Step 1 |
Open a 200 x 200 image. |
Step 2 |
Add a layer called BG Fill. |
Step 3 |
Add another layer and flood fill with black. |
Step 4 |
Duplicate the black layer for as many additional hue variations you plan
to have. Turn off the visibility for these duplicate layers until you are ready to
use them. |
Step 5 |
Go to the lowest black layer and add 50% random noise. |
Step 6 |
Select all and modify the selection to set Black transparent with a
tolerance of 35. |
Step 7 |
Promote the selection to a new layer called Dark Brown. Keep it
selected. |
Step 8 |
Adjust the Hue Map sliders so that all of the hues are variations on
orange. (Remember that brown is just orange with black added.) Make sure you
do have some variations, however. |
Step 9 |
Select none and then blur with Soften More. |
Step 10 |
Repeat steps 5-9 for the upper black layer with these modifications:
- Use 35% random noise.
- Keep the same hue slider settings on the Hue Map, but make the saturation -25 and the
lightness +25.
- Call this layer Brown Highlights.
|
Step 11 |
Delete the black layers with the random noise. |
Step 12 |
Go to the BG Fill layer and flood fill with a complementary color. I
used HSL 30, 64, 128. Merge the top 3 layers. (You maight want to do the merge
on a duplicate of your working master so that you can go back and "tweak" it if
you choose.) |
Step 13 |
Apply the Adobe Rough Pastels filter. It should show up under
Artistic Effects from the Plugins pulldown. I pretty much used the default setting
with the texture changed to burlap. You might want to increase the relief a bit. |
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Now, you've woven your own tweed just in time for the first frost.
(Meanwhile it is still in the 90's here in TX and its already October.
<sigh>) |
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At left is a variation on the above in cool colors. The following
settings were used for steps 5-9:
- I used two layers with 50% random noise each time.
- One layer had the hue map adjusted to give purples and the other layer had the hue map
adjusted for greens. In both cases, the saturation was increased to 50 and the
lightness was unchanged.
- After the hue map adjustment, I increased the lightness of each layer by 75% from the
HSL popup, before doing the Soften More.
- The background layer was made white rather than another color.
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These techniques which involve manipulating the hue map can yield some
stunning results. I created a custom brush of an oak leave and acorn from the Ludlow
dingbats, and used this with a modification of the Pointillist Embossed Daubs to create a
setting which I applied to the texture obtained at Step 13. The results are at left,
and also used in the border background, etc. on this page. What is so striking is how
beautifully coordinated the colors are. Remember, these are made from manipulating
random noise! However, it is important to use some color sense when adjusting the
hue map. If you are using different hue families, then try to keep the H and/or L
relatively constant for each layer. This is what I did with the cool variation.
If you are using one hue family, then you will want to vary the H and L between
layers. OTOH, try different things since you never know what wonderful effect you
may stumble upon. ;^) |