Step 1 |
Open a new image which is the width and height of both the button and
associated text. 100 x 150 usually works for me. |
Step 2 |
Begin adding your layers, now. Mardi of Webgraphics on a Budget is right .... layers,
layers, layers. The following are the one's I know I will need + background:
- Fill (Just do it. Allows you to change your mind about the background color.)
- Shadow (Means you can turn it on and off at will.)
- Glass (This is the layer which gives the contour to the "on" button.)
- Texture (In my case this is Stone since that is the texture I used.)
- Frame (Where I create the outline from the dingbat and then Blade it.)
|
Step 3 |
Flood fill the Fill layer with your background color. |
Step 4 |
Move to the Frame layer and lay down your dingbat off to the LHS. I
did it in a tan and used the octagon from the ButtonButton font. Floating and
anit-aliased checked. Save the selection to the Alpha channel (octagon).
You'll use it later. |
Step 5 |
Modify the selection by contracting it. I did it by 6 pixels for the
small frame. Save this selection to the Alpha channel (octagon small). Now,
cut out the selection. |
Step 6 |
Use the magic wand to select the tan octagon. Save this selection to
the Alpha channel (octagon outline). (I will admit that I didn't use this selection
again, but it you wanted to try different frames, it would be there for you. For the
sake of a few mouse clicks, its worth it.) Apply the BladePro preset of your choice
to this selection. I used a modified version of the old brass preset. |
Step 7 |
Move to the Texture layer and load the "octagon" selection.
Flood fill this with your texture. I used a limestone pattern.
Duplicate this layer. |
Step 8 |
Move to the Glass layer. Load the "octagon small"
selection. Flood fill this with a color darker than the over all color of your
texture. Used the same tan. Apply a glass preset with no texturing. You
need to play with the radius, height, lighting, etc. until you get a nice looking button.
Make sure there is a good bevel and that it is not too bright or too dark.
This just takes some practice and playing with it. |
Step 9 |
Go to the Texture layer and modify the blend mode. For the bottons
on this page, I used "Hard Light". For those on the Visual Sonnets welcome
page, etc., I used "Screen". "Soft Light" and
"Overlay" also gave good effects. This is just something you have to play
with. You may also need to go back to Step 8 and get a glass that looks better.
A bit of "black magic" and serendipity, here. |
Step 10 |
Go to the Shadow layer and load the "octagon" selection.
Use this to apply a drop shadow. |
Step 11 |
Now create additional layers for whatever lettering you might want to add
to the side of the button. I used a darker tan and the Matisse font. |
Step 12 |
Save this off in PSP format. What you have is a master which holds
your nav buttons and can be added to, as needed. Also, you have a button which can
be cropped down. Also, you have all of those selections, so that if you come back
and want a different background, frame or texture, you don't need to redo all of the work.
Yippee!!!!! |
Step 13 |
Begin turning layers on and off with the associated lettering. Make
the Copy of the Texture layer visible for the off button save it off as a JPEG. Now,
turn that layer off, and the "glowing" button is visible. Save this off as
another JPEG, etc. |
Notes |
You can struggle with the Javascript for the rollovers, or just use the Mighty Mouseover Machine.
I like the way she's structured the script for the MMM, so I use that for my
prototype. Just look as the source for this page, if you want to see it in use. Also,
Picture Dicer can be
handy for rollovers. I used that for my splash page "whimsy". Thanks
to Jaguarwoman (aka Dana) for the lead on those
helpers. |