game resumes. There is another version where after the card is dropped, it is torn in half, and then the game continues. Eventually, there becomes more lips involved in the exchange than actual card.
A fantastic game. Undoubtedly when you first explain this game, people give blank stares and are confused, but after a quick round, everyone usually gets the hang of things. You'll need a deck of cards with all 8s, 9s and the red 10 tens removed, people, and the ever-important beer. The buzz factor starts out low, but with lots of people, dealing last can be dangerous at best.
The ranks of the cards are: The game is played just like BlackJack but to 7.5 points. First, lay out all cards face down, everyone "cuts for deal". Highest card deals first (10 would be 7.5, 7 is very good). Deal will go from highest draw to lowest. Very important: you cannot leave the game until after you have dealt. That's why dealing first is great, dealing last has been known to result in "Brain Damage." Dealer takes deck, deals one card face down to first player, one card face down to self. Player looks at card, then bets any amount of beer, a large shot glass is usually a good limit. Player keeps first card face down, and can take as many hits as he wants. If he goes over 7.5, he must announce that fact, and then drink the bet. If not, when he stops, dealer turns over his card, and then hits until he thinks he has the player beat. If dealer busts, he drinks the bet. When the dealer is satisfied with his hand, the player turns over his card. Lower total drinks. Ties mean player drinks. The dealer then goes to the next player, repeating the process until the deck is exhausted. If the player gets a "five card charlie" (5 cards, not busted), he wins immediately, dealer cannot draw, dealer loses even with a 10 in hand. If player draws to 7.5, dealer can of course try to tie (win). If the dealer begins dealing begins with six or less cards, the penalty is to deal again. WIth six or less cards, dealer lays them face down, the player bets, they both draw a card, loser drinks (tie == player drinks) Play continues until everyone has dealt. |
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